From b1fb9ed73707e358164162fe9e395432777335a1 Mon Sep 17 00:00:00 2001 From: James R Date: Sat, 15 Aug 2020 21:32:02 -0700 Subject: [PATCH] Fix more compiler errors --- src/g_game.c | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/src/g_game.c b/src/g_game.c index 8a19b7d7b..6212d9a40 100644 --- a/src/g_game.c +++ b/src/g_game.c @@ -884,8 +884,8 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer) angle_t *lang = &localangle[forplayer]; INT32 *laim = &localaiming[forplayer]; INT32 *th = &turnheld[forplayer]; - INT32 *kbl = &keyboard_look[forplayer]; - INT32 *rd = &resetdown[forplayer]; + boolean *kbl = &keyboard_look[forplayer]; + boolean *rd = &resetdown[forplayer]; const boolean mouseaiming = player->spectator; if (demo.playback) return; @@ -3341,7 +3341,7 @@ tryagain: void G_AddMapToBuffer(INT16 map) { - INT16 bufx, refreshnum = max(0, TOLMaps(G_TOLFlag(gametype))-3); + INT16 bufx, refreshnum = max(0, (INT32)TOLMaps(G_TOLFlag(gametype))-3); // Add the map to the buffer. for (bufx = NUMMAPS-1; bufx > 0; bufx--)