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Add Ivo Ball states
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6 changed files with 106 additions and 0 deletions
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@ -4828,6 +4828,9 @@ const char *const STATE_LIST[] = { // array length left dynamic for sanity testi
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// MT_THRUSTERPART
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"S_THRUSTERPART",
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// MT_IVOBALL
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"S_IVOBALL",
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};
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// RegEx to generate this from info.h: ^\tMT_([^,]+), --> \t"MT_\1",
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@ -6050,6 +6053,10 @@ const char *const MOBJTYPE_LIST[] = { // array length left dynamic for sanity t
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"MT_GGZICESHATTER",
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"MT_SIDEWAYSFREEZETHRUSTER",
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"MT_THRUSTERPART",
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"MT_IVOBALL",
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"MT_PATROLIVOBALL",
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"MT_AIRIVOBALL",
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};
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const char *const MOBJFLAG_LIST[] = {
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82
src/info.c
82
src/info.c
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@ -5674,6 +5674,9 @@ state_t states[NUMSTATES] =
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// MT_THRUSTERPART
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{SPR_SFTR, 0|FF_PAPERSPRITE, -1, {NULL}, 0, 0, S_THRUSTERPART}, // S_THRUSTERPART
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// MT_IVOBALL
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{SPR_BSPH, 2|FF_SEMIBRIGHT, -1, {NULL}, 0, 0, S_NULL}, // S_IVOBALL
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};
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mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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@ -32118,6 +32121,85 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_SCENERY|MF_NOCLIPTHING, // flags
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S_NULL // raisestate
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},
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{ // MT_IVOBALL
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3792, // doomednum
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S_IVOBALL, // spawnstate
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1000, // spawnhealth
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S_NULL, // seestate
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sfx_None, // seesound
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0, // reactiontime
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sfx_None, // attacksound
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S_NULL, // painstate
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0, // painchance
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sfx_None, // painsound
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S_NULL, // meleestate
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S_NULL, // missilestate
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S_NULL, // deathstate
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S_NULL, // xdeathstate
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sfx_None, // deathsound
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0, // speed
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40*FRACUNIT, // radius
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128*FRACUNIT, // height
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0, // dispoffset
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0, // mass
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0, // damage
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sfx_None, // activesound
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MF_NOCLIP|MF_SCENERY|MF_SPECIAL|MF_NOGRAVITY, // flags
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S_NULL // raisestate
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},
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{ // MT_PATROLIVOBALL
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3808, // doomednum
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S_IVOBALL, // spawnstate
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1000, // spawnhealth
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S_NULL, // seestate
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sfx_None, // seesound
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0, // reactiontime
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sfx_None, // attacksound
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S_NULL, // painstate
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0, // painchance
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sfx_None, // painsound
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S_NULL, // meleestate
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S_NULL, // missilestate
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S_NULL, // deathstate
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S_NULL, // xdeathstate
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sfx_None, // deathsound
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28*FRACUNIT, // speed
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40*FRACUNIT, // radius
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128*FRACUNIT, // height
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0, // dispoffset
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0, // mass
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0, // damage
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sfx_None, // activesound
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MF_SCENERY|MF_ENEMY|MF_NOBLOCKMAP, // flags
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S_NULL // raisestate
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},
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{ // MT_AIRIVOBALL
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3811, // doomednum
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S_IVOBALL, // spawnstate
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1000, // spawnhealth
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S_NULL, // seestate
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sfx_None, // seesound
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0, // reactiontime
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sfx_None, // attacksound
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S_NULL, // painstate
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0, // painchance
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sfx_None, // painsound
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S_NULL, // meleestate
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S_NULL, // missilestate
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S_NULL, // deathstate
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S_NULL, // xdeathstate
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sfx_None, // deathsound
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28*FRACUNIT, // speed
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50*FRACUNIT, // radius
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100*FRACUNIT, // height
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0, // dispoffset
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0, // mass
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0, // damage
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sfx_None, // activesound
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MF_SCENERY|MF_SPECIAL|MF_NOGRAVITY, // flags
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S_NULL // raisestate
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},
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};
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@ -6099,6 +6099,9 @@ typedef enum state
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// MT_THRUSTERPART
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S_THRUSTERPART,
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// MT_IVOBALL
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S_IVOBALL,
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S_FIRSTFREESLOT,
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S_LASTFREESLOT = S_FIRSTFREESLOT + NUMSTATEFREESLOTS - 1,
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NUMSTATES
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@ -7341,6 +7344,10 @@ typedef enum mobj_type
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MT_SIDEWAYSFREEZETHRUSTER,
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MT_THRUSTERPART,
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MT_IVOBALL,
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MT_PATROLIVOBALL,
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MT_AIRIVOBALL,
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MT_FIRSTFREESLOT,
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MT_LASTFREESLOT = MT_FIRSTFREESLOT + NUMMOBJFREESLOTS - 1,
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NUMMOBJTYPES
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@ -11088,6 +11088,11 @@ static void P_DefaultMobjShadowScale(mobj_t *thing)
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case MT_KURAGEN:
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thing->shadowscale = FRACUNIT/4;
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break;
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case MT_IVOBALL:
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case MT_PATROLIVOBALL:
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case MT_AIRIVOBALL:
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thing->shadowscale = FRACUNIT/2;
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break;
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default:
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if (thing->flags & (MF_ENEMY|MF_BOSS))
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thing->shadowscale = FRACUNIT;
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@ -1249,6 +1249,8 @@ sfxinfo_t S_sfx[NUMSFX] =
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{"glgz1", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Ice Cube shatters"},
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{"ivobal", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""}, // Ivo Ball
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// Damage sounds
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{"dmga1", false, 255, 8, -1, NULL, 0, -1, -1, LUMPERROR, "Damaged"},
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{"dmga2", false, 255, 8, -1, NULL, 0, -1, -1, LUMPERROR, "Damaged"},
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@ -1320,6 +1320,9 @@ typedef enum
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// Ice Cube
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sfx_glgz1,
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// Ivo Ball
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sfx_ivobal,
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// Damage sounds
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sfx_dmga1,
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sfx_dmga2,
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