Clean up a bunch of the K_Play[something]Taunt/Sound functions

- Less copypasted code
- Cleaner to read at-a-glance
- Don't play for objects that don't have skins set
- Don't play if R_CanShowSkinInDemo is false
This commit is contained in:
toaster 2024-03-26 15:01:36 +00:00 committed by James R.
parent 59b335ed09
commit b7927fc7a4
2 changed files with 91 additions and 45 deletions

View file

@ -2693,13 +2693,33 @@ static void K_RegularVoiceTimers(player_t *player)
player->karthud[khud_tauntvoices] = 4*TICRATE;
}
void K_PlayAttackTaunt(mobj_t *source)
static UINT8 K_ObjectToSkinIDForSounds(mobj_t *source)
{
sfxenum_t pick = P_RandomKey(PR_VOICES, 2); // Gotta roll the RNG every time this is called for sync reasons
boolean tasteful = (!source->player || !source->player->karthud[khud_tauntvoices]);
if (source->player)
return source->player->skin;
if (cv_kartvoices.value && (tasteful || cv_kartvoices.value == 2))
S_StartSound(source, sfx_kattk1+pick);
if (!source->skin)
return MAXSKINS;
return ((skin_t *)source->skin)-skins;
}
static void K_PlayGenericTastefulTaunt(mobj_t *source, sfxenum_t sfx_id)
{
UINT8 skinid = K_ObjectToSkinIDForSounds(source);
if (skinid >= numskins)
return;
boolean tasteful = (!source->player || source->player->karthud[khud_tauntvoices]);
if (
cv_kartvoices.value
&& (tasteful || cv_kartvoices.value == 2)
&& R_CanShowSkinInDemo(skinid)
)
{
S_StartSound(source, sfx_id);
}
if (!tasteful)
return;
@ -2707,23 +2727,27 @@ void K_PlayAttackTaunt(mobj_t *source)
K_TauntVoiceTimers(source->player);
}
void K_PlayAttackTaunt(mobj_t *source)
{
// Gotta roll the RNG every time this is called for sync reasons
sfxenum_t pick = P_RandomKey(PR_VOICES, 2);
K_PlayGenericTastefulTaunt(source, sfx_kattk1+pick);
}
void K_PlayBoostTaunt(mobj_t *source)
{
sfxenum_t pick = P_RandomKey(PR_VOICES, 2); // Gotta roll the RNG every time this is called for sync reasons
boolean tasteful = (!source->player || !source->player->karthud[khud_tauntvoices]);
if (cv_kartvoices.value && (tasteful || cv_kartvoices.value == 2))
S_StartSound(source, sfx_kbost1+pick);
if (!tasteful)
return;
K_TauntVoiceTimers(source->player);
// Gotta roll the RNG every time this is called for sync reasons
sfxenum_t pick = P_RandomKey(PR_VOICES, 2);
K_PlayGenericTastefulTaunt(source, sfx_kbost1+pick);
}
void K_PlayOvertakeSound(mobj_t *source)
{
boolean tasteful = (!source->player || !source->player->karthud[khud_voices]);
UINT8 skinid = K_ObjectToSkinIDForSounds(source);
if (skinid >= numskins)
return;
boolean tasteful = (!source->player || source->player->karthud[khud_voices]);
if (!(gametyperules & GTR_CIRCUIT)) // Only in race
return;
@ -2732,8 +2756,14 @@ void K_PlayOvertakeSound(mobj_t *source)
if (leveltime < starttime+(10*TICRATE))
return;
if (cv_kartvoices.value && (tasteful || cv_kartvoices.value == 2))
if (
cv_kartvoices.value
&& (tasteful || cv_kartvoices.value == 2)
&& R_CanShowSkinInDemo(skinid)
)
{
S_StartSound(source, sfx_kslow);
}
if (!tasteful)
return;
@ -2741,11 +2771,12 @@ void K_PlayOvertakeSound(mobj_t *source)
K_RegularVoiceTimers(source->player);
}
void K_PlayPainSound(mobj_t *source, mobj_t *other)
static void K_PlayGenericCombatSound(mobj_t *source, mobj_t *other, sfxenum_t sfx_id)
{
sfxenum_t pick = P_RandomKey(PR_VOICES, 2); // Gotta roll the RNG every time this is called for sync reasons
skin_t *skin = (source->player ? &skins[source->player->skin] : ((skin_t *)source->skin));
sfxenum_t sfx_id = skin->soundsid[S_sfx[sfx_khurt1 + pick].skinsound];
UINT8 skinid = K_ObjectToSkinIDForSounds(source);
if (skinid >= numskins)
return;
boolean alwaysHear = false;
if (other != NULL && P_MobjWasRemoved(other) == false && other->player != NULL)
@ -2753,31 +2784,29 @@ void K_PlayPainSound(mobj_t *source, mobj_t *other)
alwaysHear = P_IsDisplayPlayer(other->player);
}
if (cv_kartvoices.value)
if (
cv_kartvoices.value
&& R_CanShowSkinInDemo(skinid)
)
{
S_StartSound(alwaysHear ? NULL : source, sfx_id);
S_StartSound(
alwaysHear ? NULL : source,
skins[skinid].soundsid[S_sfx[sfx_id].skinsound]
);
}
K_RegularVoiceTimers(source->player);
}
void K_PlayPainSound(mobj_t *source, mobj_t *other)
{
sfxenum_t pick = P_RandomKey(PR_VOICES, 2); // Gotta roll the RNG every time this is called for sync reasons
K_PlayGenericCombatSound(source, other, sfx_khurt1 + pick);
}
void K_PlayHitEmSound(mobj_t *source, mobj_t *other)
{
skin_t *skin = (source->player ? &skins[source->player->skin] : ((skin_t *)source->skin));
sfxenum_t sfx_id = skin->soundsid[S_sfx[sfx_khitem].skinsound];
boolean alwaysHear = false;
if (other != NULL && P_MobjWasRemoved(other) == false && other->player != NULL)
{
alwaysHear = P_IsDisplayPlayer(other->player);
}
if (cv_kartvoices.value)
{
S_StartSound(alwaysHear ? NULL : source, sfx_id);
}
K_RegularVoiceTimers(source->player);
K_PlayGenericCombatSound(source, other, sfx_khitem);
}
void K_TryHurtSoundExchange(mobj_t *victim, mobj_t *attacker)
@ -2813,7 +2842,14 @@ void K_TryHurtSoundExchange(mobj_t *victim, mobj_t *attacker)
void K_PlayPowerGloatSound(mobj_t *source)
{
if (cv_kartvoices.value)
UINT8 skinid = K_ObjectToSkinIDForSounds(source);
if (skinid >= numskins)
return;
if (
cv_kartvoices.value
&& R_CanShowSkinInDemo(skinid)
)
{
S_StartSound(source, sfx_kgloat);
}
@ -2821,6 +2857,22 @@ void K_PlayPowerGloatSound(mobj_t *source)
K_RegularVoiceTimers(source->player);
}
// MOVED so we don't have to extern K_ObjectToSkinID
void P_PlayVictorySound(mobj_t *source)
{
UINT8 skinid = K_ObjectToSkinIDForSounds(source);
if (skinid >= numskins)
return;
if (
cv_kartvoices.value
&& R_CanShowSkinInDemo(skinid)
)
{
S_StartSound(source, sfx_kwin);
}
}
static void K_HandleDelayedHitByEm(player_t *player)
{
if (player->confirmVictimDelay == 0)

View file

@ -547,12 +547,6 @@ void P_PlayDeathSound(mobj_t *source)
S_StartSound(source, sfx_s3k35);
}
void P_PlayVictorySound(mobj_t *source)
{
if (cv_kartvoices.value)
S_StartSound(source, sfx_kwin);
}
//
// P_StartPositionMusic
//