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Add invulnhitlag, timeshit and timeshitprev fields to player_t
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33167078c8
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3 changed files with 27 additions and 1 deletions
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@ -466,6 +466,7 @@ struct player_t
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UINT16 spinouttimer; // Spin-out from a banana peel or oil slick (was "pw_bananacam")
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UINT16 spinouttimer; // Spin-out from a banana peel or oil slick (was "pw_bananacam")
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UINT8 spinouttype; // Determines the mode of spinout/wipeout, see kartspinoutflags_t
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UINT8 spinouttype; // Determines the mode of spinout/wipeout, see kartspinoutflags_t
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UINT8 instashield; // Instashield no-damage animation timer
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UINT8 instashield; // Instashield no-damage animation timer
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INT32 invulnhitlag; // Numbers of tics of hitlag added this tic for "potential" damage -- not real damage
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UINT8 wipeoutslow; // Timer before you slowdown when getting wiped out
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UINT8 wipeoutslow; // Timer before you slowdown when getting wiped out
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UINT8 justbumped; // Prevent players from endlessly bumping into each other
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UINT8 justbumped; // Prevent players from endlessly bumping into each other
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UINT8 tumbleBounces;
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UINT8 tumbleBounces;
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@ -615,7 +616,12 @@ struct player_t
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INT16 lastsidehit, lastlinehit;
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INT16 lastsidehit, lastlinehit;
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//UINT8 timeshit; // That's TIMES HIT, not TIME SHIT, you doofus! -- in memoriam
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// These track how many things tried to damage you, not
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// whether you actually took damage.
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UINT8 timeshit; // times hit this tic
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UINT8 timeshitprev; // times hit before
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// That's TIMES HIT, not TIME SHIT, you doofus! -- in memoriam
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// No longer in memoriam =P -jart
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INT32 onconveyor; // You are on a conveyor belt if nonzero
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INT32 onconveyor; // You are on a conveyor belt if nonzero
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@ -232,6 +232,8 @@ static int player_get(lua_State *L)
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lua_pushinteger(L, plr->spinouttimer);
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lua_pushinteger(L, plr->spinouttimer);
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else if (fastcmp(field,"instashield"))
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else if (fastcmp(field,"instashield"))
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lua_pushinteger(L, plr->instashield);
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lua_pushinteger(L, plr->instashield);
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else if (fastcmp(field,"invulnhitlag"))
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lua_pushinteger(L, plr->invulnhitlag);
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else if (fastcmp(field,"wipeoutslow"))
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else if (fastcmp(field,"wipeoutslow"))
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lua_pushinteger(L, plr->wipeoutslow);
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lua_pushinteger(L, plr->wipeoutslow);
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else if (fastcmp(field,"justbumped"))
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else if (fastcmp(field,"justbumped"))
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@ -472,6 +474,10 @@ static int player_get(lua_State *L)
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lua_pushinteger(L, plr->lastsidehit);
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lua_pushinteger(L, plr->lastsidehit);
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else if (fastcmp(field,"lastlinehit"))
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else if (fastcmp(field,"lastlinehit"))
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lua_pushinteger(L, plr->lastlinehit);
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lua_pushinteger(L, plr->lastlinehit);
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else if (fastcmp(field,"timeshit"))
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lua_pushinteger(L, plr->timeshit);
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else if (fastcmp(field,"timeshitprev"))
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lua_pushinteger(L, plr->timeshitprev);
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else if (fastcmp(field,"onconveyor"))
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else if (fastcmp(field,"onconveyor"))
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lua_pushinteger(L, plr->onconveyor);
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lua_pushinteger(L, plr->onconveyor);
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else if (fastcmp(field,"awayviewmobj"))
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else if (fastcmp(field,"awayviewmobj"))
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@ -604,6 +610,8 @@ static int player_set(lua_State *L)
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plr->spinouttimer = luaL_checkinteger(L, 3);
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plr->spinouttimer = luaL_checkinteger(L, 3);
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else if (fastcmp(field,"instashield"))
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else if (fastcmp(field,"instashield"))
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plr->instashield = luaL_checkinteger(L, 3);
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plr->instashield = luaL_checkinteger(L, 3);
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else if (fastcmp(field,"invulnhitlag"))
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plr->invulnhitlag = luaL_checkinteger(L, 3);
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else if (fastcmp(field,"wipeoutslow"))
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else if (fastcmp(field,"wipeoutslow"))
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plr->wipeoutslow = luaL_checkinteger(L, 3);
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plr->wipeoutslow = luaL_checkinteger(L, 3);
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else if (fastcmp(field,"justbumped"))
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else if (fastcmp(field,"justbumped"))
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@ -830,6 +838,10 @@ static int player_set(lua_State *L)
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plr->lastsidehit = (INT16)luaL_checkinteger(L, 3);
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plr->lastsidehit = (INT16)luaL_checkinteger(L, 3);
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else if (fastcmp(field,"lastlinehit"))
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else if (fastcmp(field,"lastlinehit"))
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plr->lastlinehit = (INT16)luaL_checkinteger(L, 3);
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plr->lastlinehit = (INT16)luaL_checkinteger(L, 3);
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else if (fastcmp(field,"timeshit"))
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plr->timeshit = (UINT8)luaL_checkinteger(L, 3);
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else if (fastcmp(field,"timeshitprev"))
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plr->timeshitprev = (UINT8)luaL_checkinteger(L, 3);
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else if (fastcmp(field,"onconveyor"))
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else if (fastcmp(field,"onconveyor"))
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plr->onconveyor = (INT32)luaL_checkinteger(L, 3);
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plr->onconveyor = (INT32)luaL_checkinteger(L, 3);
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else if (fastcmp(field,"awayviewmobj"))
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else if (fastcmp(field,"awayviewmobj"))
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@ -190,6 +190,9 @@ static void P_NetArchivePlayers(void)
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WRITEINT32(save_p, players[i].onconveyor);
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WRITEINT32(save_p, players[i].onconveyor);
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WRITEUINT8(save_p, players[i].timeshit);
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WRITEUINT8(save_p, players[i].timeshitprev);
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WRITEUINT32(save_p, players[i].jointime);
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WRITEUINT32(save_p, players[i].jointime);
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WRITEUINT8(save_p, players[i].splitscreenindex);
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WRITEUINT8(save_p, players[i].splitscreenindex);
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@ -266,6 +269,7 @@ static void P_NetArchivePlayers(void)
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WRITEUINT16(save_p, players[i].spinouttimer);
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WRITEUINT16(save_p, players[i].spinouttimer);
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WRITEUINT8(save_p, players[i].spinouttype);
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WRITEUINT8(save_p, players[i].spinouttype);
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WRITEUINT8(save_p, players[i].instashield);
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WRITEUINT8(save_p, players[i].instashield);
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WRITEINT32(save_p, players[i].invulnhitlag);
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WRITEUINT8(save_p, players[i].wipeoutslow);
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WRITEUINT8(save_p, players[i].wipeoutslow);
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WRITEUINT8(save_p, players[i].justbumped);
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WRITEUINT8(save_p, players[i].justbumped);
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WRITEUINT8(save_p, players[i].tumbleBounces);
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WRITEUINT8(save_p, players[i].tumbleBounces);
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@ -557,6 +561,9 @@ static void P_NetUnArchivePlayers(void)
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players[i].lastsidehit = READINT16(save_p);
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players[i].lastsidehit = READINT16(save_p);
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players[i].lastlinehit = READINT16(save_p);
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players[i].lastlinehit = READINT16(save_p);
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players[i].timeshit = READUINT8(save_p);
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players[i].timeshitprev = READUINT8(save_p);
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players[i].onconveyor = READINT32(save_p);
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players[i].onconveyor = READINT32(save_p);
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players[i].jointime = READUINT32(save_p);
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players[i].jointime = READUINT32(save_p);
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@ -615,6 +622,7 @@ static void P_NetUnArchivePlayers(void)
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players[i].spinouttimer = READUINT16(save_p);
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players[i].spinouttimer = READUINT16(save_p);
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players[i].spinouttype = READUINT8(save_p);
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players[i].spinouttype = READUINT8(save_p);
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players[i].instashield = READUINT8(save_p);
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players[i].instashield = READUINT8(save_p);
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players[i].invulnhitlag = READINT32(save_p);
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players[i].wipeoutslow = READUINT8(save_p);
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players[i].wipeoutslow = READUINT8(save_p);
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players[i].justbumped = READUINT8(save_p);
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players[i].justbumped = READUINT8(save_p);
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players[i].tumbleBounces = READUINT8(save_p);
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players[i].tumbleBounces = READUINT8(save_p);
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