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Fix M_ConfirmConnect properly ending the menu popup
Turns out M_ClearMenus returns early, we should do M_StopMessage directly
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1 changed files with 2 additions and 2 deletions
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@ -1506,12 +1506,12 @@ static void M_ConfirmConnect(void)
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else
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cl_mode = CL_LOADFILES;
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M_ClearMenus(true);
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M_StopMessage(0);
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}
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else if (G_PlayerInputDown(0, gc_b, 1) || G_PlayerInputDown(0, gc_x, 1) || gamekeydown[0][KEY_ESCAPE])
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{
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cl_mode = CL_ABORTED;
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M_ClearMenus(true);
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M_StopMessage(0);
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}
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}
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