diff --git a/src/p_setup.c b/src/p_setup.c index 5a38e57b6..1be72d23b 100644 --- a/src/p_setup.c +++ b/src/p_setup.c @@ -7476,6 +7476,8 @@ static void P_InitGametype(void) lastLowestLap = 0; spbplace = -1; + G_ClearRetryFlag(); + // Start recording replay in multiplayer with a temp filename //@TODO I'd like to fix dedis crashing when recording replays for the future too... if (gamestate == GS_LEVEL && !demo.playback && multiplayer && !dedicated)