From b7d1996a15c1ed84b0efcd35dc8e502171912fde Mon Sep 17 00:00:00 2001 From: James R Date: Wed, 22 Mar 2023 20:54:58 -0700 Subject: [PATCH] Do not let retries be buffered on intermission to instantly retry the next round --- src/p_setup.c | 2 ++ 1 file changed, 2 insertions(+) diff --git a/src/p_setup.c b/src/p_setup.c index 5a38e57b6..1be72d23b 100644 --- a/src/p_setup.c +++ b/src/p_setup.c @@ -7476,6 +7476,8 @@ static void P_InitGametype(void) lastLowestLap = 0; spbplace = -1; + G_ClearRetryFlag(); + // Start recording replay in multiplayer with a temp filename //@TODO I'd like to fix dedis crashing when recording replays for the future too... if (gamestate == GS_LEVEL && !demo.playback && multiplayer && !dedicated)