mirror of
https://github.com/KartKrewDev/RingRacers.git
synced 2026-01-06 06:52:46 +00:00
Don't apply wall light offsets on brightness 255 or 0
Makes skyboxes look better
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parent
8b9adb1b4c
commit
b777b3f96a
3 changed files with 13 additions and 6 deletions
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@ -2337,6 +2337,11 @@ void P_UpdateSegLightOffset(seg_t *li)
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#endif
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}
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boolean P_ApplySegLightOffset(UINT8 baselightlevel)
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{
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return (baselightlevel < 255 && baselightlevel > 0);
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}
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static void P_InitializeSeg(seg_t *seg)
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{
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if (seg->linedef)
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@ -113,6 +113,7 @@ void P_LoadSoundsRange(UINT16 wadnum, UINT16 first, UINT16 num);
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void P_LoadMusicsRange(UINT16 wadnum, UINT16 first, UINT16 num);
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void P_WriteThings(void);
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void P_UpdateSegLightOffset(seg_t *li);
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boolean P_ApplySegLightOffset(UINT8 baselightlevel);
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size_t P_PrecacheLevelFlats(void);
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void P_AllocMapHeader(INT16 i);
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13
src/r_segs.c
13
src/r_segs.c
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@ -286,7 +286,7 @@ void R_RenderMaskedSegRange(drawseg_t *ds, INT32 x1, INT32 x2)
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if (rlight->extra_colormap && (rlight->extra_colormap->flags & CMF_FOG))
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;
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else
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else if (P_ApplySegLightOffset(lightnum))
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lightnum += curline->lightOffset;
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rlight->lightnum = lightnum;
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@ -303,7 +303,7 @@ void R_RenderMaskedSegRange(drawseg_t *ds, INT32 x1, INT32 x2)
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if ((R_CheckColumnFunc(COLDRAWFUNC_FOG) == true)
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|| (frontsector->extra_colormap && (frontsector->extra_colormap->flags & CMF_FOG)))
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;
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else
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else if (P_ApplySegLightOffset(lightnum))
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lightnum += curline->lightOffset;
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if (lightnum < 0)
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@ -770,7 +770,7 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor)
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if (pfloor->flags & FF_FOG || rlight->flags & FF_FOG || (rlight->extra_colormap && (rlight->extra_colormap->flags & CMF_FOG)))
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;
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else
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else if (P_ApplySegLightOffset(rlight->lightnum))
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rlight->lightnum += curline->lightOffset;
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p++;
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@ -793,7 +793,7 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor)
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if (pfloor->flags & FF_FOG || (frontsector->extra_colormap && (frontsector->extra_colormap->flags & CMF_FOG)))
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;
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else
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else if (P_ApplySegLightOffset(lightnum))
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lightnum += curline->lightOffset;
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if (lightnum < 0)
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@ -1383,7 +1383,7 @@ static void R_RenderSegLoop (void)
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if (dc_lightlist[i].extra_colormap)
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;
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else
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else if (P_ApplySegLightOffset(lightnum))
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lightnum += curline->lightOffset;
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if (lightnum < 0)
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@ -2436,7 +2436,8 @@ void R_StoreWallRange(INT32 start, INT32 stop)
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// OPTIMIZE: get rid of LIGHTSEGSHIFT globally
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lightnum = (frontsector->lightlevel >> LIGHTSEGSHIFT);
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lightnum += curline->lightOffset;
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if (P_ApplySegLightOffset(lightnum))
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lightnum += curline->lightOffset;
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if (lightnum < 0)
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walllights = scalelight[0];
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