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Remove Ball Hog missiles when exploding
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@ -12206,6 +12206,8 @@ void A_BallhogExplode(mobj_t *actor)
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mo2->destscale = mo2->scale;
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P_SetTarget(&mo2->target, actor->target);
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S_StartSound(mo2, actor->info->deathsound);
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actor->fuse = 1;
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return;
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}
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