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Fix UI timers being borked at map start
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parent
a052501b01
commit
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1 changed files with 3 additions and 3 deletions
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@ -2617,7 +2617,7 @@ static void P_DeathThink(player_t *player)
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}
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}
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// Keep time rolling
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// Keep time rolling
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if (!(exitcountdown && !racecountdown) && !(player->exiting || mapreset) && !(player->pflags & PF_GAMETYPEOVER))
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if (!(exitcountdown && !racecountdown) && !(player->exiting || mapreset) && !(player->pflags & PF_GAMETYPEOVER) && !stoppedclock)
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{
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{
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if (leveltime >= starttime)
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if (leveltime >= starttime)
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{
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{
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@ -4366,9 +4366,9 @@ void P_PlayerThink(player_t *player)
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}
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}
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// Synchronizes the "real" amount of time spent in the level.
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// Synchronizes the "real" amount of time spent in the level.
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if (!player->exiting && !stoppedclock)
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if (!(exitcountdown && !racecountdown) && !(player->exiting || mapreset) && !(player->pflags & PF_GAMETYPEOVER) && !stoppedclock)
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{
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{
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if (gametyperules & GTR_CIRCUIT)
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if (leveltime >= starttime)
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{
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{
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player->realtime = leveltime - starttime;
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player->realtime = leveltime - starttime;
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if (player == &players[consoleplayer])
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if (player == &players[consoleplayer])
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