From 5a3f515fccf4e708aecd493578da44487d4fdda4 Mon Sep 17 00:00:00 2001 From: toaster Date: Sun, 21 Oct 2018 12:51:18 +0100 Subject: [PATCH] Fix gametype being clobbered when starting up a one-player server by marking it as netgame. (There were other ways to fix this, but I figured we'd want to keep the netgame pause menu, so this was the simplest solution...) --- src/m_menu.c | 1 + 1 file changed, 1 insertion(+) diff --git a/src/m_menu.c b/src/m_menu.c index 2e2a79e09..8db7b0676 100644 --- a/src/m_menu.c +++ b/src/m_menu.c @@ -7421,6 +7421,7 @@ static void M_StartServer(INT32 choice) { paused = false; SV_StartSinglePlayerServer(); + multiplayer = true; // yeah, SV_StartSinglePlayerServer clobbers this... D_MapChange(cv_nextmap.value, cv_newgametype.value, (boolean)cv_kartencore.value, 1, 1, false, false); } else