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Merge branch 'spb-hitlag' into 'master'
Make SPB match its target's hitlag See merge request KartKrew/Kart!614
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1 changed files with 6 additions and 0 deletions
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@ -13607,6 +13607,12 @@ void A_SPBChase(mobj_t *actor)
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actor->lastlook = actor->tracer->player-players; // Save the player num for death scumming...
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actor->lastlook = actor->tracer->player-players; // Save the player num for death scumming...
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actor->tracer->player->pflags |= PF_RINGLOCK; // set ring lock
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actor->tracer->player->pflags |= PF_RINGLOCK; // set ring lock
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if (actor->tracer->hitlag)
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{
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// If the player is frozen through no fault of their own, the SPB should be too.
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actor->hitlag = actor->tracer->hitlag;
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}
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if (!P_IsObjectOnGround(actor->tracer))
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if (!P_IsObjectOnGround(actor->tracer))
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{
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{
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// In the air you have no control; basically don't hit unless you make a near complete stop
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// In the air you have no control; basically don't hit unless you make a near complete stop
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