mirror of
https://github.com/KartKrewDev/RingRacers.git
synced 2025-10-30 08:01:28 +00:00
Make sure we don't save IPs when hosting games...
This commit is contained in:
parent
88aec4e7db
commit
b750ef11dd
2 changed files with 10 additions and 9 deletions
|
|
@ -2077,7 +2077,7 @@ static void CL_ConnectToServer(void)
|
|||
// @TODO: Save the proper server name, right now it doesn't seem like we can consistently retrieve it from the serverlist....?
|
||||
// It works... sometimes but not always which is weird.
|
||||
|
||||
if (*joinedIP) // false if we have "" which is \0
|
||||
if (*joinedIP && strlen(joinedIP)) // false if we have "" which is \0
|
||||
M_AddToJoinedIPs(joinedIP, netbuffer->u.serverinfo.servername);
|
||||
|
||||
strcpy(joinedIP, ""); // And empty this for good measure regardless of whether or not we actually used it.
|
||||
|
|
@ -3757,6 +3757,7 @@ void SV_StartSinglePlayerServer(void)
|
|||
server = true;
|
||||
netgame = false;
|
||||
multiplayer = false;
|
||||
strcpy(joinedIP, ""); // Make sure to empty this so that we don't save garbage when we start our own game. (because yes we use this for netgames too....)
|
||||
|
||||
if (modeattacking == ATTACKING_CAPSULES)
|
||||
{
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue