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						b3b5521e1b
					
				
					 12 changed files with 55 additions and 95 deletions
				
			
		|  | @ -23,13 +23,13 @@ endfunction() | |||
| # Macro to add OSX framework | ||||
| macro(add_framework fwname appname) | ||||
| 	find_library(FRAMEWORK_${fwname} | ||||
|     	NAMES ${fwname} | ||||
|     	PATHS ${CMAKE_OSX_SYSROOT}/System/Library | ||||
|     		${CMAKE_OSX_SYSROOT}/Library | ||||
|     		/System/Library | ||||
|     		/Library | ||||
|     	PATH_SUFFIXES Frameworks | ||||
|     	NO_DEFAULT_PATH) | ||||
| 	NAMES ${fwname} | ||||
| 	PATHS ${CMAKE_OSX_SYSROOT}/System/Library | ||||
| 		${CMAKE_OSX_SYSROOT}/Library | ||||
| 		/System/Library | ||||
| 		/Library | ||||
| 	ATH_SUFFIXES Frameworks | ||||
| 	NO_DEFAULT_PATH) | ||||
|     if( ${FRAMEWORK_${fwname}} STREQUAL FRAMEWORK_${fwname}-NOTFOUND) | ||||
|         MESSAGE(ERROR ": Framework ${fwname} not found") | ||||
|     else() | ||||
|  |  | |||
|  | @ -1,6 +1,6 @@ | |||
| # Find SDL2 | ||||
| # Once done, this will define | ||||
| #  | ||||
| # | ||||
| #  SDL2_FOUND - system has SDL2 | ||||
| #  SDL2_INCLUDE_DIRS - SDL2 include directories | ||||
| #  SDL2_LIBRARIES - link libraries | ||||
|  |  | |||
|  | @ -1,6 +1,6 @@ | |||
| # Find SDL2 | ||||
| # Once done, this will define | ||||
| #  | ||||
| # | ||||
| #  SDL2_MAIN_FOUND - system has SDL2 | ||||
| #  SDL2_MAIN_INCLUDE_DIRS - SDL2 include directories | ||||
| #  SDL2_MAIN_LIBRARIES - link libraries | ||||
|  |  | |||
|  | @ -1,6 +1,6 @@ | |||
| # Find SDL2 | ||||
| # Once done, this will define | ||||
| #  | ||||
| # | ||||
| #  SDL2_MIXER_FOUND - system has SDL2 | ||||
| #  SDL2_MIXER_INCLUDE_DIRS - SDL2 include directories | ||||
| #  SDL2_MIXER_LIBRARIES - link libraries | ||||
|  |  | |||
|  | @ -123,7 +123,7 @@ function (libfind_process PREFIX) | |||
|   set(includeopts ${${PREFIX}_PROCESS_INCLUDES}) | ||||
|   set(libraryopts ${${PREFIX}_PROCESS_LIBS}) | ||||
| 
 | ||||
|   # Process deps to add to  | ||||
|   # Process deps to add to | ||||
|   foreach (i ${PREFIX} ${${PREFIX}_DEPENDENCIES}) | ||||
|     if (DEFINED ${i}_INCLUDE_OPTS OR DEFINED ${i}_LIBRARY_OPTS) | ||||
|       # The package seems to export option lists that we can use, woohoo! | ||||
|  | @ -146,11 +146,11 @@ function (libfind_process PREFIX) | |||
|       endif() | ||||
|     endif() | ||||
|   endforeach() | ||||
|    | ||||
| 
 | ||||
|   if (includeopts) | ||||
|     list(REMOVE_DUPLICATES includeopts) | ||||
|   endif() | ||||
|    | ||||
| 
 | ||||
|   if (libraryopts) | ||||
|     list(REMOVE_DUPLICATES libraryopts) | ||||
|   endif() | ||||
|  | @ -215,7 +215,7 @@ function (libfind_process PREFIX) | |||
|       set (${PREFIX}_LIBRARIES ${libs} PARENT_SCOPE) | ||||
|       set (${PREFIX}_FOUND TRUE PARENT_SCOPE) | ||||
|     endif() | ||||
|     return()     | ||||
|     return() | ||||
|   endif() | ||||
| 
 | ||||
|   # Format messages for debug info and the type of error | ||||
|  |  | |||
|  | @ -210,13 +210,6 @@ extern FILE *logstream; | |||
| // Note that we use this to help keep internal testing in check; this is why v2.1.0 is not version "1".
 | ||||
| #define MODVERSION 19 | ||||
| 
 | ||||
| 
 | ||||
| 
 | ||||
| 
 | ||||
| 
 | ||||
| // some tests, enable or disable it if it run or not
 | ||||
| #define SPLITSCREEN | ||||
| 
 | ||||
| // =========================================================================
 | ||||
| 
 | ||||
| // The maximum number of players, multiplayer/networking.
 | ||||
|  | @ -352,11 +345,7 @@ void CONS_Debug(INT32 debugflags, const char *fmt, ...) FUNCDEBUG; | |||
| #include "m_swap.h" | ||||
| 
 | ||||
| // Things that used to be in dstrings.h
 | ||||
| #define DEVMAPS "devmaps" | ||||
| #define DEVDATA "devdata" | ||||
| 
 | ||||
| #define SAVEGAMENAME "srb2sav" | ||||
| 
 | ||||
| char savegamename[256]; | ||||
| 
 | ||||
| // m_misc.h
 | ||||
|  |  | |||
|  | @ -57,7 +57,7 @@ if(${SDL2_FOUND}) | |||
| 		${SRB2_SDL2_SOURCES} | ||||
| 		${SRB2_SDL2_HEADERS} | ||||
| 	) | ||||
| 	 | ||||
| 
 | ||||
| 	source_group("Main" FILES ${SRB2_CORE_SOURCES} ${SRB2_CORE_HEADERS}) | ||||
| 	source_group("Renderer" FILES ${SRB2_CORE_RENDER_SOURCES}) | ||||
| 	source_group("Game" FILES ${SRB2_CORE_GAME_SOURCES}) | ||||
|  |  | |||
|  | @ -45,9 +45,6 @@ typedef DWORD (WINAPI *p_timeGetTime) (void); | |||
| typedef UINT (WINAPI *p_timeEndPeriod) (UINT); | ||||
| typedef HANDLE (WINAPI *p_OpenFileMappingA) (DWORD, BOOL, LPCSTR); | ||||
| typedef LPVOID (WINAPI *p_MapViewOfFile) (HANDLE, DWORD, DWORD, DWORD, SIZE_T); | ||||
| typedef HANDLE (WINAPI *p_GetCurrentProcess) (VOID); | ||||
| typedef BOOL (WINAPI *p_GetProcessAffinityMask) (HANDLE, PDWORD_PTR, PDWORD_PTR); | ||||
| typedef BOOL (WINAPI *p_SetProcessAffinityMask) (HANDLE, DWORD_PTR); | ||||
| #endif | ||||
| #endif | ||||
| #include <stdio.h> | ||||
|  | @ -2779,7 +2776,6 @@ static const char *locateWad(void) | |||
|     { | ||||
|         return returnWadPath; | ||||
|     } | ||||
| 
 | ||||
| #endif | ||||
| 
 | ||||
| 	// examine default dirs
 | ||||
|  | @ -3070,52 +3066,6 @@ const CPUInfoFlags *I_CPUInfo(void) | |||
| #endif | ||||
| } | ||||
| 
 | ||||
| #if (defined (_WIN32) && !defined (_WIN32_WCE)) && !defined (_XBOX) | ||||
| static void CPUAffinity_OnChange(void); | ||||
| static consvar_t cv_cpuaffinity = {"cpuaffinity", "-1", CV_SAVE | CV_CALL, NULL, CPUAffinity_OnChange, 0, NULL, NULL, 0, 0, NULL}; | ||||
| 
 | ||||
| static p_GetCurrentProcess pfnGetCurrentProcess = NULL; | ||||
| static p_GetProcessAffinityMask pfnGetProcessAffinityMask = NULL; | ||||
| static p_SetProcessAffinityMask pfnSetProcessAffinityMask = NULL; | ||||
| 
 | ||||
| static inline VOID GetAffinityFuncs(VOID) | ||||
| { | ||||
| 	HMODULE h = GetModuleHandleA("kernel32.dll"); | ||||
| 	pfnGetCurrentProcess = (p_GetCurrentProcess)GetProcAddress(h, "GetCurrentProcess"); | ||||
| 	pfnGetProcessAffinityMask = (p_GetProcessAffinityMask)GetProcAddress(h, "GetProcessAffinityMask"); | ||||
| 	pfnSetProcessAffinityMask = (p_SetProcessAffinityMask)GetProcAddress(h, "SetProcessAffinityMask"); | ||||
| } | ||||
| 
 | ||||
| static void CPUAffinity_OnChange(void) | ||||
| { | ||||
| 	DWORD_PTR dwProcMask, dwSysMask; | ||||
| 	HANDLE selfpid; | ||||
| 
 | ||||
| 	if (!pfnGetCurrentProcess || !pfnGetProcessAffinityMask || !pfnSetProcessAffinityMask) | ||||
| 		return; | ||||
| 	else | ||||
| 		selfpid = pfnGetCurrentProcess(); | ||||
| 
 | ||||
| 	pfnGetProcessAffinityMask(selfpid, &dwProcMask, &dwSysMask); | ||||
| 
 | ||||
| 	/* If resulting mask is zero, don't change anything and fall back to
 | ||||
| 	 * actual mask. | ||||
| 	 */ | ||||
| 	if(dwSysMask & cv_cpuaffinity.value) | ||||
| 	{ | ||||
| 		pfnSetProcessAffinityMask(selfpid, dwSysMask & cv_cpuaffinity.value); | ||||
| 		CV_StealthSetValue(&cv_cpuaffinity, (INT32)(dwSysMask & cv_cpuaffinity.value)); | ||||
| 	} | ||||
| 	else | ||||
| 		CV_StealthSetValue(&cv_cpuaffinity, (INT32)dwProcMask); | ||||
| } | ||||
| #endif | ||||
| 
 | ||||
| void I_RegisterSysCommands(void) | ||||
| { | ||||
| #if (defined (_WIN32) && !defined (_WIN32_WCE)) && !defined (_XBOX) | ||||
| 	GetAffinityFuncs(); | ||||
| 	CV_RegisterVar(&cv_cpuaffinity); | ||||
| #endif | ||||
| } | ||||
| // note CPUAFFINITY code used to reside here
 | ||||
| void I_RegisterSysCommands(void) {} | ||||
| #endif | ||||
|  |  | |||
|  | @ -1701,21 +1701,11 @@ void I_StartupGraphics(void) | |||
| 	keyboard_started = true; | ||||
| 
 | ||||
| #if !defined(HAVE_TTF) | ||||
| #ifdef _WIN32 // Initialize Audio as well, otherwise Win32's DirectX can not use audio
 | ||||
| 	if (SDL_InitSubSystem(SDL_INIT_AUDIO|SDL_INIT_VIDEO) < 0) | ||||
| #else //SDL_OpenAudio will do SDL_InitSubSystem(SDL_INIT_AUDIO)
 | ||||
| 	// Previously audio was init here for questionable reasons?
 | ||||
| 	if (SDL_InitSubSystem(SDL_INIT_VIDEO) < 0) | ||||
| #endif | ||||
| 	{ | ||||
| #ifdef _WIN32 | ||||
| 		if (SDL_WasInit(SDL_INIT_AUDIO)==0) | ||||
| 			CONS_Printf(M_GetText("Couldn't initialize SDL's Audio System with Video System: %s\n"), SDL_GetError()); | ||||
| 		if (SDL_WasInit(SDL_INIT_VIDEO)==0) | ||||
| #endif | ||||
| 		{ | ||||
| 			CONS_Printf(M_GetText("Couldn't initialize SDL's Video System: %s\n"), SDL_GetError()); | ||||
| 			return; | ||||
| 		} | ||||
| 		CONS_Printf(M_GetText("Couldn't initialize SDL's Video System: %s\n"), SDL_GetError()); | ||||
| 		return; | ||||
| 	} | ||||
| #endif | ||||
| 	{ | ||||
|  |  | |||
|  | @ -77,7 +77,16 @@ static INT32 current_track; | |||
| void I_StartupSound(void) | ||||
| { | ||||
| 	I_Assert(!sound_started); | ||||
| 	sound_started = true; | ||||
| 
 | ||||
| 	// EE inits audio first so we're following along.
 | ||||
| 	if (SDL_WasInit(SDL_INIT_AUDIO) == SDL_INIT_AUDIO) | ||||
| 		CONS_Printf("SDL Audio already started\n"); | ||||
| 	else if (SDL_InitSubSystem(SDL_INIT_AUDIO) < 0) | ||||
| 	{ | ||||
| 		CONS_Alert(CONS_ERROR, "Error initializing SDL Audio: %s\n", SDL_GetError()); | ||||
| 		// call to start audio failed -- we do not have it
 | ||||
| 		return; | ||||
| 	} | ||||
| 
 | ||||
| 	midimode = false; | ||||
| 	music = NULL; | ||||
|  | @ -86,19 +95,31 @@ void I_StartupSound(void) | |||
| #if SDL_MIXER_VERSION_ATLEAST(1,2,11) | ||||
| 	Mix_Init(MIX_INIT_FLAC|MIX_INIT_MOD|MIX_INIT_MP3|MIX_INIT_OGG); | ||||
| #endif | ||||
| 	Mix_OpenAudio(44100, AUDIO_S16LSB, 2, 2048); | ||||
| 
 | ||||
| 	if (Mix_OpenAudio(44100, AUDIO_S16SYS, 2, 2048) < 0) | ||||
| 	{ | ||||
| 		CONS_Alert(CONS_ERROR, "Error starting SDL_Mixer: %s\n", Mix_GetError()); | ||||
| 		// call to start audio failed -- we do not have it
 | ||||
| 		return; | ||||
| 	} | ||||
| 
 | ||||
| 	sound_started = true; | ||||
| 	Mix_AllocateChannels(256); | ||||
| } | ||||
| 
 | ||||
| void I_ShutdownSound(void) | ||||
| { | ||||
| 	I_Assert(sound_started); | ||||
| 	if (!sound_started) | ||||
| 		return; // not an error condition
 | ||||
| 	sound_started = false; | ||||
| 
 | ||||
| 	Mix_CloseAudio(); | ||||
| #if SDL_MIXER_VERSION_ATLEAST(1,2,11) | ||||
| 	Mix_Quit(); | ||||
| #endif | ||||
| 
 | ||||
| 	SDL_QuitSubSystem(SDL_INIT_AUDIO); | ||||
| 
 | ||||
| #ifdef HAVE_LIBGME | ||||
| 	if (gme) | ||||
| 		gme_delete(gme); | ||||
|  |  | |||
|  | @ -1213,6 +1213,16 @@ void I_StartupSound(void) | |||
| 	// Configure sound device
 | ||||
| 	CONS_Printf("I_StartupSound:\n"); | ||||
| 
 | ||||
| 	// EE inits audio first so we're following along.
 | ||||
| 	if (SDL_WasInit(SDL_INIT_AUDIO) == SDL_INIT_AUDIO) | ||||
| 		CONS_Printf("SDL Audio already started\n"); | ||||
| 	else if (SDL_InitSubSystem(SDL_INIT_AUDIO) < 0) | ||||
| 	{ | ||||
| 		CONS_Alert(CONS_ERROR, "Error initializing SDL Audio: %s\n", SDL_GetError()); | ||||
| 		// call to start audio failed -- we do not have it
 | ||||
| 		return; | ||||
| 	} | ||||
| 
 | ||||
| 	// Open the audio device
 | ||||
| 	if (M_CheckParm ("-freq") && M_IsNextParm()) | ||||
| 	{ | ||||
|  |  | |||
|  | @ -3656,7 +3656,7 @@ const CPUInfoFlags *I_CPUInfo(void) | |||
| } | ||||
| 
 | ||||
| static void CPUAffinity_OnChange(void); | ||||
| static consvar_t cv_cpuaffinity = {"cpuaffinity", "1", CV_SAVE | CV_CALL, NULL, CPUAffinity_OnChange, 0, NULL, NULL, 0, 0, NULL}; | ||||
| static consvar_t cv_cpuaffinity = {"cpuaffinity", "-1", CV_CALL, NULL, CPUAffinity_OnChange, 0, NULL, NULL, 0, 0, NULL}; | ||||
| 
 | ||||
| typedef HANDLE (WINAPI *p_GetCurrentProcess) (VOID); | ||||
| static p_GetCurrentProcess pfnGetCurrentProcess = NULL; | ||||
|  |  | |||
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	 Alam Ed Arias
						Alam Ed Arias