Use dedicated sound for wavedash min charge indicator

This commit is contained in:
AJ Martinez 2023-03-12 17:09:09 -07:00
parent fcd1fe8b8b
commit b741d1f11a
3 changed files with 3 additions and 1 deletions

View file

@ -9398,7 +9398,7 @@ static void K_KartDrift(player_t *player, boolean onground)
player->sliptideZip++;
if (player->sliptideZip == MIN_WAVEDASH_CHARGE)
S_StartSound(player->mo, sfx_cock);
S_StartSound(player->mo, sfx_waved5);
if (abs(player->aizdrifttilt) < ANGLE_22h)
{

View file

@ -1135,6 +1135,7 @@ sfxinfo_t S_sfx[NUMSFX] =
{"waved2", false, 32, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
{"waved3", false, 32, 64, -1, NULL, 0, -1, -1, LUMPERROR, ""},
{"waved4", false, 32, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
{"waved5", false, 32, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
// Passing sounds
{"pass01", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},

View file

@ -1204,6 +1204,7 @@ typedef enum
sfx_waved2,
sfx_waved3,
sfx_waved4,
sfx_waved5,
// Passing sounds
sfx_pass01,