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https://github.com/KartKrewDev/RingRacers.git
synced 2025-10-30 08:01:28 +00:00
Use the closest of three slope anchors to their respective vertices
Previously it just used the first three anchors that had snapped to a vertex in the sector. btw fuck DOOM
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parent
ff7813ef38
commit
b35e2ac9b3
1 changed files with 76 additions and 42 deletions
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@ -24,6 +24,7 @@ struct anchor_list
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{
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mapthing_t ** anchors;
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const vertex_t ** points;
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fixed_t * closeness;
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size_t count;
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};
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@ -35,8 +36,9 @@ static void * new_list (size_t n) {
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}
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static void make_new_anchor_list (struct anchor_list * list) {
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list->anchors = new_list(list->count * sizeof *list->anchors);
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list->points = new_list(list->count * sizeof *list->points);
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list->anchors = new_list(list->count * sizeof *list->anchors);
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list->points = new_list(list->count * sizeof *list->points);
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list->closeness = new_list(list->count * sizeof *list->closeness);
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}
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static void allocate_anchors (void) {
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@ -88,24 +90,26 @@ compare_vertex_distance
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static const vertex_t *
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nearest_point
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(
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fixed_t * closeness,
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mapthing_t * a,
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const sector_t * sector
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){
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const fixed_t x = a->x << FRACBITS;
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const fixed_t y = a->y << FRACBITS;
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const vertex_t * nearest = NULL;/* shut compiler up, should never be NULL */
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fixed_t nearest_distance = INT32_MAX;
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const vertex_t * v = NULL;/* shut compiler up, should never be NULL */
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size_t i;
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(*closeness) = INT32_MAX;
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for (i = 0; i < sector->linecount; ++i)
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{
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compare_vertex_distance(&nearest, &nearest_distance, x, y, sector->lines[i]->v1);
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compare_vertex_distance(&nearest, &nearest_distance, x, y, sector->lines[i]->v2);
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compare_vertex_distance(&v, closeness, x, y, sector->lines[i]->v1);
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compare_vertex_distance(&v, closeness, x, y, sector->lines[i]->v2);
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}
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return nearest;
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return v;
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}
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static INT16
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@ -147,15 +151,18 @@ set_anchor
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const vertex_t * v;
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fixed_t closeness;
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a->z = anchor_height(a, sub->sector);
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v = nearest_point(a, sub->sector);
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v = nearest_point(&closeness, a, sub->sector);
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a->x = ( v->x >> FRACBITS );
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a->y = ( v->y >> FRACBITS );
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list->anchors[list->count] = a;
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list->points [list->count] = v;
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list->anchors [list->count] = a;
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list->points [list->count] = v;
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list->closeness[list->count] = closeness;
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list->count++;
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}
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@ -181,42 +188,70 @@ static void build_anchors (void) {
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}
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}
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static int
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static void
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get_anchor
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(
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const vertex_t * points[3],
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mapthing_t ** anchors,
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int * last_anchor,
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fixed_t distances[3],
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const struct anchor_list * list,
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const vertex_t * v
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){
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size_t i;
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if (
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v != points[0] &&
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v != points[1] &&
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v != points[2]
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){
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for (i = 0; i < list->count; ++i)
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{
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if (list->points[i] == v)
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{
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points [*last_anchor] = v;
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anchors[*last_anchor] = list->anchors[i];
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int k;
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if (++(*last_anchor) == 3)
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for (i = 0; i < list->count; ++i)
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{
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if (list->points[i] == v)
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{
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for (k = 0; k < 3; ++k)
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{
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if (list->closeness[i] < distances[k])
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{
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return 1;
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if (k == 0)
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{
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distances[2] = distances[1];
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distances[1] = distances[0];
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anchors [2] = anchors [1];
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anchors [1] = anchors [0];
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}
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else if (k == 1)
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{
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distances[2] = distances[1];
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anchors [2] = anchors [1];
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}
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distances[k] = list->closeness[i];
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anchors[k] = list->anchors[i];
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break;
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}
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else
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else if (list->anchors[i] == anchors[k])
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{
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return 0;
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break;
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}
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}
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}
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}
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}
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return 0;
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static void
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get_sector_anchors
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(
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mapthing_t ** anchors,
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fixed_t distances[3],
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const struct anchor_list * list,
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const sector_t * sector
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){
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size_t i;
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for (i = 0; i < sector->linecount; ++i)
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{
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get_anchor(anchors, distances, list, sector->lines[i]->v1);
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get_anchor(anchors, distances, list, sector->lines[i]->v2);
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}
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}
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static mapthing_t **
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@ -225,12 +260,10 @@ find_closest_anchors
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const sector_t * sector,
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const struct anchor_list * list
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){
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const vertex_t * points[3] = {0};
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fixed_t distances[3] = { INT32_MAX, INT32_MAX, INT32_MAX };
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mapthing_t ** anchors;
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size_t i;
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int last = 0;
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if (list->count < 3)
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@ -240,19 +273,20 @@ find_closest_anchors
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anchors = Z_Malloc(3 * sizeof *anchors, PU_LEVEL, NULL);
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for (i = 0; i < sector->linecount; ++i)
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{
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if (get_anchor(points, anchors, &last, list, sector->lines[i]->v1) != 0)
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{
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return anchors;
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}
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get_sector_anchors(anchors, distances, list, sector);
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if (get_anchor(points, anchors, &last, list, sector->lines[i]->v2) != 0)
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{
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return anchors;
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}
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if (distances[2] < INT32_MAX)
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{
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return anchors;
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}
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if (distances[1] < INT32_MAX)
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last = 2;
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else if (distances[0] < INT32_MAX)
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last = 1;
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else
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last = 0;
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I_Error(
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"(Sector #%s)"
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" Slope requires anchors near 3 of its vertices (%d found)",
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