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Special UFO: post-damage intangibility tics 30 => 60
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@ -911,7 +911,7 @@ boolean Obj_SpecialUFODamage(mobj_t *ufo, mobj_t *inflictor, mobj_t *source, UIN
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SetRandomFakePlayerSkin(source->player, true);
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}
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ufo_intangible(ufo) = 30;
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ufo_intangible(ufo) = 60;
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// Speed up on damage!
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ufo_speed(ufo) += addSpeed;
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