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Fix turn-to-input jerk when braking sideways
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1 changed files with 4 additions and 0 deletions
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@ -1514,6 +1514,10 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
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if (camadjustfactor)
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if (camadjustfactor)
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{
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{
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fixed_t sine = FINESINE((R_PointToAngle2(0, 0, player->rmomx, player->rmomy) - localangle)>>ANGLETOFINESHIFT);
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fixed_t sine = FINESINE((R_PointToAngle2(0, 0, player->rmomx, player->rmomy) - localangle)>>ANGLETOFINESHIFT);
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if ((sine > 0) == (cmd->sidemove > 0))
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sine = 0; // Prevent jerking right when braking from going left, or vice versa
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fixed_t factor = min(40, FixedMul(player->speed, abs(sine))*2 / FRACUNIT);
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fixed_t factor = min(40, FixedMul(player->speed, abs(sine))*2 / FRACUNIT);
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*myangle -= cmd->sidemove * factor * camadjustfactor;
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*myangle -= cmd->sidemove * factor * camadjustfactor;
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