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Fix Eggmark not activating on players in precisely timed hitlag
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@ -4050,7 +4050,7 @@ boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 da
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}
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}
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if (inflictor && !P_MobjWasRemoved(inflictor) && inflictor->momx == 0 && inflictor->momy == 0 && inflictor->momz == 0)
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if (inflictor && !P_MobjWasRemoved(inflictor) && inflictor->momx == 0 && inflictor->momy == 0 && inflictor->momz == 0 && inflictor->type != MT_SPBEXPLOSION)
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{
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// Probably a map hazard.
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allowcombo = false;
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