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Didn't work, let's try this
objectSpeed was getting scaled with the spring's size, when only the spring's base speed should be scaled
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8c1aec3713
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1 changed files with 4 additions and 4 deletions
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@ -118,8 +118,8 @@ boolean P_TeleportMove(mobj_t *thing, fixed_t x, fixed_t y, fixed_t z)
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boolean P_DoSpring(mobj_t *spring, mobj_t *object)
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{
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//INT32 pflags;
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const fixed_t hscale = FRACUNIT + (FRACUNIT - object->scale);
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const fixed_t vscale = FRACUNIT + (object->scale - FRACUNIT);
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const fixed_t hscale = mapobjectscale + (mapobjectscale - object->scale);
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const fixed_t vscale = mapobjectscale + (object->scale - mapobjectscale);
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fixed_t vertispeed = spring->info->mass;
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fixed_t horizspeed = spring->info->damage;
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UINT8 starcolor = (spring->info->painchance % MAXTRANSLATIONS);
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@ -195,7 +195,7 @@ boolean P_DoSpring(mobj_t *spring, mobj_t *object)
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if (horizspeed)
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{
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angle_t finalAngle = spring->angle;
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fixed_t finalSpeed = horizspeed;
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fixed_t finalSpeed = FixedMul(horizspeed, FixedSqrt(FixedMul(hscale, spring->scale)));
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fixed_t objectSpeed;
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if (object->player)
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@ -273,7 +273,7 @@ boolean P_DoSpring(mobj_t *spring, mobj_t *object)
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// Horizontal speed is used as a minimum thrust, not a direct replacement
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finalSpeed = max(objectSpeed, finalSpeed);
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P_InstaThrustEvenIn2D(object, finalAngle, FixedMul(finalSpeed, FixedSqrt(FixedMul(hscale, spring->scale))));
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P_InstaThrustEvenIn2D(object, finalAngle, finalSpeed);
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}
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// Re-solidify
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