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compile fix
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@ -3965,7 +3965,7 @@ void P_DestroyRobots(void)
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continue; // not a mobj thinker
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mo = (mobj_t *)think;
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if (mo->health <= 0 || !(mo->flags & MF_ENEMY || mo->flags & MF_BOSS))
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if (mo->health <= 0 || !(mo->flags & (MF_ENEMY|MF_BOSS)))
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continue; // not a valid enemy
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if (mo->type == MT_PLAYER) // Don't chase after other players!
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