Merge branch 'tilting-tweaks' into 'yet-another-next-merge'

Tilting Tweaks

See merge request KartKrew/Kart!413
This commit is contained in:
James R 2021-04-07 01:18:43 -04:00
commit b6568d82da
15 changed files with 162 additions and 71 deletions

View file

@ -499,6 +499,8 @@ typedef struct player_s
fixed_t bob;
angle_t viewrollangle;
// camera tilt
// TODO: expose to lua
angle_t tilt;
angle_t angleturn;
@ -527,6 +529,8 @@ typedef struct player_s
tic_t airtime; // Keep track of how long you've been in the air
boolean driftInput; // Whenever or not try drifting.
boolean airFailsafe; // Whenever or not try the air boost
INT32 aizDriftTilt;
INT32 aizDriftTurn;
UINT8 trickpanel; // Trick panel state
boolean trickdelay; // Prevent tricks until control stick is neutral

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@ -301,7 +301,6 @@ extern struct quake
{
// camera offsets and duration
fixed_t x,y,z;
angle_t roll;
UINT16 time;
// location, radius, and intensity...

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@ -64,6 +64,7 @@ static void HWR_ProjectSprite(mobj_t *thing);
#ifdef HWPRECIP
static void HWR_ProjectPrecipitationSprite(precipmobj_t *thing);
#endif
static void HWR_RollTransform(FTransform *tr, angle_t roll);
void HWR_AddTransparentFloor(levelflat_t *levelflat, extrasubsector_t *xsub, boolean isceiling, fixed_t fixedheight, INT32 lightlevel, INT32 alpha, sector_t *FOFSector, FBITFIELD blend, boolean fogplane, extracolormap_t *planecolormap);
void HWR_AddTransparentPolyobjectFloor(levelflat_t *levelflat, polyobj_t *polysector, boolean isceiling, fixed_t fixedheight,
@ -5205,7 +5206,8 @@ static void HWR_ProjectSprite(mobj_t *thing)
if (spriterotangle != 0
&& !(splat && !(thing->renderflags & RF_NOSPLATROLLANGLE)))
{
rollangle = R_GetRollAngle(spriterotangle);
rollangle = R_GetRollAngle(vflip
? InvAngle(spriterotangle) : spriterotangle);
rotsprite = Patch_GetRotatedSprite(sprframe, (thing->frame & FF_FRAMEMASK), rot, flip, false, sprinfo, rollangle);
if (rotsprite != NULL)
@ -5743,14 +5745,8 @@ static void HWR_DrawSkyBackground(player_t *player)
dometransform.scalez = 1;
dometransform.fovxangle = fpov; // Tails
dometransform.fovyangle = fpov; // Tails
if (player->viewrollangle != 0)
{
fixed_t rol = AngleFixed(player->viewrollangle);
dometransform.rollangle = FIXED_TO_FLOAT(rol);
dometransform.roll = true;
dometransform.rollx = 1.0f;
dometransform.rollz = 0.0f;
}
HWR_RollTransform(&dometransform,
R_ViewRollAngle(player));
dometransform.splitscreen = r_splitscreen;
HWR_GetTexture(texturetranslation[skytexture]);
@ -6042,14 +6038,7 @@ void HWR_RenderSkyboxView(player_t *player)
atransform.fovxangle = fpov; // Tails
atransform.fovyangle = fpov; // Tails
if (player->viewrollangle != 0)
{
fixed_t rol = AngleFixed(player->viewrollangle);
atransform.rollangle = FIXED_TO_FLOAT(rol);
atransform.roll = true;
atransform.rollx = 1.0f;
atransform.rollz = 0.0f;
}
HWR_RollTransform(&atransform, R_ViewRollAngle(player));
atransform.splitscreen = r_splitscreen;
gl_fovlud = (float)(1.0l/tan((double)(fpov*M_PIl/360l)));
@ -6160,6 +6149,18 @@ void HWR_RenderSkyboxView(player_t *player)
// ==========================================================================
//
// ==========================================================================
static void HWR_RollTransform(FTransform *tr, angle_t roll)
{
if (roll != 0)
{
tr->rollangle = roll / (float)ANG1;
tr->roll = true;
tr->rollx = 1.0f;
tr->rollz = 0.0f;
}
}
void HWR_RenderPlayerView(void)
{
player_t * player = &players[displayplayers[viewssnum]];
@ -6249,14 +6250,7 @@ void HWR_RenderPlayerView(void)
atransform.fovxangle = fpov; // Tails
atransform.fovyangle = fpov; // Tails
if (player->viewrollangle != 0)
{
fixed_t rol = AngleFixed(player->viewrollangle);
atransform.rollangle = FIXED_TO_FLOAT(rol);
atransform.roll = true;
atransform.rollx = 1.0f;
atransform.rollz = 0.0f;
}
HWR_RollTransform(&atransform, R_ViewRollAngle(player));
atransform.splitscreen = r_splitscreen;
gl_fovlud = (float)(1.0l/tan((double)(fpov*M_PIl/360l)));

View file

@ -1920,6 +1920,15 @@ void K_KartMoveAnimation(player_t *player)
turndir = 1;
}
// Use drift frames when sliptiding
if (player->aizDriftTurn)
{
drift = (player->kartstuff[k_aizdriftstrat]);
if (drift)
turndir = 0;
}
if (lookback == true && drift == 0)
{
// Prioritize looking back frames over turning
@ -7351,8 +7360,35 @@ static void K_KartDrift(player_t *player, boolean onground)
player->kartstuff[k_aizdriftstrat] = ((player->kartstuff[k_drift] > 0) ? 1 : -1);
}
else if (player->kartstuff[k_aizdriftstrat] && !player->kartstuff[k_drift])
{
K_SpawnAIZDust(player);
if (abs(player->aizDriftTilt) < ANGLE_22h)
{
player->aizDriftTilt =
(abs(player->aizDriftTilt) + ANGLE_11hh / 4) *
player->kartstuff[k_aizdriftstrat];
}
if (abs(player->aizDriftTurn) < ANGLE_112h)
{
player->aizDriftTurn =
(abs(player->aizDriftTurn) + ANGLE_11hh) *
player->kartstuff[k_aizdriftstrat];
}
}
if (!K_Sliptiding(player))
{
player->aizDriftTilt -= player->aizDriftTilt / 4;
player->aizDriftTurn -= player->aizDriftTurn / 4;
if (abs(player->aizDriftTilt) < ANGLE_11hh / 4)
player->aizDriftTilt = 0;
if (abs(player->aizDriftTurn) < ANGLE_11hh)
player->aizDriftTurn = 0;
}
if (player->kartstuff[k_drift]
&& ((buttons & BT_BRAKE)
|| !(buttons & BT_ACCELERATE))
@ -7539,6 +7575,12 @@ boolean K_PlayerEBrake(player_t *player)
&& player->powers[pw_nocontrol] == 0;
}
SINT8 K_Sliptiding(player_t *player)
{
const INT32 *p = player->kartstuff;
return p[k_drift] ? 0 : p[k_aizdriftstrat];
}
static void K_KartSpindashDust(mobj_t *parent)
{
fixed_t rad = FixedDiv(FixedHypot(parent->radius, parent->radius), parent->scale);

View file

@ -96,6 +96,7 @@ UINT16 K_GetKartButtons(player_t *player);
SINT8 K_GetForwardMove(player_t *player);
fixed_t K_3dKartMovement(player_t *player);
boolean K_PlayerEBrake(player_t *player);
SINT8 K_Sliptiding(player_t *player);
void K_AdjustPlayerFriction(player_t *player);
void K_MoveKartPlayer(player_t *player, boolean onground);
void K_CheckSpectateStatus(void);

View file

@ -523,6 +523,7 @@ void P_Thrust(mobj_t *mo, angle_t angle, fixed_t move);
void P_ExplodeMissile(mobj_t *mo);
void P_CheckGravity(mobj_t *mo, boolean affect);
void P_SetPitchRollFromSlope(mobj_t *mo, pslope_t *slope);
void P_SetPitchRoll(mobj_t *mo, angle_t pitch, angle_t yaw);
fixed_t P_ScaleFromMap(fixed_t n, fixed_t scale);
fixed_t P_GetMobjHead(const mobj_t *);
fixed_t P_GetMobjFeet(const mobj_t *);

View file

@ -1250,6 +1250,17 @@ void P_SetPitchRollFromSlope(mobj_t *mo, pslope_t *slope)
}
}
//
// P_SetPitchRoll
//
void P_SetPitchRoll(mobj_t *mo, angle_t pitch, angle_t yaw)
{
pitch = InvAngle(pitch);
yaw >>= ANGLETOFINESHIFT;
mo->roll = FixedMul(pitch, FINESINE (yaw));
mo->pitch = FixedMul(pitch, FINECOSINE (yaw));
}
#define STOPSPEED (FRACUNIT)
//
@ -1662,6 +1673,10 @@ void P_XYMovement(mobj_t *mo)
{
mo->momz = transfermomz;
mo->standingslope = NULL;
P_SetPitchRoll(mo, ANGLE_90,
transferslope->xydirection
+ (transferslope->zangle
& ANGLE_180));
if (player)
{
player->powers[pw_justlaunched] = 2;

View file

@ -657,17 +657,10 @@ void P_Ticker(boolean run)
quake.z = M_RandomRange(-ir,ir);
if (cv_windowquake.value)
I_CursedWindowMovement(FixedInt(quake.x), FixedInt(quake.y));
ir >>= 2;
ir = M_RandomRange(-ir,ir);
if (ir < 0)
ir = ANGLE_MAX - FixedAngle(-ir);
else
ir = FixedAngle(ir);
quake.roll = ir;
--quake.time;
}
else
quake.x = quake.y = quake.z = quake.roll = 0;
quake.x = quake.y = quake.z = 0;
if (metalplayback)
G_ReadMetalTic(metalplayback);

View file

@ -2223,7 +2223,11 @@ void P_MovePlayer(player_t *player)
{
player->drawangle = player->mo->angle;
if (player->kartstuff[k_drift] != 0)
if (player->aizDriftTurn)
{
player->drawangle += player->aizDriftTurn;
}
else if (player->kartstuff[k_drift] != 0)
{
INT32 a = (ANGLE_45 / 5) * player->kartstuff[k_drift];
player->drawangle += a;
@ -4251,11 +4255,7 @@ Quaketilt (player_t *player)
INT32 delta = (INT32)( player->mo->angle - moma );
fixed_t speed;
boolean sliptiding =
(
player->kartstuff[k_aizdriftstrat] != 0 &&
player->kartstuff[k_drift] == 0
);
boolean sliptiding = K_Sliptiding(player);
if (delta == (INT32)ANGLE_180)/* FUCK YOU HAVE A HACK */
{
@ -4299,52 +4299,37 @@ DoABarrelRoll (player_t *player)
angle_t slope;
angle_t delta;
fixed_t smoothing;
if (player->exiting)
{
return;
}
if (player->mo->standingslope)
{
slope = player->mo->standingslope->zangle;
}
else
slope = InvAngle(R_GetPitchRollAngle(player->mo));
if (AbsAngle(slope) < ANGLE_11hh)
{
slope = 0;
}
if (abs((INT32)slope) > ANGLE_11hh)
if (AbsAngle(slope) > ANGLE_45)
{
delta = ( player->mo->angle - player->mo->standingslope->xydirection );
slope = -(FixedMul(FINESINE (delta>>ANGLETOFINESHIFT), slope));
}
else
{
slope = 0;
slope = slope & ANGLE_180 ? InvAngle(ANGLE_45) : ANGLE_45;
}
slope -= Quaketilt(player);
delta = (INT32)( slope - player->tilt )/ 32;
delta = slope - player->tilt;
smoothing = FixedDiv(AbsAngle(slope), ANGLE_45);
delta = FixedDiv(delta, 33 *
FixedDiv(FRACUNIT, FRACUNIT + smoothing));
if (delta)
player->tilt += delta;
else
player->tilt = slope;
if (cv_tilting.value)
{
player->viewrollangle = player->tilt;
if (cv_actionmovie.value)
{
player->viewrollangle += quake.roll;
}
}
else
{
player->viewrollangle = 0;
}
}
//

View file

@ -629,7 +629,7 @@ void R_CheckViewMorph(int s)
float fisheyemap[MAXVIDWIDTH/2 + 1];
#endif
angle_t rollangle = players[displayplayers[s]].viewrollangle;
angle_t rollangle = R_ViewRollAngle(&players[displayplayers[s]]);
#ifdef WOUGHMP_WOUGHMP
fixed_t fisheye = cv_cam2_turnmultiplier.value; // temporary test value
#endif
@ -936,6 +936,30 @@ void R_ApplyViewMorph(int s)
width*vid.bpp, height, width*vid.bpp, vid.width);
}
static inline int intsign(int n) {
return n < 0 ? -1 : n > 0 ? 1 : 0;
}
angle_t R_ViewRollAngle(const player_t *player)
{
angle_t roll = player->viewrollangle;
if (cv_tilting.value)
{
roll += player->tilt;
if (cv_actionmovie.value)
{
int xs = intsign(quake.x),
ys = intsign(quake.y),
zs = intsign(quake.z);
roll += (xs ^ ys ^ zs) * ANG1;
}
}
return roll;
}
//
// R_SetViewSize

View file

@ -115,6 +115,7 @@ void R_Init(void);
void R_CheckViewMorph(int split);
void R_ApplyViewMorph(int split);
angle_t R_ViewRollAngle(const player_t *player);
// just sets setsizeneeded true
extern boolean setsizeneeded;

View file

@ -39,6 +39,7 @@ patch_t *Patch_GetRotatedSprite(
boolean flip, boolean adjustfeet,
void *info, INT32 rotationangle);
INT32 R_GetRollAngle(angle_t rollangle);
angle_t R_GetPitchRollAngle(mobj_t *mobj);
angle_t R_SpriteRotationAngle(mobj_t *mobj);
#endif

View file

@ -14,12 +14,13 @@
#include "z_zone.h"
#include "w_wad.h"
#include "r_main.h" // R_PointToAngle
#include "k_kart.h" // K_Sliptiding
#ifdef ROTSPRITE
fixed_t rollcosang[ROTANGLES];
fixed_t rollsinang[ROTANGLES];
angle_t R_SpriteRotationAngle(mobj_t *mobj)
angle_t R_GetPitchRollAngle(mobj_t *mobj)
{
angle_t viewingAngle = R_PointToAngle(mobj->x, mobj->y);
@ -28,7 +29,30 @@ angle_t R_SpriteRotationAngle(mobj_t *mobj)
angle_t rollOrPitch = FixedMul(mobj->pitch, pitchMul) + FixedMul(mobj->roll, rollMul);
return (rollOrPitch + mobj->rollangle);
return rollOrPitch;
}
angle_t R_SpriteRotationAngle(mobj_t *mobj)
{
angle_t viewingAngle = R_PointToAngle(mobj->x, mobj->y);
angle_t angleDelta = (viewingAngle - mobj->angle);
angle_t sliptideLift = mobj->player
? mobj->player->aizDriftTilt : 0;
angle_t rollOrPitch = R_GetPitchRollAngle(mobj);
angle_t rollAngle = (rollOrPitch + mobj->rollangle);
if (sliptideLift)
{
/* (from side) tilt downward if turning
toward camera, upward if away. */
rollAngle +=
FixedMul(sliptideLift, FINESINE(AbsAngle(angleDelta) >> ANGLETOFINESHIFT)) +
FixedMul(sliptideLift, FINECOSINE(angleDelta >> ANGLETOFINESHIFT));
}
return rollAngle;
}
INT32 R_GetRollAngle(angle_t rollangle)

View file

@ -1581,7 +1581,8 @@ static void R_ProjectSprite(mobj_t *thing)
if (spriterotangle
&& !(splat && !(thing->renderflags & RF_NOSPLATROLLANGLE)))
{
rollangle = R_GetRollAngle(spriterotangle);
rollangle = R_GetRollAngle(vflip
? InvAngle(spriterotangle) : spriterotangle);
rotsprite = Patch_GetRotatedSprite(sprframe, (thing->frame & FF_FRAMEMASK), rot, flip, false, sprinfo, rollangle);
if (rotsprite != NULL)

View file

@ -93,6 +93,12 @@ FUNCMATH FUNCINLINE static ATTRINLINE angle_t InvAngle(angle_t a)
{
return (ANGLE_MAX-a)+1;
}
// 315 = 45
FUNCMATH FUNCINLINE static ATTRINLINE angle_t AbsAngle(angle_t a)
{
return a & ANGLE_180 ? InvAngle(a) : a;
}
// angle_t to fixed_t f(ANGLE_45) = 45*FRACUNIT
FUNCMATH fixed_t AngleFixed(angle_t af);
// fixed_t to angle_t f(45*FRACUNIT) = ANGLE_45