mirror of
https://github.com/KartKrewDev/RingRacers.git
synced 2026-01-07 07:22:54 +00:00
Add item capsules
This commit is contained in:
parent
f031177ca4
commit
b78db12b0d
10 changed files with 408 additions and 4 deletions
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@ -421,7 +421,7 @@ typedef struct player_s
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UINT8 ringdelay; // (0 to 3) - 3 tic delay between every ring usage
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UINT16 ringboost; // Ring boost timer
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UINT8 sparkleanim; // (0 to 19) - Angle offset for ring sparkle animation
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UINT8 superring; // Spawn rings on top of you every tic!
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UINT16 superring; // Spawn rings on top of you every tic!
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UINT8 curshield; // see kartshields_t
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UINT8 bubblecool; // Bubble Shield use cooldown
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@ -3484,6 +3484,15 @@ const char *const STATE_LIST[] = { // array length left dynamic for sanity testi
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"S_ITEMICON",
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// Item capsules
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"S_ITEMCAPSULE",
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"S_ITEMCAPSULE_TOP_SIDE",
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"S_ITEMCAPSULE_BOTTOM_SIDE_AIR",
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"S_ITEMCAPSULE_BOTTOM_SIDE_GROUND",
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"S_ITEMCAPSULE_TOP",
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"S_ITEMCAPSULE_BOTTOM",
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"S_ITEMCAPSULE_INSIDE",
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// Signpost sparkles
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"S_SIGNSPARK1",
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"S_SIGNSPARK2",
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@ -5438,6 +5447,8 @@ const char *const MOBJTYPE_LIST[] = { // array length left dynamic for sanity t
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"MT_RANDOMITEM",
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"MT_RANDOMITEMPOP",
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"MT_FLOATINGITEM",
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"MT_ITEMCAPSULE",
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"MT_ITEMCAPSULE_PART",
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"MT_SIGNSPARKLE",
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64
src/info.c
64
src/info.c
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@ -537,6 +537,8 @@ char sprnames[NUMSPRITES + 1][5] =
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"KINB", // Darker invincibility sparkle trail
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"KINF", // Invincibility flash
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"INVI", // Invincibility speedlines
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"ICAP", // Item capsules
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"WIPD", // Wipeout dust trail
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"DRIF", // Drift Sparks
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"BDRF", // Brake drift sparks
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@ -4063,6 +4065,14 @@ state_t states[NUMSTATES] =
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{SPR_NULL, FF_FULLBRIGHT, -1, {NULL}, 0, 0, S_NULL}, // S_ITEMICON
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{SPR_ICAP, FF_ADD|0, -1, {NULL}, 0, 0, S_NULL}, // S_ITEMCAPSULE
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{SPR_ICAP, FF_PAPERSPRITE|1, -1, {NULL}, 0, 0, S_NULL}, // S_ITEMCAPSULE_TOP_SIDE
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{SPR_ICAP, FF_VERTICALFLIP|FF_PAPERSPRITE|1, -1, {NULL}, 0, 0, S_NULL}, // S_ITEMCAPSULE_BOTTOM_SIDE_AIR
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{SPR_ICAP, FF_PAPERSPRITE|2, -1, {NULL}, 0, 0, S_NULL}, // S_ITEMCAPSULE_BOTTOM_SIDE_GROUND
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{SPR_ICAP, FF_FLOORSPRITE|3, -1, {NULL}, 0, 0, S_NULL}, // S_ITEMCAPSULE_TOP
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{SPR_ICAP, FF_FLOORSPRITE|4, -1, {NULL}, 0, 0, S_NULL}, // S_ITEMCAPSULE_BOTTOM
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{SPR_ICAP, FF_FLOORSPRITE|5, -1, {NULL}, 0, 0, S_NULL}, // S_ITEMCAPSULE_INSIDE
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{SPR_SGNS, FF_FULLBRIGHT, 1, {NULL}, 0, 0, S_SIGNSPARK2}, // S_SIGNSPARK1
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{SPR_SGNS, FF_FULLBRIGHT|1, 1, {NULL}, 0, 0, S_SIGNSPARK3}, // S_SIGNSPARK2
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{SPR_SGNS, FF_FULLBRIGHT|2, 1, {NULL}, 0, 0, S_SIGNSPARK4}, // S_SIGNSPARK3
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@ -23053,6 +23063,60 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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S_NULL // raisestate
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},
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{ // MT_ITEMCAPSULE
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2010, // doomednum
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S_ITEMCAPSULE, // spawnstate
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1, // spawnhealth
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S_NULL, // seestate
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sfx_None, // seesound
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0, // reactiontime
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sfx_None, // attacksound
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S_NULL, // painstate
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0, // painchance
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sfx_None, // painsound
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S_NULL, // meleestate
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S_NULL, // missilestate
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S_NULL, // deathstate
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S_NULL, // xdeathstate
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sfx_itcaps, // deathsound
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0, // speed
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56*FRACUNIT, // radius
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112*FRACUNIT, // height
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1, // display offset
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100, // mass
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0, // damage
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sfx_None, // activesound
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MF_SLIDEME|MF_SPECIAL|MF_NOGRAVITY|MF_NOCLIPHEIGHT|MF_DONTENCOREMAP, // flags
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S_NULL // raisestate
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},
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{ // MT_ITEMCAPSULE_PART
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-1, // doomednum
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S_INVISIBLE, // spawnstate
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1000, // spawnhealth
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S_NULL, // seestate
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sfx_None, // seesound
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0, // reactiontime
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sfx_None, // attacksound
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S_NULL, // painstate
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0, // painchance
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sfx_None, // painsound
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S_NULL, // meleestate
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S_NULL, // missilestate
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S_NULL, // deathstate
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S_NULL, // xdeathstate
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sfx_None, // deathsound
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0, // speed
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26*FRACUNIT, // radius
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14*FRACUNIT, // height
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0, // display offset
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100, // mass
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0, // damage
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sfx_None, // activesound
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MF_SCENERY|MF_NOGRAVITY|MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPTHING|MF_NOCLIPHEIGHT, // flags
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S_NULL // raisestate
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},
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{ // MT_SIGNSPARKLE
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-1, // doomednum
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S_SIGNSPARK1, // spawnstate
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12
src/info.h
12
src/info.h
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@ -1078,6 +1078,7 @@ typedef enum sprite
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SPR_KINB, // Darker invincibility sparkle trail
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SPR_KINF, // Invincibility flash
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SPR_INVI, // Invincibility speedlines
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SPR_ICAP, // Item capsules
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SPR_WIPD, // Wipeout dust trail
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SPR_DRIF, // Drift Sparks
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@ -4455,6 +4456,15 @@ typedef enum state
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S_ITEMICON,
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// Item capsules
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S_ITEMCAPSULE,
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S_ITEMCAPSULE_TOP_SIDE,
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S_ITEMCAPSULE_BOTTOM_SIDE_AIR,
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S_ITEMCAPSULE_BOTTOM_SIDE_GROUND,
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S_ITEMCAPSULE_TOP,
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S_ITEMCAPSULE_BOTTOM,
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S_ITEMCAPSULE_INSIDE,
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// Signpost sparkles
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S_SIGNSPARK1,
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S_SIGNSPARK2,
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@ -6446,6 +6456,8 @@ typedef enum mobj_type
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MT_RANDOMITEM,
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MT_RANDOMITEMPOP,
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MT_FLOATINGITEM,
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MT_ITEMCAPSULE,
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MT_ITEMCAPSULE_PART,
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MT_SIGNSPARKLE,
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@ -8801,7 +8801,7 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
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}
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break;
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case KITEM_SUPERRING:
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if (ATTACK_IS_DOWN && !HOLDING_ITEM && NO_HYUDORO && player->superring < (UINT8_MAX - (10*3)))
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if (ATTACK_IS_DOWN && !HOLDING_ITEM && NO_HYUDORO && player->superring < (UINT16_MAX - (10*3)))
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{
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player->superring += (10*3);
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player->itemamount--;
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@ -277,6 +277,16 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
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P_SetTarget(&special->target, toucher);
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P_KillMobj(special, toucher, toucher, DMG_NORMAL);
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break;
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case MT_ITEMCAPSULE:
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if (special->threshold != KITEM_SUPERRING && !P_CanPickupItem(player, 1))
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return;
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if ((gametyperules & GTR_BUMPERS) && player->bumpers <= 0)
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return;
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S_StartSound(toucher, special->info->deathsound);
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P_KillMobj(special, toucher, toucher, DMG_NORMAL);
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return;
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case MT_KARMAHITBOX:
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if (!special->target->player)
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return;
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@ -1282,6 +1292,78 @@ void P_KillMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, UINT8 damaget
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}
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break;
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case MT_ITEMCAPSULE:
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{
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UINT8 i;
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mobj_t *part = target->hnext;
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angle_t angle = FixedAngle(360*P_RandomFixed());
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// burst effects
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for (i = 0; i < 2; i++)
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{
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mobj_t *blast = P_SpawnMobjFromMobj(target, 0, 0, target->info->height >> 1, MT_BATTLEBUMPER_BLAST);
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blast->angle = angle + i*ANGLE_90;
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P_SetScale(blast, 2*blast->scale/3);
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blast->destscale = 2*blast->scale;
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}
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// remove inside item
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if (target->tracer && !P_MobjWasRemoved(target->tracer))
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P_RemoveMobj(target->tracer);
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// bust capsule caps
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while (part && !P_MobjWasRemoved(part))
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{
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mobj_t *attacker = inflictor ? inflictor : source;
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P_InstaThrust(part, part->angle + ANGLE_90, 6 * part->target->scale);
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P_SetObjectMomZ(part, 4 * part->scale, false);
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part->fuse = TICRATE/2;
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part->flags &= ~MF_NOGRAVITY;
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if (attacker)
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{
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part->momx += attacker->momx;
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part->momy += attacker->momy;
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part->momz += attacker->momz;
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}
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part = part->hnext;
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}
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// give the player an item!
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if (source && source->player)
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{
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player_t *player = source->player;
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// special behavior for ring capsules
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if (target->threshold == KITEM_SUPERRING)
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{
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player->superring = min(player->superring + 5*target->movecount*3, UINT16_MAX);
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break;
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}
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if (target->threshold < 1 || target->threshold >= NUMKARTITEMS) // bruh moment prevention
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{
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player->itemtype = KITEM_SAD;
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player->itemamount = 1;
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}
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else
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{
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player->itemtype = target->threshold;
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if (K_GetShieldFromItem(player->itemtype) != KSHIELD_NONE) // never give more than 1 shield
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player->itemamount = 1;
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else
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player->itemamount = max(1, target->movecount);
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}
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player->karthud[khud_itemblink] = TICRATE;
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player->karthud[khud_itemblinkmode] = 0;
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player->itemroulette = 0;
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player->roulettetype = 0;
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if (P_IsDisplayPlayer(player))
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S_StartSound(NULL, sfx_itrolf);
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}
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break;
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}
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case MT_BATTLECAPSULE:
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{
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mobj_t *cur;
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233
src/p_mobj.c
233
src/p_mobj.c
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@ -3748,6 +3748,65 @@ static void P_RingThinker(mobj_t *mobj)
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P_CycleMobjState(mobj);
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}
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static void P_ItemCapsulePartThinker(mobj_t *mobj)
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{
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if (mobj->fuse > 0) // dead
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{
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mobj->fuse--;
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if (mobj->fuse == 0)
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{
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P_RemoveMobj(mobj);
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return;
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}
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mobj->renderflags ^= RF_DONTDRAW;
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}
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else // alive
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{
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mobj_t *target = mobj->target;
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fixed_t targetScale, z;
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if (P_MobjWasRemoved(mobj->target)) // if the capsule was removed, remove the parts too
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{
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P_RemoveMobj(mobj);
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return;
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}
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// ring capsules have a different color
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if (!(mobj->flags2 & MF2_INFLOAT)
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&&mobj->color != target->color)
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{
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mobj->color = target->color;
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mobj->colorized = (mobj->color != SKINCOLOR_NONE);
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}
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// match the capsule's scale
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if (mobj->extravalue1)
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targetScale = FixedMul(mobj->extravalue1, target->scale);
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else
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targetScale = target->scale;
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if (mobj->scale != targetScale)
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P_SetScale(mobj, mobj->destscale = targetScale);
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// find z position
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K_GenericExtraFlagsNoZAdjust(mobj, target);
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if (mobj->flags & MFE_VERTICALFLIP)
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z = target->z + target->height - mobj->height - FixedMul(mobj->scale, mobj->movefactor);
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else
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z = target->z + FixedMul(mobj->scale, mobj->movefactor);
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// rotate & move to capsule
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mobj->angle += mobj->movedir;
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if (mobj->flags2 & MF2_CLASSICPUSH) // centered
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P_TeleportMove(mobj, target->x, target->y, z);
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else
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P_TeleportMove(mobj,
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target->x + P_ReturnThrustX(mobj, mobj->angle + ANGLE_90, mobj->radius),
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target->y + P_ReturnThrustY(mobj, mobj->angle + ANGLE_90, mobj->radius),
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z);
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}
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}
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//
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// P_BossTargetPlayer
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// If closest is true, find the closest player.
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@ -5589,6 +5648,9 @@ static void P_MobjSceneryThink(mobj_t *mobj)
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P_SetMobjStateNF(smok, smok->info->painstate); // same function, diff sprite
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}
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break;
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case MT_ITEMCAPSULE_PART:
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P_ItemCapsulePartThinker(mobj);
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break;
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case MT_BATTLECAPSULE_PIECE:
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if (mobj->extravalue2)
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mobj->frame |= FF_VERTICALFLIP;
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@ -6084,6 +6146,89 @@ static boolean P_MobjRegularThink(mobj_t *mobj)
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}
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break;
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}
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case MT_ITEMCAPSULE:
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if (!P_MobjWasRemoved(mobj->tracer))
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{
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UINT8 numNumbers = 0;
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INT32 count = 0;
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INT32 itemType = mobj->threshold;
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mobj_t *part = mobj->tracer;
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if (itemType < 1 || itemType >= NUMKARTITEMS)
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itemType = KITEM_SAD;
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// update color
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mobj->color = (itemType == KITEM_SUPERRING ? SKINCOLOR_GOLD : SKINCOLOR_NONE);
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// update inside item frame
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switch (itemType)
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{
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case KITEM_ORBINAUT:
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part->sprite = SPR_ITMO;
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part->frame = FF_FULLBRIGHT|FF_PAPERSPRITE|K_GetOrbinautItemFrame(mobj->movecount);
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break;
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case KITEM_INVINCIBILITY:
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part->sprite = SPR_ITMI;
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part->frame = FF_FULLBRIGHT|FF_PAPERSPRITE|K_GetInvincibilityItemFrame();
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break;
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case KITEM_SAD:
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part->sprite = SPR_ITEM;
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part->frame = FF_FULLBRIGHT|FF_PAPERSPRITE;
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break;
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default:
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part->sprite = SPR_ITEM;
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part->frame = FF_FULLBRIGHT|FF_PAPERSPRITE|(itemType);
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break;
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}
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// update number frame
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if (K_GetShieldFromItem(itemType) != KSHIELD_NONE) // shields don't stack, so don't show a number
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;
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else
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{
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switch (itemType)
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{
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case KITEM_ORBINAUT: // only display the number when the sprite no longer changes
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if (mobj->movecount - 1 > K_GetOrbinautItemFrame(mobj->movecount))
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count = mobj->movecount;
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break;
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case KITEM_SUPERRING: // always display the number, and multiply it by 5
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count = mobj->movecount * 5;
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break;
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case KITEM_SAD: // never display the number
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break;
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default:
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if (mobj->movecount > 1)
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count = mobj->movecount;
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break;
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}
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}
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while (count > 0)
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{
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if (P_MobjWasRemoved(part->tracer))
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{
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P_SetTarget(&part->tracer, P_SpawnMobjFromMobj(mobj, 0, 0, 0, MT_OVERLAY));
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P_SetTarget(&part->tracer->target, part);
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P_SetMobjState(part->tracer, S_INVISIBLE);
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part->tracer->spriteyoffset = 10*FRACUNIT;
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part->tracer->spritexoffset = 13*numNumbers*FRACUNIT;
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}
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part = part->tracer;
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part->sprite = SPR_ITMN;
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part->frame = FF_FULLBRIGHT|(count % 10);
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count /= 10;
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numNumbers++;
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}
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// delete any extra overlays (I guess in case the number changes?)
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if (part->tracer)
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{
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P_RemoveMobj(part->tracer);
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P_SetTarget(&part->tracer, NULL);
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}
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}
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break;
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case MT_ORBINAUT:
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{
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boolean grounded = P_IsObjectOnGround(mobj);
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@ -8975,6 +9120,7 @@ static void P_DefaultMobjShadowScale(mobj_t *thing)
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case MT_FLOATINGITEM:
|
||||
case MT_BLUESPHERE:
|
||||
case MT_EMERALD:
|
||||
case MT_ITEMCAPSULE:
|
||||
thing->shadowscale = FRACUNIT/2;
|
||||
break;
|
||||
case MT_DRIFTCLIP:
|
||||
|
|
@ -9333,6 +9479,81 @@ mobj_t *P_SpawnMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype_t type)
|
|||
mobj->fuse = 100;
|
||||
break;
|
||||
// SRB2Kart
|
||||
case MT_ITEMCAPSULE:
|
||||
{
|
||||
#define CAPSULESIDES 5
|
||||
#define ANG_CAPSULE (UINT32_MAX / CAPSULESIDES)
|
||||
#define ROTATIONSPEED (2*ANG2)
|
||||
UINT8 i;
|
||||
mobj_t *part;
|
||||
fixed_t buttScale = 0;
|
||||
statenum_t buttState = S_ITEMCAPSULE_BOTTOM_SIDE_AIR;
|
||||
angle_t spin = -ROTATIONSPEED;
|
||||
|
||||
#if 0 // set to 1 to test capsules with random items, e.g. with objectplace
|
||||
if (P_RandomChance(FRACUNIT/3))
|
||||
mobj->threshold = KITEM_SUPERRING;
|
||||
else if (P_RandomChance(FRACUNIT/3))
|
||||
mobj->threshold = KITEM_ORBINAUT;
|
||||
else
|
||||
mobj->threshold = P_RandomRange(1, NUMKARTITEMS - 1);
|
||||
mobj->movecount = P_RandomChance(FRACUNIT/3) ? 1 : P_RandomKey(32) + 1;
|
||||
#else
|
||||
mobj->threshold = KITEM_SUPERRING; // default item is super ring
|
||||
mobj->movecount = 1;
|
||||
#endif
|
||||
|
||||
P_CheckPosition(mobj, mobj->x, mobj->y); // look for FOFs
|
||||
if (P_IsObjectOnGround(mobj))
|
||||
{
|
||||
mobj->flags &= ~MF_NOGRAVITY;
|
||||
buttScale = 13*FRACUNIT/10;
|
||||
buttState = S_ITEMCAPSULE_BOTTOM_SIDE_GROUND;
|
||||
spin = 0;
|
||||
}
|
||||
|
||||
// inside item
|
||||
part = P_SpawnMobjFromMobj(mobj, 0, 0, 0, MT_ITEMCAPSULE_PART);
|
||||
P_SetTarget(&part->target, mobj);
|
||||
P_SetMobjState(part, S_ITEMICON);
|
||||
part->movedir = ROTATIONSPEED; // rotation speed
|
||||
part->extravalue1 = 175*FRACUNIT/100; // relative scale
|
||||
part->flags2 |= MF2_CLASSICPUSH|MF2_INFLOAT; // classicpush = centered horizontally, infloat = don't recolor
|
||||
P_SetTarget(&mobj->tracer, part); // pointer to this item, so we can modify its sprite/frame
|
||||
P_ItemCapsulePartThinker(part);
|
||||
|
||||
// capsule caps
|
||||
part = mobj;
|
||||
for (i = 0; i < CAPSULESIDES; i++)
|
||||
{
|
||||
// a bottom side
|
||||
P_SetTarget(&part->hnext, P_SpawnMobjFromMobj(mobj, 0, 0, 0, MT_ITEMCAPSULE_PART));
|
||||
P_SetTarget(&part->hnext->hprev, part);
|
||||
part = part->hnext;
|
||||
P_SetTarget(&part->target, mobj);
|
||||
P_SetMobjState(part, buttState);
|
||||
part->angle = i * ANG_CAPSULE;
|
||||
part->movedir = spin; // rotation speed
|
||||
part->movefactor = 0; // z offset
|
||||
part->extravalue1 = buttScale; // relative scale
|
||||
P_ItemCapsulePartThinker(part);
|
||||
|
||||
// a top side
|
||||
P_SetTarget(&part->hnext, P_SpawnMobjFromMobj(mobj, 0, 0, 0, MT_ITEMCAPSULE_PART));
|
||||
P_SetTarget(&part->hnext->hprev, part);
|
||||
part = part->hnext;
|
||||
P_SetTarget(&part->target, mobj);
|
||||
P_SetMobjState(part, S_ITEMCAPSULE_TOP_SIDE);
|
||||
part->angle = i * ANG_CAPSULE;
|
||||
part->movedir = spin; // rotation speed
|
||||
part->movefactor = mobj->info->height - part->info->height; // z offset
|
||||
P_ItemCapsulePartThinker(part);
|
||||
}
|
||||
break;
|
||||
#undef CAPSULESIDES
|
||||
#undef ANG_CAPSULE
|
||||
#undef ROTATIONSPEED
|
||||
}
|
||||
case MT_KARMAHITBOX:
|
||||
{
|
||||
const fixed_t rad = FixedMul(mobjinfo[MT_PLAYER].radius, mobj->scale);
|
||||
|
|
@ -11567,6 +11788,18 @@ static boolean P_SetupSpawnedMapThing(mapthing_t *mthing, mobj_t *mobj, boolean
|
|||
}
|
||||
break;
|
||||
}
|
||||
case MT_ITEMCAPSULE:
|
||||
{
|
||||
// Angle = item type
|
||||
// Parameter = extra items (x5 for rings)
|
||||
// Special = +16 items (+80 for rings)
|
||||
if (mthing->angle > 0 && mthing->angle < NUMKARTITEMS)
|
||||
mobj->threshold = mthing->angle;
|
||||
if (mthing->options & MTF_OBJECTSPECIAL)
|
||||
mobj->movecount += 16;
|
||||
mobj->movecount += mthing->extrainfo;
|
||||
break;
|
||||
}
|
||||
case MT_AAZTREE_HELPER:
|
||||
{
|
||||
fixed_t top = mobj->z;
|
||||
|
|
|
|||
|
|
@ -276,7 +276,7 @@ static void P_NetArchivePlayers(void)
|
|||
WRITEUINT8(save_p, players[i].ringdelay);
|
||||
WRITEUINT16(save_p, players[i].ringboost);
|
||||
WRITEUINT8(save_p, players[i].sparkleanim);
|
||||
WRITEUINT8(save_p, players[i].superring);
|
||||
WRITEUINT16(save_p, players[i].superring);
|
||||
|
||||
WRITEUINT8(save_p, players[i].curshield);
|
||||
WRITEUINT8(save_p, players[i].bubblecool);
|
||||
|
|
@ -528,7 +528,7 @@ static void P_NetUnArchivePlayers(void)
|
|||
players[i].ringdelay = READUINT8(save_p);
|
||||
players[i].ringboost = READUINT16(save_p);
|
||||
players[i].sparkleanim = READUINT8(save_p);
|
||||
players[i].superring = READUINT8(save_p);
|
||||
players[i].superring = READUINT16(save_p);
|
||||
|
||||
players[i].curshield = READUINT8(save_p);
|
||||
players[i].bubblecool = READUINT8(save_p);
|
||||
|
|
|
|||
|
|
@ -966,6 +966,7 @@ sfxinfo_t S_sfx[NUMSFX] =
|
|||
{"itfree", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""}, // :shitsfree:
|
||||
{"dbgsal", false, 255, 8, -1, NULL, 0, -1, -1, LUMPERROR, ""}, // Debug notification
|
||||
{"cock", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""}, // Hammer cocks, bang bang
|
||||
{"itcaps", false, 64, 16, -1, NULL, 0, -1, -1, LUMPERROR, "Item capsule"},
|
||||
|
||||
// SRB2Kart - Engine sounds
|
||||
// Engine class A
|
||||
|
|
|
|||
|
|
@ -1030,6 +1030,7 @@ typedef enum
|
|||
sfx_itfree,
|
||||
sfx_dbgsal,
|
||||
sfx_cock,
|
||||
sfx_itcaps,
|
||||
|
||||
// Next up: UNIQUE ENGINE SOUNDS! Hoooooo boy...
|
||||
// Engine class A - Low Speed, Low Weight
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue