Use the closest of three slope anchors to their respective vertices

Previously it just used the first three anchors that had snapped to a vertex
in the sector.

btw fuck DOOM
This commit is contained in:
James R 2020-09-23 23:17:05 -07:00
parent ff7813ef38
commit b35e2ac9b3

View file

@ -24,6 +24,7 @@ struct anchor_list
{
mapthing_t ** anchors;
const vertex_t ** points;
fixed_t * closeness;
size_t count;
};
@ -35,8 +36,9 @@ static void * new_list (size_t n) {
}
static void make_new_anchor_list (struct anchor_list * list) {
list->anchors = new_list(list->count * sizeof *list->anchors);
list->points = new_list(list->count * sizeof *list->points);
list->anchors = new_list(list->count * sizeof *list->anchors);
list->points = new_list(list->count * sizeof *list->points);
list->closeness = new_list(list->count * sizeof *list->closeness);
}
static void allocate_anchors (void) {
@ -88,24 +90,26 @@ compare_vertex_distance
static const vertex_t *
nearest_point
(
fixed_t * closeness,
mapthing_t * a,
const sector_t * sector
){
const fixed_t x = a->x << FRACBITS;
const fixed_t y = a->y << FRACBITS;
const vertex_t * nearest = NULL;/* shut compiler up, should never be NULL */
fixed_t nearest_distance = INT32_MAX;
const vertex_t * v = NULL;/* shut compiler up, should never be NULL */
size_t i;
(*closeness) = INT32_MAX;
for (i = 0; i < sector->linecount; ++i)
{
compare_vertex_distance(&nearest, &nearest_distance, x, y, sector->lines[i]->v1);
compare_vertex_distance(&nearest, &nearest_distance, x, y, sector->lines[i]->v2);
compare_vertex_distance(&v, closeness, x, y, sector->lines[i]->v1);
compare_vertex_distance(&v, closeness, x, y, sector->lines[i]->v2);
}
return nearest;
return v;
}
static INT16
@ -147,15 +151,18 @@ set_anchor
const vertex_t * v;
fixed_t closeness;
a->z = anchor_height(a, sub->sector);
v = nearest_point(a, sub->sector);
v = nearest_point(&closeness, a, sub->sector);
a->x = ( v->x >> FRACBITS );
a->y = ( v->y >> FRACBITS );
list->anchors[list->count] = a;
list->points [list->count] = v;
list->anchors [list->count] = a;
list->points [list->count] = v;
list->closeness[list->count] = closeness;
list->count++;
}
@ -181,42 +188,70 @@ static void build_anchors (void) {
}
}
static int
static void
get_anchor
(
const vertex_t * points[3],
mapthing_t ** anchors,
int * last_anchor,
fixed_t distances[3],
const struct anchor_list * list,
const vertex_t * v
){
size_t i;
if (
v != points[0] &&
v != points[1] &&
v != points[2]
){
for (i = 0; i < list->count; ++i)
{
if (list->points[i] == v)
{
points [*last_anchor] = v;
anchors[*last_anchor] = list->anchors[i];
int k;
if (++(*last_anchor) == 3)
for (i = 0; i < list->count; ++i)
{
if (list->points[i] == v)
{
for (k = 0; k < 3; ++k)
{
if (list->closeness[i] < distances[k])
{
return 1;
if (k == 0)
{
distances[2] = distances[1];
distances[1] = distances[0];
anchors [2] = anchors [1];
anchors [1] = anchors [0];
}
else if (k == 1)
{
distances[2] = distances[1];
anchors [2] = anchors [1];
}
distances[k] = list->closeness[i];
anchors[k] = list->anchors[i];
break;
}
else
else if (list->anchors[i] == anchors[k])
{
return 0;
break;
}
}
}
}
}
return 0;
static void
get_sector_anchors
(
mapthing_t ** anchors,
fixed_t distances[3],
const struct anchor_list * list,
const sector_t * sector
){
size_t i;
for (i = 0; i < sector->linecount; ++i)
{
get_anchor(anchors, distances, list, sector->lines[i]->v1);
get_anchor(anchors, distances, list, sector->lines[i]->v2);
}
}
static mapthing_t **
@ -225,12 +260,10 @@ find_closest_anchors
const sector_t * sector,
const struct anchor_list * list
){
const vertex_t * points[3] = {0};
fixed_t distances[3] = { INT32_MAX, INT32_MAX, INT32_MAX };
mapthing_t ** anchors;
size_t i;
int last = 0;
if (list->count < 3)
@ -240,19 +273,20 @@ find_closest_anchors
anchors = Z_Malloc(3 * sizeof *anchors, PU_LEVEL, NULL);
for (i = 0; i < sector->linecount; ++i)
{
if (get_anchor(points, anchors, &last, list, sector->lines[i]->v1) != 0)
{
return anchors;
}
get_sector_anchors(anchors, distances, list, sector);
if (get_anchor(points, anchors, &last, list, sector->lines[i]->v2) != 0)
{
return anchors;
}
if (distances[2] < INT32_MAX)
{
return anchors;
}
if (distances[1] < INT32_MAX)
last = 2;
else if (distances[0] < INT32_MAX)
last = 1;
else
last = 0;
I_Error(
"(Sector #%s)"
" Slope requires anchors near 3 of its vertices (%d found)",