Preview location of Prison item boxes

This commit is contained in:
AJ Martinez 2024-01-01 17:07:13 -07:00
parent 5f643ae5d1
commit b6a3174e0b

View file

@ -31,6 +31,8 @@
#define item_vfxtimer(o) ((o)->cvmem)
#define PREVIEWFLAGS (RF_ADD|RF_TRANS30)
static player_t *GetItemBoxPlayer(mobj_t *mobj)
{
fixed_t closest = INT32_MAX;
@ -151,7 +153,7 @@ boolean Obj_RandomItemSpawnIn(mobj_t *mobj)
{
if (battleprisons == true)
{
;
mobj->renderflags &= ~PREVIEWFLAGS; // Set in Obj_RandomItemSpawn, unset now that we're playing proper.
}
else
{
@ -203,7 +205,7 @@ void Obj_RandomItemSpawn(mobj_t *mobj)
{
P_UnsetThingPosition(mobj);
mobj->flags |= (MF_NOCLIPTHING|MF_NOBLOCKMAP);
mobj->renderflags |= RF_DONTDRAW;
mobj->renderflags |= PREVIEWFLAGS;
P_SetThingPosition(mobj);
}
}