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Use dedicated sound for wavedash min charge indicator
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commit
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3 changed files with 3 additions and 1 deletions
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@ -9398,7 +9398,7 @@ static void K_KartDrift(player_t *player, boolean onground)
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player->sliptideZip++;
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if (player->sliptideZip == MIN_WAVEDASH_CHARGE)
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S_StartSound(player->mo, sfx_cock);
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S_StartSound(player->mo, sfx_waved5);
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if (abs(player->aizdrifttilt) < ANGLE_22h)
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{
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@ -1135,6 +1135,7 @@ sfxinfo_t S_sfx[NUMSFX] =
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{"waved2", false, 32, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
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{"waved3", false, 32, 64, -1, NULL, 0, -1, -1, LUMPERROR, ""},
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{"waved4", false, 32, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
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{"waved5", false, 32, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
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// Passing sounds
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{"pass01", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
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@ -1204,6 +1204,7 @@ typedef enum
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sfx_waved2,
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sfx_waved3,
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sfx_waved4,
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sfx_waved5,
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// Passing sounds
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sfx_pass01,
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