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Splitscreen GP: fix player positions if GAME OVERed player is present
- If splitscreen player spawns GAME OVERed, make absolute certain they appear in last place and don't affect any higher positions
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@ -4169,6 +4169,7 @@ void P_PlayerThink(player_t *player)
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player->respawn.pointz = player->mo->z;
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player->pflags |= PF_LOSTLIFE|PF_ELIMINATED|PF_NOCONTEST;
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player->realtime = UINT32_MAX;
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K_InitPlayerTally(player);
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}
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