From b440724bc5bc3a6b53019eadb3277e0d0eeaae21 Mon Sep 17 00:00:00 2001 From: Sally Coolatta Date: Sun, 25 Sep 2022 20:01:46 -0400 Subject: [PATCH] Set random class for the new splash features --- src/k_terrain.c | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/src/k_terrain.c b/src/k_terrain.c index 7bffd4ed5..01b029b92 100644 --- a/src/k_terrain.c +++ b/src/k_terrain.c @@ -633,20 +633,20 @@ static void K_SpawnSplashParticles(mobj_t *mo, t_splash_t *s, fixed_t impact) if (s->spread > 0) { - xOff = P_RandomRange(-s->spread / FRACUNIT, s->spread / FRACUNIT) * FRACUNIT; - yOff = P_RandomRange(-s->spread / FRACUNIT, s->spread / FRACUNIT) * FRACUNIT; + xOff = P_RandomRange(PR_TERRAIN, -s->spread / FRACUNIT, s->spread / FRACUNIT) * FRACUNIT; + yOff = P_RandomRange(PR_TERRAIN, -s->spread / FRACUNIT, s->spread / FRACUNIT) * FRACUNIT; } if (s->cone > 0) { - pushAngle += P_RandomRange(-s->cone / ANG1, s->cone / ANG1) * ANG1; + pushAngle += P_RandomRange(PR_TERRAIN, -s->cone / ANG1, s->cone / ANG1) * ANG1; } dust = P_SpawnMobjFromMobj( mo, xOff + (12 * FINECOSINE(pushAngle >> ANGLETOFINESHIFT)), yOff + (12 * FINESINE(pushAngle >> ANGLETOFINESHIFT)), - 0, //P_RandomRange(0, s->spread / FRACUNIT) * FRACUNIT, + 0, //P_RandomRange(PR_TERRAIN, 0, s->spread / FRACUNIT) * FRACUNIT, s->mobjType );