diff --git a/src/config.h.in b/src/config.h.in index ae401f8b2..fd45d38fd 100644 --- a/src/config.h.in +++ b/src/config.h.in @@ -52,7 +52,7 @@ #define ASSET_HASH_CHARS_KART "784ee9177b01c8cb26edff43eaf93d87" #define ASSET_HASH_MAPS_KART "84018d9b35d181ca9fcc2be5a9d43a45" #ifdef USE_PATCH_KART -#define ASSET_HASH_PATCH_KART "bb055c2cbbe1547f44606d394df1e068" +#define ASSET_HASH_PATCH_KART "20e5dbae7609787d135f0e52850e6545" #endif #endif diff --git a/src/doomdef.h b/src/doomdef.h index af56c22e3..53c784f27 100644 --- a/src/doomdef.h +++ b/src/doomdef.h @@ -150,9 +150,9 @@ extern FILE *logstream; // we use comprevision and compbranch instead. #else #define VERSION 100 // Game version -#define SUBVERSION 1 // more precise version number -#define VERSIONSTRING "v1.0.1" -#define VERSIONSTRINGW L"v1.0.1" +#define SUBVERSION 2 // more precise version number +#define VERSIONSTRING "v1.0.2" +#define VERSIONSTRINGW L"v1.0.2" // Hey! If you change this, add 1 to the MODVERSION below! // Otherwise we can't force updates! #endif @@ -218,7 +218,7 @@ extern FILE *logstream; // it's only for detection of the version the player is using so the MS can alert them of an update. // Only set it higher, not lower, obviously. // Note that we use this to help keep internal testing in check; this is why v2.1.0 is not version "1". -#define MODVERSION 1 +#define MODVERSION 2 // =========================================================================