Merge branch 'sonicitems' into sal-misc

This commit is contained in:
TehRealSalt 2018-09-10 03:22:11 -04:00
commit b4bf63b16b
3 changed files with 9 additions and 3 deletions

View file

@ -1208,6 +1208,7 @@ static const char *gamecontrolname[num_gamecontrols] =
"scores", "scores",
"console", "console",
"pause", "pause",
"systemmenu",
"custom1", "custom1",
"custom2", "custom2",
"custom3", "custom3",

View file

@ -114,6 +114,7 @@ typedef enum
gc_scores, gc_scores,
gc_console, gc_console,
gc_pause, gc_pause,
gc_systemmenu,
gc_custom1, // Lua scriptable gc_custom1, // Lua scriptable
gc_custom2, // Lua scriptable gc_custom2, // Lua scriptable
gc_custom3, // Lua scriptable gc_custom3, // Lua scriptable

View file

@ -1092,12 +1092,13 @@ static menuitem_t OP_MoveControlsMenu[] =
{IT_CONTROL, NULL, "Talk key", M_ChangeControl, gc_talkkey }, {IT_CONTROL, NULL, "Talk key", M_ChangeControl, gc_talkkey },
//{IT_CONTROL, NULL, "Team-Talk key", M_ChangeControl, gc_teamkey }, //{IT_CONTROL, NULL, "Team-Talk key", M_ChangeControl, gc_teamkey },
{IT_CONTROL, NULL, "Rankings/Scores", M_ChangeControl, gc_scores }, {IT_CONTROL, NULL, "Rankings/Scores", M_ChangeControl, gc_scores },
{IT_CONTROL, NULL, "Open/Close Menu (ESC)", M_ChangeControl, gc_systemmenu},
{IT_CONTROL, NULL, "Pause", M_ChangeControl, gc_pause }, {IT_CONTROL, NULL, "Pause", M_ChangeControl, gc_pause },
{IT_CONTROL, NULL, "Console", M_ChangeControl, gc_console }, {IT_CONTROL, NULL, "Console", M_ChangeControl, gc_console },
{IT_SUBMENU | IT_STRING, NULL, "Gamepad Options...", &OP_Joystick1Def, 112}, {IT_SUBMENU | IT_STRING, NULL, "Gamepad Options...", &OP_Joystick1Def, 120},
{IT_SUBMENU | IT_STRING, NULL, "Spectator Controls...", &OP_SpectateControlsDef, 120}, {IT_SUBMENU | IT_STRING, NULL, "Spectator Controls...", &OP_SpectateControlsDef, 128},
{IT_SUBMENU | IT_STRING, NULL, "Custom Lua Actions...", &OP_CustomControlsDef, 128}, {IT_SUBMENU | IT_STRING, NULL, "Custom Lua Actions...", &OP_CustomControlsDef, 136},
}; };
static menuitem_t OP_SpectateControlsMenu[] = static menuitem_t OP_SpectateControlsMenu[] =
@ -2467,11 +2468,14 @@ boolean M_Responder(event_t *ev)
if (ch == -1) if (ch == -1)
return false; return false;
else if (ch == gamecontrol[gc_systemmenu][0]) // allow remappable ESC key
ch = KEY_ESCAPE;
// F-Keys // F-Keys
if (!menuactive) if (!menuactive)
{ {
noFurtherInput = true; noFurtherInput = true;
switch (ch) switch (ch)
{ {
case KEY_F1: // Help key case KEY_F1: // Help key