Remove Ball Hog missiles when exploding

This commit is contained in:
Antonio Martinez 2025-06-25 14:09:57 -04:00
parent 6177ca0dcc
commit b4075a7446

View file

@ -12206,6 +12206,8 @@ void A_BallhogExplode(mobj_t *actor)
mo2->destscale = mo2->scale;
P_SetTarget(&mo2->target, actor->target);
S_StartSound(mo2, actor->info->deathsound);
actor->fuse = 1;
return;
}