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woops, renamed superwhite to supersilver during writing and forgot to change this comment
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@ -1036,7 +1036,7 @@ static void HWR_CreateBlendedTexture(GLPatch_t *gpatch, GLPatch_t *blendgpatch,
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blendcolor = V_GetColor(202);
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break;
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case SKINCOLOR_SUPERSILVER1: // Super white
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case SKINCOLOR_SUPERSILVER1: // Super silver
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blendcolor = V_GetColor(0);
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break;
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case SKINCOLOR_SUPERSILVER2:
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