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Charge instawhip test fixups 2
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parent
0b341a02aa
commit
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8 changed files with 26 additions and 4 deletions
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@ -858,6 +858,7 @@ struct player_t
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mobj_t *flickyAttacker;
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UINT8 instaWhipCharge;
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UINT8 instaWhipCooldown;
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UINT8 instaWhipChargeLockout;
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UINT8 guardCooldown;
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13
src/k_kart.c
13
src/k_kart.c
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@ -8266,6 +8266,12 @@ void K_KartPlayerThink(player_t *player, ticcmd_t *cmd)
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if (player->justbumped > 0)
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player->justbumped--;
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if (player->instaWhipCooldown)
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{
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player->instaWhipCharge = 0;
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player->instaWhipCooldown--;
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}
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// Don't screw up chain ring pickup/usage with instawhip charge.
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// If the button stays held, delay charge a bit.
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if (player->instaWhipChargeLockout)
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@ -8278,7 +8284,7 @@ void K_KartPlayerThink(player_t *player, ticcmd_t *cmd)
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if (player->instaWhipCharge && player->instaWhipCharge < INSTAWHIP_CHARGETIME)
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{
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if (!S_SoundPlaying(player->mo, sfx_wchrg1))
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S_StartSound(player->mo, sfx_wchrg1);
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S_StartSoundAtVolume(player->mo, sfx_wchrg1, 255/2);
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}
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else
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{
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@ -8288,7 +8294,7 @@ void K_KartPlayerThink(player_t *player, ticcmd_t *cmd)
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if (player->instaWhipCharge >= INSTAWHIP_CHARGETIME)
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{
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if (!S_SoundPlaying(player->mo, sfx_wchrg2))
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S_StartSound(player->mo, sfx_wchrg2);
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S_StartSoundAtVolume(player->mo, sfx_wchrg2, 255/3);
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}
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else
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{
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@ -11031,7 +11037,7 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
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player->instaWhipCharge = INSTAWHIP_CHARGETIME;
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}
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if (leveltime < starttime || player->spindash || player->pflags & (PF_ITEMOUT|PF_EGGMANOUT) || player->rocketsneakertimer)
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if (leveltime < starttime || player->spindash || player->pflags & (PF_ITEMOUT|PF_EGGMANOUT) || player->rocketsneakertimer || player->instaWhipCooldown)
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{
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chargingwhip = false;
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player->instaWhipCharge = 0;
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@ -11073,6 +11079,7 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
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else
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{
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player->instaWhipCharge = 0;
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player->instaWhipCooldown = INSTAWHIP_COOLDOWN;
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player->guardCooldown = INSTAWHIP_DROPGUARD;
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if (!K_PowerUpRemaining(player, POWERUP_BARRIER))
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{
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@ -31,6 +31,7 @@ Make sure this matches the actual number of states
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#define INSTAWHIP_DURATION (12)
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#define INSTAWHIP_CHARGETIME (3*TICRATE/4)
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#define INSTAWHIP_COOLDOWN (5*TICRATE/4)
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#define INSTAWHIP_DROPGUARD (12)
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#define INSTAWHIP_RINGDRAINEVERY (TICRATE/2)
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#define INSTAWHIP_HOLD_DELAY (TICRATE*2)
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@ -331,6 +331,8 @@ static int player_get(lua_State *L)
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lua_pushinteger(L, plr->sliptideZipBoost);
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else if (fastcmp(field,"instaWhipCharge"))
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lua_pushinteger(L, plr->instaWhipCharge);
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else if (fastcmp(field,"instaWhipCooldown"))
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lua_pushinteger(L, plr->instaWhipCooldown);
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else if (fastcmp(field,"guardCooldown"))
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lua_pushinteger(L, plr->guardCooldown);
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/*
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@ -809,6 +811,8 @@ static int player_set(lua_State *L)
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plr->sliptideZipBoost = luaL_checkinteger(L, 3);
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else if (fastcmp(field,"instaWhipCharge"))
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plr->instaWhipCharge = luaL_checkinteger(L, 3);
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else if (fastcmp(field,"instaWhipCooldown"))
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plr->instaWhipCharge = luaL_checkinteger(L, 3);
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else if (fastcmp(field,"guardCooldown"))
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plr->guardCooldown = luaL_checkinteger(L, 3);
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/*
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@ -39,6 +39,7 @@ static const struct monitor_part_config {
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#define monitor_emerald(o) ((o)->extravalue1)
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#define monitor_damage(o) ((o)->extravalue2)
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#define monitor_rammingspeed(o) ((o)->movefactor)
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#define monitor_combohit(o) ((o)->cusval)
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static inline UINT8
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get_monitor_itemcount (const mobj_t *monitor)
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@ -590,6 +591,11 @@ Obj_MonitorGetDamage
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{
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fixed_t damage;
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if (leveltime - monitor_combohit(monitor) < 35) // Fast combo hits destroy monitors.
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return FRACUNIT;
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monitor_combohit(monitor) = leveltime;
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switch (damagetype & DMG_TYPEMASK)
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{
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case DMG_VOLTAGE:
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@ -404,6 +404,7 @@ struct mobj_t
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// Custom values are not to be altered by us!
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// They are for SOCs to store things in.
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// (This rule is already broken by a bunch of shit so I'm just gonna believe in dreams - Tyron 2023-10-14)
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INT32 cusval;
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INT32 cvmem;
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@ -542,6 +542,7 @@ static void P_NetArchivePlayers(savebuffer_t *save)
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WRITEMEM(save->p, players[i].public_key, PUBKEYLENGTH);
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WRITEUINT8(save->p, players[i].instaWhipCharge);
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WRITEUINT8(save->p, players[i].instaWhipCooldown);
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WRITEUINT8(save->p, players[i].guardCooldown);
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WRITEUINT8(save->p, players[i].handtimer);
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@ -1052,6 +1053,7 @@ static void P_NetUnArchivePlayers(savebuffer_t *save)
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READMEM(save->p, players[i].public_key, PUBKEYLENGTH);
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players[i].instaWhipCharge = READUINT8(save->p);
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players[i].instaWhipCooldown = READUINT8(save->p);
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players[i].guardCooldown = READUINT8(save->p);
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players[i].handtimer = READUINT8(save->p);
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@ -23,7 +23,7 @@ INT32 R_ThingLightLevel(mobj_t* thing)
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if (player)
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{
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if (player->instaWhipCharge && !player->whip && (player->rings <= 0) && (leveltime & 1))
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if ((player->instaWhipCharge || player->instaWhipCooldown) && !player->whip && (leveltime & 1))
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{
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// Darken on every other frame of instawhip cooldown
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lightlevel -= 128;
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