mirror of
https://github.com/KartKrewDev/RingRacers.git
synced 2025-10-30 08:01:28 +00:00
Add debugfinishline, highlight finish line linedefs and black fill solid walls
- Highlight is drawn across the screen at the horizon (player's eye level). - Highlight alternates between red and white for 35 tics each.
This commit is contained in:
parent
06fa67d9c5
commit
b7ef8275c4
6 changed files with 62 additions and 6 deletions
25
src/r_bsp.c
25
src/r_bsp.c
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@ -395,6 +395,7 @@ sector_t *R_FakeFlat(sector_t *sec, sector_t *tempsec, INT32 *floorlightlevel,
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boolean R_IsEmptyLine(seg_t *line, sector_t *front, sector_t *back)
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{
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return (
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!R_IsDebugLine(line) &&
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!line->polyseg &&
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back->ceilingpic == front->ceilingpic
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&& back->floorpic == front->floorpic
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@ -422,6 +423,19 @@ boolean R_IsEmptyLine(seg_t *line, sector_t *front, sector_t *back)
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|| Tag_Compare(&front->tags, &back->tags)));
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}
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boolean R_IsDebugLine(seg_t *line)
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{
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if (line->linedef->special == 2001) // Ring Racers: Finish Line
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{
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if (cv_debugfinishline.value)
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{
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return true;
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}
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}
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return false;
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}
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//
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// R_AddLine
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// Clips the given segment and adds any visible pieces to the line list.
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@ -518,6 +532,14 @@ static void R_AddLine(seg_t *line)
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if (!backsector)
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goto clipsolid;
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// Finish line debug: make solid walls pitch black. This
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// contrasts areas that are impossible to traverse next to
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// finish lines.
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if (cv_debugfinishline.value && (line->linedef->flags & (ML_IMPASSABLE|ML_BLOCKPLAYERS)))
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{
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goto clipsolid;
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}
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backsector = R_FakeFlat(backsector, &tempsec, NULL, NULL, true);
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doorclosed = 0;
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@ -529,7 +551,8 @@ static void R_AddLine(seg_t *line)
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if (bothceilingssky && bothfloorssky) // everything's sky? let's save us a bit of time then
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{
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if (!line->polyseg &&
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if (!R_IsDebugLine(line) &&
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!line->polyseg &&
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!line->sidedef->midtexture
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&& ((!frontsector->ffloors && !backsector->ffloors)
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|| Tag_Compare(&frontsector->tags, &backsector->tags)))
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@ -59,6 +59,7 @@ extern polyobj_t **po_ptrs; // temp ptr array to sort polyobject pointers
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sector_t *R_FakeFlat(sector_t *sec, sector_t *tempsec, INT32 *floorlightlevel,
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INT32 *ceilinglightlevel, boolean back);
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boolean R_IsEmptyLine(seg_t *line, sector_t *front, sector_t *back);
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boolean R_IsDebugLine(seg_t *line);
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INT32 R_GetPlaneLight(sector_t *sector, fixed_t planeheight, boolean underside);
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void R_Prep3DFloors(sector_t *sector);
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@ -182,6 +182,8 @@ consvar_t cv_renderstats = CVAR_INIT ("renderstats", "Off", 0, CV_OnOff, NULL);
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consvar_t cv_drawpickups = CVAR_INIT ("drawpickups", "Yes", CV_CHEAT, CV_YesNo, NULL);
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consvar_t cv_debugfinishline = CVAR_INIT ("debugfinishline", "Off", CV_CHEAT, CV_OnOff, NULL);
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void SplitScreen_OnChange(void)
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{
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UINT8 i;
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@ -1676,6 +1678,8 @@ void R_RegisterEngineStuff(void)
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CV_RegisterVar(&cv_drawpickups);
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CV_RegisterVar(&cv_debugfinishline);
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// debugging
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CV_RegisterVar(&cv_debugrender_contrast);
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@ -122,6 +122,7 @@ extern consvar_t cv_fov[MAXSPLITSCREENPLAYERS];
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extern consvar_t cv_skybox;
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extern consvar_t cv_tailspickup;
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extern consvar_t cv_drawpickups;
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extern consvar_t cv_debugfinishline;
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// debugging
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32
src/r_segs.c
32
src/r_segs.c
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@ -26,6 +26,10 @@
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#include "p_slopes.h"
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#include "console.h" // con_clipviewtop
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#include "taglist.h"
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#include "r_draw.h"
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#define HEIGHTBITS 12
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#define HEIGHTUNIT (1<<HEIGHTBITS)
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// OPTIMIZE: closed two sided lines as single sided
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@ -169,6 +173,32 @@ void R_RenderMaskedSegRange(drawseg_t *ds, INT32 x1, INT32 x2)
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// OPTIMIZE: get rid of LIGHTSEGSHIFT globally
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curline = ds->curline;
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if (R_IsDebugLine(curline))
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{
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const UINT8 thickness = 4;
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const UINT8 pal = (leveltime % 70 < 35) ? 0x23 : 0x00;
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const INT32 horizon = ((centeryfrac>>4) + 1 + HEIGHTUNIT - 1) >> HEIGHTBITS;
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const INT32 y = max(0, min(horizon, vid.height - thickness));
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UINT8 *p = &topleft[x1 + (y * vid.width)];
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range = max(x2 - x1, 0) + 1;
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for (i = 0; i < thickness; ++i)
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{
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memset(p, pal, range);
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p += vid.width;
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}
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return;
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}
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if (ds->maskedtexturecol == NULL)
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{
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return;
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}
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frontsector = curline->frontsector;
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backsector = curline->backsector;
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texnum = R_GetTextureNum(curline->sidedef->midtexture);
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@ -1161,8 +1191,6 @@ static boolean R_FFloorCanClip(visffloor_t *pfloor)
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// textures.
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// CALLED: CORE LOOPING ROUTINE.
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//
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#define HEIGHTBITS 12
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#define HEIGHTUNIT (1<<HEIGHTBITS)
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//profile stuff ---------------------------------------------------------
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@ -2899,7 +2899,7 @@ static void R_CreateDrawNodes(maskcount_t* mask, drawnode_t* head, boolean temps
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}
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ds->curline->polyseg->visplane = NULL;
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}
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if (ds->maskedtexturecol)
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if (ds->maskedtexturecol || R_IsDebugLine(ds->curline))
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{
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entry = R_CreateDrawNode(head);
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entry->seg = ds;
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@ -3698,11 +3698,10 @@ static void R_DrawMaskedList (drawnode_t* head)
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R_DoneWithNode(r2);
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r2 = next;
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}
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else if (r2->seg && r2->seg->maskedtexturecol != NULL)
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else if (r2->seg)
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{
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next = r2->prev;
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R_RenderMaskedSegRange(r2->seg, r2->seg->x1, r2->seg->x2);
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r2->seg->maskedtexturecol = NULL;
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R_DoneWithNode(r2);
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r2 = next;
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}
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