Merge branch 'jartha/generic-bumpers' into 'master'

Generic bumper object functionality

See merge request kart-krew-dev/ring-racers-internal!2583
This commit is contained in:
Oni VelocitOni 2025-05-27 04:04:19 +00:00
commit b51d3b3c8a
8 changed files with 70 additions and 60 deletions

View file

@ -297,6 +297,7 @@ actionpointer_t actionpointers[] =
{{A_MakeSSCandle}, "A_MAKESSCANDLE"}, {{A_MakeSSCandle}, "A_MAKESSCANDLE"},
{{A_HologramRandomTranslucency}, "A_HOLOGRAMRANDOMTRANSLUCENCY"}, {{A_HologramRandomTranslucency}, "A_HOLOGRAMRANDOMTRANSLUCENCY"},
{{A_SSChainShatter}, "A_SSCHAINSHATTER"}, {{A_SSChainShatter}, "A_SSCHAINSHATTER"},
{{A_GenericBumper}, "A_GENERICBUMPER"},
{{NULL}, "NONE"}, {{NULL}, "NONE"},

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@ -3640,7 +3640,7 @@ state_t states[NUMSTATES] =
{SPR_S_SP, FF_ANIMATE|FF_SEMIBRIGHT, -1, {NULL}, 3, 2, S_NULL}, // S_SLSTMACE {SPR_S_SP, FF_ANIMATE|FF_SEMIBRIGHT, -1, {NULL}, 3, 2, S_NULL}, // S_SLSTMACE
// MT_SEALEDSTAR_BUMPER // MT_SEALEDSTAR_BUMPER
{SPR_SBMP, 0|FF_FULLBRIGHT, -1, {NULL}, 2, 8, S_SEALEDSTAR_BUMPER}, // S_SEALEDSTAR_BUMPER {SPR_SBMP, 0|FF_FULLBRIGHT, -1, {A_GenericBumper}, 0, 56, S_SEALEDSTAR_BUMPER}, // S_SEALEDSTAR_BUMPER
{SPR_SBMP, 1|FF_ANIMATE|FF_FULLBRIGHT, 8, {NULL}, 1, 2, S_SEALEDSTAR_BUMPER}, // S_SEALEDSTAR_BUMPERHIT {SPR_SBMP, 1|FF_ANIMATE|FF_FULLBRIGHT, 8, {NULL}, 1, 2, S_SEALEDSTAR_BUMPER}, // S_SEALEDSTAR_BUMPERHIT
// MT_SSCHAIN_SPAWNER // MT_SSCHAIN_SPAWNER
@ -22233,7 +22233,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
0, // mass 0, // mass
0, // damage 0, // damage
sfx_None, // activesound sfx_None, // activesound
MF_SPECIAL|MF_NOGRAVITY, // flags MF_NOGRAVITY|MF_SOLID, // flags
S_NULL // raisestate S_NULL // raisestate
}, },
{ // MT_SSCHAIN_SPAWNER { // MT_SSCHAIN_SPAWNER

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@ -289,6 +289,7 @@ enum actionnum
A_MAKESSCANDLE, A_MAKESSCANDLE,
A_HOLOGRAMRANDOMTRANSLUCENCY, A_HOLOGRAMRANDOMTRANSLUCENCY,
A_SSCHAINSHATTER, A_SSCHAINSHATTER,
A_GENERICBUMPER,
NUMACTIONS NUMACTIONS
}; };
@ -557,6 +558,7 @@ void A_BlendEyePuyoHack();
void A_MakeSSCandle(); void A_MakeSSCandle();
void A_HologramRandomTranslucency(); void A_HologramRandomTranslucency();
void A_SSChainShatter(); void A_SSChainShatter();
void A_GenericBumper();
extern boolean actionsoverridden[NUMACTIONS]; extern boolean actionsoverridden[NUMACTIONS];

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@ -411,7 +411,6 @@ void Obj_SSGobletMobjThink(mobj_t* mo);
void Obj_SSLampMapThingSpawn(mobj_t* mo, mapthing_t* mt); void Obj_SSLampMapThingSpawn(mobj_t* mo, mapthing_t* mt);
void Obj_SSWindowMapThingSpawn(mobj_t* mo, mapthing_t* mt); void Obj_SSWindowMapThingSpawn(mobj_t* mo, mapthing_t* mt);
void Obj_SLSTMaceMobjThink(mobj_t* mo); void Obj_SLSTMaceMobjThink(mobj_t* mo);
void Obj_SSBumperTouchSpecial(mobj_t* special, mobj_t* toucher);
void Obj_SSBumperMobjSpawn(mobj_t* mo); void Obj_SSBumperMobjSpawn(mobj_t* mo);
void Obj_SSChainMobjThink(mobj_t* mo); void Obj_SSChainMobjThink(mobj_t* mo);
void Obj_SSGachaTargetMobjSpawn(mobj_t* mo); void Obj_SSGachaTargetMobjSpawn(mobj_t* mo);

View file

@ -542,58 +542,6 @@ void Obj_SLSTMaceMobjThink(mobj_t* mo)
} }
} }
#define BUMPER_STRENGTH (56)
void Obj_SSBumperTouchSpecial(mobj_t* special, mobj_t* toucher)
{
angle_t hang;
angle_t vang;
fixed_t str;
int i;
hang = R_PointToAngle2(special->x, special->y, toucher->x, toucher->y);
vang = 0;
if (P_IsObjectOnGround(toucher) == false)
{
vang = R_PointToAngle2(
FixedHypot(special->x, special->y), special->z + (special->height >> 1),
FixedHypot(toucher->x, toucher->y), toucher->z + (toucher->height >> 1)
);
}
str = (BUMPER_STRENGTH * special->scale) >> 1;
toucher->momx = FixedMul(FixedMul(str, FCOS(hang)), abs(FCOS(vang)));
toucher->momy = FixedMul(FixedMul(str, FSIN(hang)), abs(FCOS(vang)));
toucher->momz = FixedMul(str, FSIN(vang));
if (toucher->player)
{
if (toucher->player->tiregrease == 0)
{
for (i = 0; i < 2; i++)
{
mobj_t *grease = P_SpawnMobjFromMobj(toucher, 0, 0, 0, MT_TIREGREASE);
P_SetTarget(&grease->target, toucher);
grease->angle = toucher->angle;
grease->extravalue1 = i;
}
}
if (toucher->player->tiregrease < 2*TICRATE) // greasetics
{
toucher->player->tiregrease = 2*TICRATE;
}
}
if (special->state != &states[special->info->seestate])
{
S_StartSound(special, special->info->deathsound);
P_SetMobjState(special, special->info->seestate);
}
}
void Obj_SSBumperMobjSpawn(mobj_t* mo) void Obj_SSBumperMobjSpawn(mobj_t* mo)
{ {
mo->shadowscale = FRACUNIT; mo->shadowscale = FRACUNIT;

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@ -321,6 +321,7 @@ void A_BlendEyePuyoHack(mobj_t *actor);
void A_MakeSSCandle(mobj_t *actor); void A_MakeSSCandle(mobj_t *actor);
void A_HologramRandomTranslucency(mobj_t *actor); void A_HologramRandomTranslucency(mobj_t *actor);
void A_SSChainShatter(mobj_t *actor); void A_SSChainShatter(mobj_t *actor);
void A_GenericBumper(mobj_t *actor);
//for p_enemy.c //for p_enemy.c
@ -12668,3 +12669,54 @@ void A_SSChainShatter(mobj_t* actor)
actor->fuse = 1; actor->fuse = 1;
} }
// var1 = If -1, triggered by collision event
// var2 = Strength value
//
// mobjinfo dependencies:
// - deathsound - bumper noise
// - seestate - bumper flashing state
//
void A_GenericBumper(mobj_t* actor)
{
if (var1 != -1)
return;
mobj_t *other = actor->target;
if (!other)
return;
// This code was ported from Lua
// Original was Balloon Park's bumpers?
INT32 hang = R_PointToAngle2(
actor->x, actor->y,
other->x, other->y
);
INT32 vang = 0;
if (!P_IsObjectOnGround(other))
{
vang = R_PointToAngle2(
FixedHypot(actor->x, actor->y), actor->z + (actor->height / 2),
FixedHypot(other->x, other->y), other->z + (other->height / 2)
);
}
INT32 baseStrength = abs(astate->var2);
fixed_t strength = (baseStrength * actor->scale) / 2;
other->momx = FixedMul(FixedMul(strength, FCOS(hang)), abs(FCOS(vang)));
other->momy = FixedMul(FixedMul(strength, FSIN(hang)), abs(FCOS(vang)));
other->momz = FixedMul(strength, FSIN(vang));
if (other->player)
K_SetTireGrease(other->player, max(other->player->tiregrease, 2*TICRATE));
if (actor->state != &states[actor->info->seestate])
{
S_StartSound(actor, actor->info->deathsound);
P_SetMobjState(actor, actor->info->seestate);
}
}

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@ -1083,10 +1083,6 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
Obj_TrickBalloonTouchSpecial(special, toucher); Obj_TrickBalloonTouchSpecial(special, toucher);
return; return;
case MT_SEALEDSTAR_BUMPER:
Obj_SSBumperTouchSpecial(special, toucher);
return;
case MT_PULLUPHOOK: case MT_PULLUPHOOK:
Obj_PulleyHookTouch(special, toucher); Obj_PulleyHookTouch(special, toucher);
return; return;

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@ -1552,7 +1552,19 @@ static BlockItReturn_t PIT_CheckThing(mobj_t *thing)
if (!K_PuntCollide(thing, g_tm.thing)) if (!K_PuntCollide(thing, g_tm.thing))
{ {
K_KartSolidBounce(g_tm.thing, thing); state_t *st = &states[thing->info->spawnstate];
if (st->action.acp1 == A_GenericBumper)
{
P_SetTarget(&thing->target, g_tm.thing);
var1 = -1;
var2 = 0;
astate = st;
st->action.acp1(thing);
}
else
K_KartSolidBounce(g_tm.thing, thing);
} }
return BMIT_CONTINUE; return BMIT_CONTINUE;
} }