From b67e4fbc4a62f0b645ec16867f8cb8b9faeb86f5 Mon Sep 17 00:00:00 2001 From: AJ Martinez Date: Sat, 20 Jan 2024 18:05:43 -0700 Subject: [PATCH] Don't turn-predict for frozen players --- src/g_build_ticcmd.cpp | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/src/g_build_ticcmd.cpp b/src/g_build_ticcmd.cpp index 5e3a776cf..2bfd10fb7 100644 --- a/src/g_build_ticcmd.cpp +++ b/src/g_build_ticcmd.cpp @@ -187,6 +187,11 @@ class TiccmdBuilder return; } + if (player()->mo != NULL && P_MobjIsFrozen(player()->mo)) + { + return; + } + angle_t angleChange = 0; while (realtics > 0)