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	Merge branch 'name-change-spam' into 'next'
Don't let players change their name more than five times per minute See merge request STJr/SRB2!1155
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						b37d6ba94d
					
				
					 5 changed files with 30 additions and 4 deletions
				
			
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			@ -3167,6 +3167,8 @@ static void CL_RemovePlayer(INT32 playernum, kickreason_t reason)
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	// Reset the name
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	sprintf(player_names[playernum], "Player %d", playernum+1);
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	player_name_changes[playernum] = 0;
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	if (IsPlayerAdmin(playernum))
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	{
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		RemoveAdminPlayer(playernum); // don't stay admin after you're gone
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			@ -3783,6 +3785,8 @@ void SV_ResetServer(void)
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		adminplayers[i] = -1; // Populate the entire adminplayers array with -1.
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	}
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	memset(player_name_changes, 0, sizeof player_name_changes);
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	mynode = 0;
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	cl_packetmissed = false;
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			@ -527,6 +527,10 @@ typedef enum
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} kickreason_t;
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/* the max number of name changes in some time period */
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#define MAXNAMECHANGES (5)
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#define NAMECHANGERATE (60*TICRATE)
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extern boolean server;
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extern boolean serverrunning;
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#define client (!server)
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			@ -1126,6 +1126,8 @@ static void SetPlayerName(INT32 playernum, char *newname)
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			if (netgame)
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				HU_AddChatText(va("\x82*%s renamed to %s", player_names[playernum], newname), false);
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			player_name_changes[playernum]++;
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			strcpy(player_names[playernum], newname);
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		}
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	}
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			@ -1302,7 +1304,12 @@ static void SendNameAndColor(void)
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	snacpending++;
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	// Don't change name if muted
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	if (cv_mute.value && !(server || IsPlayerAdmin(consoleplayer)))
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	if (player_name_changes[consoleplayer] >= MAXNAMECHANGES)
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	{
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		CV_StealthSet(&cv_playername, player_names[consoleplayer]);
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		HU_AddChatText("\x85*You must wait to change your name again", false);
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	}
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	else if (cv_mute.value && !(server || IsPlayerAdmin(consoleplayer)))
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		CV_StealthSet(&cv_playername, player_names[consoleplayer]);
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	else // Cleanup name if changing it
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		CleanupPlayerName(consoleplayer, cv_playername.zstring);
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			@ -1463,8 +1470,11 @@ static void Got_NameAndColor(UINT8 **cp, INT32 playernum)
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	skin = READUINT8(*cp);
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	// set name
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	if (player_name_changes[playernum] < MAXNAMECHANGES)
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	{
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		if (strcasecmp(player_names[playernum], name) != 0)
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			SetPlayerName(playernum, name);
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	}
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	// set color
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	p->skincolor = color % numskincolors;
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			@ -452,6 +452,8 @@ player_t *seenplayer; // player we're aiming at right now
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// so that it doesn't have to be updated depending on the value of MAXPLAYERS
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char player_names[MAXPLAYERS][MAXPLAYERNAME+1];
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INT32 player_name_changes[MAXPLAYERS];
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INT16 rw_maximums[NUM_WEAPONS] =
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{
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	800, // MAX_INFINITY
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			@ -2345,6 +2347,11 @@ void G_Ticker(boolean run)
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		if (camtoggledelay2)
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			camtoggledelay2--;
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		if (gametic % NAMECHANGERATE == 0)
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		{
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			memset(player_name_changes, 0, sizeof player_name_changes);
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		}
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	}
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}
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			@ -29,6 +29,7 @@ extern char customversionstring[32];
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extern player_t *seenplayer;
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#endif
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extern char  player_names[MAXPLAYERS][MAXPLAYERNAME+1];
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extern INT32 player_name_changes[MAXPLAYERS];
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extern player_t players[MAXPLAYERS];
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extern boolean playeringame[MAXPLAYERS];
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