Add 5 second fuse for empty kart, flickers right before despawning

This commit is contained in:
James R 2023-02-22 00:16:40 -08:00
parent c041ff834c
commit b4b1543e0e
2 changed files with 3 additions and 0 deletions

View file

@ -1353,6 +1353,8 @@ void P_KillMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, UINT8 damaget
if (target->player->pflags & PF_NOCONTEST) if (target->player->pflags & PF_NOCONTEST)
P_SetTarget(&target->tracer, kart); P_SetTarget(&target->tracer, kart);
kart->fuse = 5*TICRATE;
} }
if (source && !P_MobjWasRemoved(source)) if (source && !P_MobjWasRemoved(source))

View file

@ -9601,6 +9601,7 @@ static boolean P_CanFlickerFuse(mobj_t *mobj)
case MT_FALLINGROCK: case MT_FALLINGROCK:
case MT_FLOATINGITEM: case MT_FLOATINGITEM:
case MT_POGOSPRING: case MT_POGOSPRING:
case MT_KART_LEFTOVER:
if (mobj->fuse <= TICRATE) if (mobj->fuse <= TICRATE)
{ {
return true; return true;