Merge branch 'master' into new-spb

This commit is contained in:
Sally Coolatta 2022-09-21 02:12:53 -04:00
commit b7f0f05f84
29 changed files with 801 additions and 297 deletions

View file

@ -36,6 +36,7 @@
#include "d_netfil.h" // findfile
#include "r_data.h" // Color_cons_t
#include "r_skins.h"
#include "m_random.h"
//========
// protos.
@ -53,6 +54,8 @@ static void COM_Wait_f(void);
static void COM_Help_f(void);
static void COM_Toggle_f(void);
static void COM_Add_f(void);
static void COM_Choose_f(void);
static void COM_ChooseWeighted_f(void);
static void CV_EnforceExecVersion(void);
static boolean CV_FilterVarByVersion(consvar_t *v, const char *valstr);
@ -361,6 +364,8 @@ void COM_Init(void)
COM_AddCommand("help", COM_Help_f);
COM_AddCommand("toggle", COM_Toggle_f);
COM_AddCommand("add", COM_Add_f);
COM_AddCommand("choose", COM_Choose_f);
COM_AddCommand("chooseweighted", COM_ChooseWeighted_f);
RegisterNetXCmd(XD_NETVAR, Got_NetVar);
}
@ -1075,6 +1080,81 @@ static void COM_Add_f(void)
CV_AddValue(cvar, atoi(COM_Argv(2)));
}
static void COM_Choose_f(void)
{
size_t na = COM_Argc();
if (na < 2)
{
CONS_Printf(M_GetText("choose <option1> [<option2>] [<option3>] [...]: Picks a command at random\n"));
return;
}
COM_BufAddText(COM_Argv(M_RandomKey(na - 1) + 1));
COM_BufAddText("\n");
}
static void COM_ChooseWeighted_f(void)
{
size_t na = COM_Argc();
size_t i, cmd;
const char *commands[40];
INT32 weights[40];
INT32 totalWeight = 0;
INT32 roll;
if (na < 3)
{
CONS_Printf(M_GetText("chooseweighted <option1> <weight1> [<option2> <weight2>] [<option3> <weight3>] [...]: Picks a command with weighted randomization\n"));
return;
}
memset(weights, 0, sizeof(weights));
i = 1;
cmd = 0;
while (i < na)
{
commands[cmd] = COM_Argv(i);
i++;
if (i >= na)
{
break;
}
weights[cmd] = atoi(COM_Argv(i));
totalWeight += weights[cmd];
i++;
cmd++;
}
if (cmd == 0 || totalWeight <= 0)
{
return;
}
roll = M_RandomRange(1, totalWeight);
for (i = 0; i < cmd; i++)
{
if (roll <= weights[i])
{
if (commands[i] == NULL)
{
break;
}
COM_BufAddText(commands[i]);
COM_BufAddText("\n");
break;
}
roll -= weights[i];
}
}
// =========================================================================
// VARIABLE SIZE BUFFERS
// =========================================================================

View file

@ -34,7 +34,6 @@
#include "k_menu.h"
#include "filesrch.h"
#include "m_misc.h"
#include "m_random.h"
#ifdef _WINDOWS
#include "win32/win_main.h"
@ -244,81 +243,6 @@ static void CONS_Bind_f(void)
bindtable[key] = Z_StrDup(COM_Argv(2));
}
static void CONS_Choose_f(void)
{
size_t na = COM_Argc();
if (na < 2)
{
CONS_Printf(M_GetText("choose <option1> [<option2>] [<option3>] [...]: Picks a command at random\n"));
return;
}
COM_BufAddText(COM_Argv(M_RandomKey(na - 1) + 1));
COM_BufAddText("\n");
}
static void CONS_ChooseWeighted_f(void)
{
size_t na = COM_Argc();
size_t i, cmd;
const char *commands[40];
INT32 weights[40];
INT32 totalWeight = 0;
INT32 roll;
if (na < 3)
{
CONS_Printf(M_GetText("chooseweighted <option1> <weight1> [<option2> <weight2>] [<option3> <weight3>] [...]: Picks a command with weighted randomization\n"));
return;
}
memset(weights, 0, sizeof(weights));
i = 1;
cmd = 0;
while (i < na)
{
commands[cmd] = COM_Argv(i);
i++;
if (i >= na)
{
break;
}
weights[cmd] = atoi(COM_Argv(i));
totalWeight += weights[cmd];
i++;
cmd++;
}
if (cmd == 0 || totalWeight <= 0)
{
return;
}
roll = M_RandomRange(1, totalWeight);
for (i = 0; i < cmd; i++)
{
if (roll <= weights[i])
{
if (commands[i] == NULL)
{
break;
}
COM_BufAddText(commands[i]);
COM_BufAddText("\n");
break;
}
roll -= weights[i];
}
}
//======================================================================
// CONSOLE SETUP
//======================================================================
@ -521,8 +445,6 @@ void CON_Init(void)
CV_RegisterVar(&cons_backpic);
CV_RegisterVar(&cons_backcolor);
COM_AddCommand("bind", CONS_Bind_f);
COM_AddCommand("choose", CONS_Choose_f);
COM_AddCommand("chooseweighted", CONS_ChooseWeighted_f);
}
else
{

View file

@ -3276,17 +3276,17 @@ consvar_t cv_discordinvites = CVAR_INIT ("discordinvites", "Everyone", CV_SAVE|C
static CV_PossibleValue_t resynchattempts_cons_t[] = {{1, "MIN"}, {20, "MAX"}, {0, "No"}, {0, NULL}};
consvar_t cv_resynchattempts = CVAR_INIT ("resynchattempts", "10", CV_SAVE|CV_NETVAR, resynchattempts_cons_t, NULL);
consvar_t cv_resynchattempts = CVAR_INIT ("resynchattempts", "2", CV_SAVE|CV_NETVAR, resynchattempts_cons_t, NULL);
consvar_t cv_blamecfail = CVAR_INIT ("blamecfail", "Off", CV_SAVE|CV_NETVAR, CV_OnOff, NULL);
// max file size to send to a player (in kilobytes)
static CV_PossibleValue_t maxsend_cons_t[] = {{0, "MIN"}, {51200, "MAX"}, {0, NULL}};
consvar_t cv_maxsend = CVAR_INIT ("maxsend", "4096", CV_SAVE|CV_NETVAR, maxsend_cons_t, NULL);
consvar_t cv_maxsend = CVAR_INIT ("maxsend", "51200", CV_SAVE|CV_NETVAR, maxsend_cons_t, NULL);
consvar_t cv_noticedownload = CVAR_INIT ("noticedownload", "Off", CV_SAVE|CV_NETVAR, CV_OnOff, NULL);
// Speed of file downloading (in packets per tic)
static CV_PossibleValue_t downloadspeed_cons_t[] = {{0, "MIN"}, {32, "MAX"}, {0, NULL}};
consvar_t cv_downloadspeed = CVAR_INIT ("downloadspeed", "16", CV_SAVE|CV_NETVAR, downloadspeed_cons_t, NULL);
static CV_PossibleValue_t downloadspeed_cons_t[] = {{1, "MIN"}, {300, "MAX"}, {0, NULL}};
consvar_t cv_downloadspeed = CVAR_INIT ("downloadspeed", "32", CV_SAVE|CV_NETVAR, downloadspeed_cons_t, NULL);
static void Got_AddPlayer(UINT8 **p, INT32 playernum);
static void Got_RemovePlayer(UINT8 **p, INT32 playernum);
@ -4944,7 +4944,10 @@ static void GetPackets(void)
if (netbuffer->packettype == PT_CLIENTJOIN && server)
{
HandleConnect(node);
if (!levelloading) // Otherwise just ignore
{
HandleConnect(node);
}
continue;
}
if (node == servernode && client && cl_mode != CL_SEARCHING)

View file

@ -409,8 +409,6 @@ consvar_t cv_dualjawz = CVAR_INIT ("dualjawz", "On", CV_NETVAR|CV_CHEAT, C
static CV_PossibleValue_t kartminimap_cons_t[] = {{0, "MIN"}, {10, "MAX"}, {0, NULL}};
consvar_t cv_kartminimap = CVAR_INIT ("kartminimap", "4", CV_SAVE, kartminimap_cons_t, NULL);
consvar_t cv_kartcheck = CVAR_INIT ("kartcheck", "Yes", CV_SAVE, CV_YesNo, NULL);
static CV_PossibleValue_t kartinvinsfx_cons_t[] = {{0, "Music"}, {1, "SFX"}, {0, NULL}};
consvar_t cv_kartinvinsfx = CVAR_INIT ("kartinvinsfx", "SFX", CV_SAVE, kartinvinsfx_cons_t, NULL);
consvar_t cv_kartspeed = CVAR_INIT ("kartspeed", "Auto", CV_NETVAR|CV_CALL|CV_NOINIT, kartspeed_cons_t, KartSpeed_OnChange);
static CV_PossibleValue_t kartbumpers_cons_t[] = {{1, "MIN"}, {12, "MAX"}, {0, NULL}};
consvar_t cv_kartbumpers = CVAR_INIT ("kartbumpers", "3", CV_NETVAR|CV_CHEAT, kartbumpers_cons_t, NULL);
@ -519,9 +517,9 @@ consvar_t cv_allowexitlevel = CVAR_INIT ("allowexitlevel", "No", CV_NETVAR, CV_Y
consvar_t cv_netstat = CVAR_INIT ("netstat", "Off", 0, CV_OnOff, NULL); // show bandwidth statistics
static CV_PossibleValue_t nettimeout_cons_t[] = {{TICRATE/7, "MIN"}, {60*TICRATE, "MAX"}, {0, NULL}};
consvar_t cv_nettimeout = CVAR_INIT ("nettimeout", "105", CV_CALL|CV_SAVE, nettimeout_cons_t, NetTimeout_OnChange);
consvar_t cv_nettimeout = CVAR_INIT ("nettimeout", "210", CV_CALL|CV_SAVE, nettimeout_cons_t, NetTimeout_OnChange);
//static CV_PossibleValue_t jointimeout_cons_t[] = {{5*TICRATE, "MIN"}, {60*TICRATE, "MAX"}, {0, NULL}};
consvar_t cv_jointimeout = CVAR_INIT ("jointimeout", "105", CV_CALL|CV_SAVE, nettimeout_cons_t, JoinTimeout_OnChange);
consvar_t cv_jointimeout = CVAR_INIT ("jointimeout", "210", CV_CALL|CV_SAVE, nettimeout_cons_t, JoinTimeout_OnChange);
consvar_t cv_maxping = CVAR_INIT ("maxdelay", "20", CV_SAVE, CV_Unsigned, NULL);
consvar_t cv_lagless = CVAR_INIT ("lagless", "Off", CV_SAVE|CV_NETVAR|CV_CALL, CV_OnOff, Lagless_OnChange);

View file

@ -83,7 +83,6 @@ extern consvar_t cv_tripleorbinaut, cv_quadorbinaut, cv_dualjawz;
extern consvar_t cv_kartminimap;
extern consvar_t cv_kartcheck;
extern consvar_t cv_kartinvinsfx;
extern consvar_t cv_kartspeed;
extern consvar_t cv_kartbumpers;
extern consvar_t cv_kartfrantic;

View file

@ -1007,7 +1007,6 @@ static void SV_EndFileSend(INT32 node)
filestosend--;
}
#define PACKETPERTIC net_bandwidth/(TICRATE*software_MAXPACKETLENGTH)
#define FILEFRAGMENTSIZE (software_MAXPACKETLENGTH - (FILETXHEADER + BASEPACKETSIZE))
/** Handles file transmission
@ -1040,14 +1039,7 @@ void FileSendTicker(void)
if (!filestosend) // No file to send
return;
if (cv_downloadspeed.value) // New behavior
packetsent = cv_downloadspeed.value;
else // Old behavior
{
packetsent = PACKETPERTIC;
if (!packetsent)
packetsent = 1;
}
packetsent = cv_downloadspeed.value;
netbuffer->packettype = PT_FILEFRAGMENT;

View file

@ -268,7 +268,9 @@ typedef enum
#define TUMBLEBOUNCES 3
#define TUMBLEGRAVITY (4*FRACUNIT)
#define TRIPWIRETIME (TICRATE)
#define TRIPWIRETIME (15)
#define BALLHOGINCREMENT (7)
//}
@ -486,9 +488,11 @@ typedef struct player_s
UINT16 flamemeter; // Flame Shield dash meter left
UINT8 flamelength; // Flame Shield dash meter, number of segments
UINT16 ballhogcharge; // Ballhog charge up -- the higher this value, the more projectiles
UINT16 hyudorotimer; // Duration of the Hyudoro offroad effect itself
SINT8 stealingtimer; // if >0 you are stealing, if <0 you are being stolen from
mobj_t *hoverhyudoro; // First hyudoro hovering next to player
mobj_t *hoverhyudoro; // First hyudoro hovering next to player
UINT16 sneakertimer; // Duration of a Sneaker Boost (from Sneakers or level boosters)
UINT8 numsneakers; // Number of stacked sneaker effects

View file

@ -336,6 +336,7 @@ actionpointer_t actionpointers[] =
{{A_ReaperThinker}, "A_REAPERTHINKER"},
{{A_FlameShieldPaper}, "A_FLAMESHIELDPAPER"},
{{A_InvincSparkleRotate}, "A_INVINCSPARKLEROTATE"},
{{A_SpawnItemDebrisCloud}, "A_SPAWNITEMDEBRISCLOUD"},
{{NULL}, "NONE"},
@ -3276,6 +3277,10 @@ const char *const STATE_LIST[] = { // array length left dynamic for sanity testi
"S_RANDOMITEMPOP4",
//}
"S_ITEM_DEBRIS",
"S_ITEM_DEBRIS_CLOUD_SPAWNER1",
"S_ITEM_DEBRIS_CLOUD_SPAWNER2",
"S_ITEMICON",
// Item capsules
@ -3758,8 +3763,20 @@ const char *const STATE_LIST[] = { // array length left dynamic for sanity testi
"S_GROW_PARTICLE",
// Shrink
"S_SHRINK_GUN",
"S_SHRINK_POHBEE",
"S_SHRINK_POHBEE2",
"S_SHRINK_POHBEE3",
"S_SHRINK_POHBEE4",
"S_SHRINK_POHBEE5",
"S_SHRINK_POHBEE6",
"S_SHRINK_POHBEE7",
"S_SHRINK_POHBEE8",
"S_SHRINK_CHAIN",
"S_SHRINK_GUN",
"S_SHRINK_GUN_OVERLAY",
"S_SHRINK_LASER",
"S_SHRINK_PARTICLE",
@ -5296,6 +5313,8 @@ const char *const MOBJTYPE_LIST[] = { // array length left dynamic for sanity t
"MT_BRAKEDRIFT",
"MT_BRAKEDUST",
"MT_DRIFTDUST",
"MT_ITEM_DEBRIS",
"MT_ITEM_DEBRIS_CLOUD_SPAWNER",
"MT_DRIFTELECTRICITY",
"MT_DRIFTELECTRICSPARK",
"MT_JANKSPARK",

View file

@ -530,6 +530,7 @@ char sprnames[NUMSPRITES + 1][5] =
"RNDM", // Random Item Box
"SBOX", // Sphere Box (for Battle)
"RPOP", // Random Item Box Pop
"ITRI", // Item Box Debris
"SGNS", // Signpost sparkle
"FAST", // Speed boost trail
"DSHR", // Speed boost dust release
@ -575,7 +576,9 @@ char sprnames[NUMSPRITES + 1][5] =
"HYUU", // Hyudoro
"GRWP", // Grow
"POHB", // Shrink Poh-Bee
"SHRG", // Shrink gun / laser
"POHC", // Shrink Poh-Bee chain
"SHRG", // Shrink gun
"SHRL", // Shrink laser
"SINK", // Kitchen Sink
"SITR", // Kitchen Sink Trail
"KBLN", // Battle Mode Bumper
@ -3846,7 +3849,7 @@ state_t states[NUMSTATES] =
{SPR_RNDM, 18|FF_FULLBRIGHT|FF_ANIMATE|FF_GLOBALANIM, 4, {NULL}, 1, 1, S_RANDOMITEM11}, // S_RANDOMITEM10
{SPR_RNDM, 20|FF_FULLBRIGHT|FF_ANIMATE|FF_GLOBALANIM, 4, {NULL}, 1, 1, S_RANDOMITEM12}, // S_RANDOMITEM11
{SPR_RNDM, 22|FF_FULLBRIGHT|FF_ANIMATE|FF_GLOBALANIM, 4, {NULL}, 1, 1, S_RANDOMITEM1}, // S_RANDOMITEM12
{SPR_NULL, 0, 0, {A_ItemPop}, 0, 0, S_NULL}, // S_DEADRANDOMITEM
{SPR_NULL, 0, 0, {A_ItemPop}, 0, 0, S_RANDOMITEM1}, // S_DEADRANDOMITEM
{SPR_SBOX, FF_FULLBRIGHT|FF_ANIMATE|FF_GLOBALANIM, 4, {NULL}, 1, 1, S_SPHEREBOX2}, // S_SPHEREBOX1
{SPR_SBOX, 2|FF_FULLBRIGHT|FF_ANIMATE|FF_GLOBALANIM, 4, {NULL}, 1, 1, S_SPHEREBOX3}, // S_SPHEREBOX2
@ -3867,6 +3870,10 @@ state_t states[NUMSTATES] =
{SPR_RPOP, FF_FULLBRIGHT|2, 5, {NULL}, 0, 0, S_RANDOMITEMPOP4}, // S_RANDOMITEMPOP3
{SPR_RPOP, FF_FULLBRIGHT|3, 5, {NULL}, 0, 0, S_NULL}, // S_RANDOMITEMPOP4
{SPR_ITRI, FF_FULLBRIGHT|FF_ANIMATE|FF_RANDOMANIM, -1, {NULL}, 19, 1, S_NULL}, // S_ITEM_DEBRIS
{SPR_NULL, 0, 0, {A_Repeat}, 16, S_ITEM_DEBRIS_CLOUD_SPAWNER2, S_NULL}, // S_ITEM_DEBRIS_CLOUD_SPAWNER1
{SPR_NULL, 0, 7, {A_SpawnItemDebrisCloud}, 20, 0, S_ITEM_DEBRIS_CLOUD_SPAWNER1}, // S_ITEM_DEBRIS_CLOUD_SPAWNER2
{SPR_NULL, FF_FULLBRIGHT, -1, {NULL}, 0, 0, S_NULL}, // S_ITEMICON
{SPR_ICAP, FF_ADD|0, -1, {NULL}, 0, 0, S_NULL}, // S_ITEMCAPSULE
@ -4319,10 +4326,22 @@ state_t states[NUMSTATES] =
{SPR_GRWP, FF_FULLBRIGHT|FF_ANIMATE, 13, {NULL}, 7, 1, S_NULL}, // S_GROW_PARTICLE
{SPR_POHB, 0, 1, {NULL}, 0, 0, S_SHRINK_POHBEE2}, // S_SHRINK_POHBEE
{SPR_POHB, 1, 1, {NULL}, 0, 0, S_SHRINK_POHBEE3}, // S_SHRINK_POHBEE2
{SPR_POHB, 0, 1, {NULL}, 0, 0, S_SHRINK_POHBEE4}, // S_SHRINK_POHBEE3
{SPR_POHB, 2, 1, {NULL}, 0, 0, S_SHRINK_POHBEE5}, // S_SHRINK_POHBEE4
{SPR_POHB, 0, 1, {NULL}, 0, 0, S_SHRINK_POHBEE6}, // S_SHRINK_POHBEE5
{SPR_POHB, 3, 1, {NULL}, 0, 0, S_SHRINK_POHBEE7}, // S_SHRINK_POHBEE6
{SPR_POHB, 0, 1, {NULL}, 0, 0, S_SHRINK_POHBEE8}, // S_SHRINK_POHBEE7
{SPR_POHB, 2, 1, {NULL}, 0, 0, S_SHRINK_POHBEE}, // S_SHRINK_POHBEE8
{SPR_POHC, 0, -1, {NULL}, 0, 0, S_NULL}, // S_SHRINK_CHAIN
{SPR_SHRG, 0, -1, {NULL}, 0, 0, S_NULL}, // S_SHRINK_GUN
{SPR_POHB, 0, -1, {NULL}, 0, 0, S_NULL}, // S_SHRINK_CHAIN
{SPR_SHRG, FF_FULLBRIGHT|1, -1, {NULL}, 0, 0, S_NULL}, // S_SHRINK_LASER
{SPR_SHRG, FF_FULLBRIGHT|2, -1, {NULL}, 0, 0, S_NULL}, // S_SHRINK_PARTICLE
{SPR_SHRG, FF_FULLBRIGHT|1, -1, {NULL}, 0, 0, S_NULL}, // S_SHRINK_GUN_OVERLAY
{SPR_SHRL, FF_FULLBRIGHT, -1, {NULL}, 0, 0, S_NULL}, // S_SHRINK_LASER
{SPR_SHRL, FF_FULLBRIGHT|1, -1, {NULL}, 0, 0, S_NULL}, // S_SHRINK_PARTICLE
{SPR_SINK, 0, 1, {A_SmokeTrailer}, MT_SINKTRAIL, 0, S_SINK}, // S_SINK
{SPR_SINK, 0|FF_TRANS80|FF_FULLBRIGHT, -1, {NULL}, 0, 0, S_SINK_SHIELD}, // S_SINK_SHIELD
@ -22531,7 +22550,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
MT_RANDOMITEMPOP, // damage
sfx_None, // activesound
MF_SLIDEME|MF_SPECIAL|MF_NOGRAVITY|MF_NOCLIPHEIGHT|MF_DONTENCOREMAP, // flags
S_NULL // raisestate
S_RANDOMITEM1 // raisestate
},
{ // MT_SPHEREBOX
@ -23128,6 +23147,60 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
S_NULL // raisestate
},
{ // MT_ITEM_DEBRIS
-1, // doomednum
S_ITEM_DEBRIS, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
32*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
0, // mass
0, // damage
sfx_None, // activesound
MF_DONTENCOREMAP, // flags
S_NULL // raisestate
},
{ // MT_ITEM_DEBRIS_CLOUD_SPAWNER
-1, // doomednum
S_ITEM_DEBRIS_CLOUD_SPAWNER1, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
32*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
0, // mass
0, // damage
sfx_None, // activesound
MF_NOSECTOR|MF_NOBLOCKMAP|MF_RUNSPAWNFUNC, // flags
S_NULL // raisestate
},
{ // MT_DRIFTELECTRICITY
-1, // doomednum
S_DRIFTELECTRICITY, // spawnstate
@ -23739,7 +23812,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
S_NULL, // xdeathstate
sfx_hogbom, // deathsound
80*FRACUNIT, // speed
16*FRACUNIT, // radius
26*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
100, // mass
@ -24075,7 +24148,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
{ // MT_SHRINK_POHBEE
-1, // doomednum
S_HYUDORO, // spawnstate
S_SHRINK_POHBEE, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
@ -24096,7 +24169,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
0, // mass
0, // damage
sfx_None, // activesound
MF_NOCLIP|MF_NOCLIPTHING|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_DONTENCOREMAP, // flags
MF_NOCLIP|MF_NOCLIPTHING|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_DONTENCOREMAP|MF_NOSQUISH, // flags
S_NULL // raisestate
},
@ -24216,7 +24289,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
sfx_tossed, // seesound
8, // reactiontime
sfx_None, // attacksound
256*FRACUNIT, // painstate
S_NULL, // painstate
100, // painchance
sfx_None, // painsound
S_NULL, // meleestate

View file

@ -289,6 +289,7 @@ enum actionnum
A_REAPERTHINKER,
A_FLAMESHIELDPAPER,
A_INVINCSPARKLEROTATE,
A_SPAWNITEMDEBRISCLOUD,
NUMACTIONS
};
@ -561,6 +562,7 @@ void A_ReaperThinker();
void A_MementosTPParticles();
void A_FlameShieldPaper();
void A_InvincSparkleRotate();
void A_SpawnItemDebrisCloud();
extern boolean actionsoverridden[NUMACTIONS];
@ -1074,6 +1076,7 @@ typedef enum sprite
SPR_RNDM, // Random Item Box
SPR_SBOX, // Sphere Box (for Battle)
SPR_RPOP, // Random Item Box Pop
SPR_ITRI, // Item Box Debris
SPR_SGNS, // Signpost sparkle
SPR_FAST, // Speed boost trail
SPR_DSHR, // Speed boost dust release
@ -1119,7 +1122,9 @@ typedef enum sprite
SPR_HYUU, // Hyudoro
SPR_GRWP, // Grow
SPR_POHB, // Shrink Poh-Bee
SPR_SHRG, // Shrink gun / laser
SPR_POHC, // Shrink Poh-Bee chain
SPR_SHRG, // Shrink gun
SPR_SHRL, // Shrink laser
SPR_SINK, // Kitchen Sink
SPR_SITR, // Kitchen Sink Trail
SPR_KBLN, // Battle Mode Bumper
@ -4268,6 +4273,10 @@ typedef enum state
S_RANDOMITEMPOP4,
//}
S_ITEM_DEBRIS,
S_ITEM_DEBRIS_CLOUD_SPAWNER1,
S_ITEM_DEBRIS_CLOUD_SPAWNER2,
S_ITEMICON,
// Item capsules
@ -4750,8 +4759,20 @@ typedef enum state
S_GROW_PARTICLE,
// Shrink
S_SHRINK_GUN,
S_SHRINK_POHBEE,
S_SHRINK_POHBEE2,
S_SHRINK_POHBEE3,
S_SHRINK_POHBEE4,
S_SHRINK_POHBEE5,
S_SHRINK_POHBEE6,
S_SHRINK_POHBEE7,
S_SHRINK_POHBEE8,
S_SHRINK_CHAIN,
S_SHRINK_GUN,
S_SHRINK_GUN_OVERLAY,
S_SHRINK_LASER,
S_SHRINK_PARTICLE,
@ -6324,6 +6345,8 @@ typedef enum mobj_type
MT_BRAKEDRIFT,
MT_BRAKEDUST,
MT_DRIFTDUST,
MT_ITEM_DEBRIS,
MT_ITEM_DEBRIS_CLOUD_SPAWNER,
MT_DRIFTELECTRICITY,
MT_DRIFTELECTRICSPARK,
MT_JANKSPARK,

View file

@ -11,6 +11,7 @@
#include "hu_stuff.h" // Sink snipe print
#include "doomdef.h" // Sink snipe print
#include "g_game.h" // Sink snipe print
#include "k_objects.h"
angle_t K_GetCollideAngle(mobj_t *t1, mobj_t *t2)
{
@ -265,8 +266,7 @@ boolean K_EggItemCollide(mobj_t *t1, mobj_t *t2)
}
else
{
mobj_t *poof = P_SpawnMobj(t1->x, t1->y, t1->z, MT_EXPLODE);
S_StartSound(poof, t1->info->deathsound);
Obj_SpawnItemDebrisEffects(t1, t2);
#if 0
// Eggbox snipe!

View file

@ -1206,6 +1206,16 @@ static void K_drawKartItem(void)
else
localpatch = kp_nodraw;
}
else if (stplyr->ballhogcharge > 0)
{
itembar = stplyr->ballhogcharge;
maxl = (((stplyr->itemamount-1) * BALLHOGINCREMENT) + 1);
if (leveltime & 1)
localpatch = kp_ballhog[offset];
else
localpatch = kp_nodraw;
}
else if (stplyr->rocketsneakertimer > 1)
{
itembar = stplyr->rocketsneakertimer;

View file

@ -241,7 +241,6 @@ void K_RegisterKartStuff(void)
CV_RegisterVar(&cv_kartminimap);
CV_RegisterVar(&cv_kartcheck);
CV_RegisterVar(&cv_kartinvinsfx);
CV_RegisterVar(&cv_kartspeed);
CV_RegisterVar(&cv_kartbumpers);
CV_RegisterVar(&cv_kartfrantic);
@ -494,6 +493,10 @@ static void K_KartGetItemResult(player_t *player, SINT8 getitem)
player->itemtype = KITEM_JAWZ;
player->itemamount = 2;
break;
case KITEM_BALLHOG: // Ballhog x5
player->itemtype = KITEM_BALLHOG;
player->itemamount = 5;
break;
default:
if (getitem <= 0 || getitem >= NUMKARTRESULTS) // Sad (Fallback)
{
@ -4228,7 +4231,6 @@ static mobj_t *K_SpawnKartMissile(mobj_t *source, mobjtype_t type, angle_t an, I
if (source->player != NULL)
{
if (source->player->itemscale == ITEMSCALE_SHRINK)
{
// Nerf the base item speed a bit.
@ -4341,6 +4343,11 @@ static mobj_t *K_SpawnKartMissile(mobj_t *source, mobjtype_t type, angle_t an, I
S_StartSound(th, sfx_s3kbfl);
S_StartSound(th, sfx_cdfm35);
break;
case MT_BALLHOG:
// Contra spread shot scale up
th->destscale = th->destscale << 1;
th->scalespeed = abs(th->destscale - th->scale) / (2*TICRATE);
break;
default:
break;
}
@ -5095,7 +5102,7 @@ static mobj_t *K_FindLastTrailMobj(player_t *player)
return trail;
}
mobj_t *K_ThrowKartItem(player_t *player, boolean missile, mobjtype_t mapthing, INT32 defaultDir, INT32 altthrow)
mobj_t *K_ThrowKartItem(player_t *player, boolean missile, mobjtype_t mapthing, INT32 defaultDir, INT32 altthrow, angle_t angleOffset)
{
mobj_t *mo;
INT32 dir;
@ -5161,46 +5168,21 @@ mobj_t *K_ThrowKartItem(player_t *player, boolean missile, mobjtype_t mapthing,
if (missile) // Shootables
{
if (mapthing == MT_BALLHOG) // Messy
if (dir == -1 && mapthing != MT_SPB)
{
mo = NULL; // can't return multiple projectiles
if (dir == -1)
{
// Shoot backward
K_SpawnKartMissile(player->mo, mapthing, (player->mo->angle + ANGLE_180) - 0x06000000, 0, PROJSPEED/8);
K_SpawnKartMissile(player->mo, mapthing, (player->mo->angle + ANGLE_180) - 0x03000000, 0, PROJSPEED/8);
K_SpawnKartMissile(player->mo, mapthing, player->mo->angle + ANGLE_180, 0, PROJSPEED/8);
K_SpawnKartMissile(player->mo, mapthing, (player->mo->angle + ANGLE_180) + 0x03000000, 0, PROJSPEED/8);
K_SpawnKartMissile(player->mo, mapthing, (player->mo->angle + ANGLE_180) + 0x06000000, 0, PROJSPEED/8);
}
else
{
// Shoot forward
K_SpawnKartMissile(player->mo, mapthing, player->mo->angle - 0x06000000, 0, PROJSPEED);
K_SpawnKartMissile(player->mo, mapthing, player->mo->angle - 0x03000000, 0, PROJSPEED);
K_SpawnKartMissile(player->mo, mapthing, player->mo->angle, 0, PROJSPEED);
K_SpawnKartMissile(player->mo, mapthing, player->mo->angle + 0x03000000, 0, PROJSPEED);
K_SpawnKartMissile(player->mo, mapthing, player->mo->angle + 0x06000000, 0, PROJSPEED);
}
// Shoot backward
mo = K_SpawnKartMissile(player->mo, mapthing, (player->mo->angle + ANGLE_180) + angleOffset, 0, PROJSPEED/8);
}
else
{
if (dir == -1 && mapthing != MT_SPB)
{
// Shoot backward
mo = K_SpawnKartMissile(player->mo, mapthing, player->mo->angle + ANGLE_180, 0, PROJSPEED/8);
}
else
{
// Shoot forward
mo = K_SpawnKartMissile(player->mo, mapthing, player->mo->angle, 0, PROJSPEED);
}
// Shoot forward
mo = K_SpawnKartMissile(player->mo, mapthing, player->mo->angle + angleOffset, 0, PROJSPEED);
}
if (mapthing == MT_DROPTARGET && mo)
{
mo->reactiontime = TICRATE/2;
P_SetMobjState(mo, mo->info->painstate);
}
if (mapthing == MT_DROPTARGET && mo)
{
mo->reactiontime = TICRATE/2;
P_SetMobjState(mo, mo->info->painstate);
}
}
else
@ -5796,7 +5778,7 @@ void K_DoInvincibility(player_t *player, tic_t time)
}
else //used to be "if (P_IsDisplayPlayer(player) == false)"
{
S_StartSound(player->mo, (cv_kartinvinsfx.value ? sfx_alarmi : sfx_kinvnc));
S_StartSound(player->mo, sfx_alarmi);
}
P_RestoreMusic(player);
@ -6152,6 +6134,10 @@ mobj_t *K_CreatePaperItem(fixed_t x, fixed_t y, fixed_t z, angle_t angle, SINT8
newType = KITEM_JAWZ;
newAmount = 2;
break;
case KITEM_BALLHOG: // Ballhog x5
newType = KITEM_BALLHOG;
newAmount = 5;
break;
default:
newType = i;
newAmount = 1;
@ -7012,20 +6998,10 @@ static void K_UpdateInvincibilitySounds(player_t *player)
if (player->mo->health > 0 && !P_IsLocalPlayer(player)) // used to be !P_IsDisplayPlayer(player)
{
if (cv_kartinvinsfx.value)
{
if (player->invincibilitytimer > 0) // Prioritize invincibility
sfxnum = sfx_alarmi;
else if (player->growshrinktimer > 0)
sfxnum = sfx_alarmg;
}
else
{
if (player->invincibilitytimer > 0)
sfxnum = sfx_kinvnc;
else if (player->growshrinktimer > 0)
sfxnum = sfx_kgrow;
}
if (player->invincibilitytimer > 0) // Prioritize invincibility
sfxnum = sfx_alarmi;
else if (player->growshrinktimer > 0)
sfxnum = sfx_alarmg;
}
if (sfxnum != sfx_None && !S_SoundPlaying(player->mo, sfxnum))
@ -7036,8 +7012,6 @@ static void K_UpdateInvincibilitySounds(player_t *player)
S_StopSoundByID(player->mo, this);
STOPTHIS(sfx_alarmi);
STOPTHIS(sfx_alarmg);
STOPTHIS(sfx_kinvnc);
STOPTHIS(sfx_kgrow);
#undef STOPTHIS
}
@ -8430,7 +8404,7 @@ INT16 K_UpdateSteeringValue(INT16 inputSteering, INT16 destSteering)
// player->steering is the turning value, but with easing applied.
// Keeps micro-turning from old easing, but isn't controller dependent.
const INT16 amount = KART_FULLTURN/4;
const INT16 amount = KART_FULLTURN/3;
INT16 diff = destSteering - inputSteering;
INT16 outputSteering = inputSteering;
@ -9024,7 +8998,7 @@ void K_StripItems(player_t *player)
player->curshield = KSHIELD_NONE;
player->bananadrag = 0;
player->ballhogcharge = 0;
player->sadtimer = 0;
K_UpdateHnextList(player, true);
@ -9529,7 +9503,7 @@ void K_AdjustPlayerFriction(player_t *player)
}
// Wipeout slowdown
if (player->spinouttimer && player->wipeoutslow)
if (player->speed > 0 && player->spinouttimer && player->wipeoutslow)
{
if (player->offroad)
player->mo->friction -= 4912;
@ -9744,7 +9718,7 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
{
if (ATTACK_IS_DOWN)
{
K_ThrowKartItem(player, false, MT_EGGMANITEM, -1, 0);
K_ThrowKartItem(player, false, MT_EGGMANITEM, -1, 0, 0);
K_PlayAttackTaunt(player->mo);
player->pflags &= ~PF_EGGMANOUT;
K_UpdateHnextList(player, true);
@ -9852,7 +9826,7 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
}
else if (ATTACK_IS_DOWN && (player->pflags & PF_ITEMOUT)) // Banana x3 thrown
{
K_ThrowKartItem(player, false, MT_BANANA, -1, 0);
K_ThrowKartItem(player, false, MT_BANANA, -1, 0, 0);
K_PlayAttackTaunt(player->mo);
player->itemamount--;
K_UpdateHnextList(player, false);
@ -9915,7 +9889,7 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
}
else if (ATTACK_IS_DOWN && (player->pflags & PF_ITEMOUT)) // Orbinaut x3 thrown
{
K_ThrowKartItem(player, true, MT_ORBINAUT, 1, 0);
K_ThrowKartItem(player, true, MT_ORBINAUT, 1, 0, 0);
K_PlayAttackTaunt(player->mo);
player->itemamount--;
K_UpdateHnextList(player, false);
@ -9957,9 +9931,9 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
else if (ATTACK_IS_DOWN && HOLDING_ITEM && (player->pflags & PF_ITEMOUT)) // Jawz thrown
{
if (player->throwdir == 1 || player->throwdir == 0)
K_ThrowKartItem(player, true, MT_JAWZ, 1, 0);
K_ThrowKartItem(player, true, MT_JAWZ, 1, 0, 0);
else if (player->throwdir == -1) // Throwing backward gives you a dud that doesn't home in
K_ThrowKartItem(player, true, MT_JAWZ_DUD, -1, 0);
K_ThrowKartItem(player, true, MT_JAWZ_DUD, -1, 0, 0);
K_PlayAttackTaunt(player->mo);
player->itemamount--;
K_UpdateHnextList(player, false);
@ -9985,7 +9959,7 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
}
else if (ATTACK_IS_DOWN && (player->pflags & PF_ITEMOUT))
{
K_ThrowKartItem(player, false, MT_SSMINE, 1, 1);
K_ThrowKartItem(player, false, MT_SSMINE, 1, 1, 0);
K_PlayAttackTaunt(player->mo);
player->itemamount--;
player->pflags &= ~PF_ITEMOUT;
@ -10020,7 +9994,7 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
}
else if (ATTACK_IS_DOWN && (player->pflags & PF_ITEMOUT))
{
K_ThrowKartItem(player, (player->throwdir > 0), MT_DROPTARGET, -1, 0);
K_ThrowKartItem(player, (player->throwdir > 0), MT_DROPTARGET, -1, 0, 0);
K_PlayAttackTaunt(player->mo);
player->itemamount--;
player->pflags &= ~PF_ITEMOUT;
@ -10028,18 +10002,63 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
}
break;
case KITEM_BALLHOG:
if (ATTACK_IS_DOWN && !HOLDING_ITEM && NO_HYUDORO)
if (!HOLDING_ITEM && NO_HYUDORO)
{
player->itemamount--;
K_ThrowKartItem(player, true, MT_BALLHOG, 1, 0);
K_PlayAttackTaunt(player->mo);
INT32 ballhogmax = ((player->itemamount-1) * BALLHOGINCREMENT) + 1;
if ((cmd->buttons & BT_ATTACK) && (player->pflags & PF_HOLDREADY)
&& (player->ballhogcharge < ballhogmax))
{
player->ballhogcharge++;
}
else
{
if (cmd->buttons & BT_ATTACK)
{
player->pflags &= ~PF_HOLDREADY;
}
else
{
player->pflags |= PF_HOLDREADY;
}
if (player->ballhogcharge > 0)
{
INT32 numhogs = min((player->ballhogcharge / BALLHOGINCREMENT) + 1, player->itemamount);
if (numhogs <= 1)
{
player->itemamount--;
K_ThrowKartItem(player, true, MT_BALLHOG, 1, 0, 0);
}
else
{
angle_t cone = 0x01800000 * (numhogs-1);
angle_t offsetAmt = (cone * 2) / (numhogs-1);
angle_t angleOffset = cone;
INT32 i;
player->itemamount -= numhogs;
for (i = 0; i < numhogs; i++)
{
K_ThrowKartItem(player, true, MT_BALLHOG, 1, 0, angleOffset);
angleOffset -= offsetAmt;
}
}
player->ballhogcharge = 0;
K_PlayAttackTaunt(player->mo);
player->pflags &= ~PF_HOLDREADY;
}
}
}
break;
case KITEM_SPB:
if (ATTACK_IS_DOWN && !HOLDING_ITEM && NO_HYUDORO)
{
player->itemamount--;
K_ThrowKartItem(player, true, MT_SPB, 1, 0);
K_ThrowKartItem(player, true, MT_SPB, 1, 0, 0);
K_PlayAttackTaunt(player->mo);
}
break;
@ -10076,7 +10095,7 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
}
else //used to be "if (P_IsDisplayPlayer(player) == false)"
{
S_StartSound(player->mo, (cv_kartinvinsfx.value ? sfx_alarmg : sfx_kgrow));
S_StartSound(player->mo, sfx_alarmg);
}
P_RestoreMusic(player);
@ -10141,7 +10160,7 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
if (player->bubbleblowup > bubbletime*2)
{
K_ThrowKartItem(player, (player->throwdir > 0), MT_BUBBLESHIELDTRAP, -1, 0);
K_ThrowKartItem(player, (player->throwdir > 0), MT_BUBBLESHIELDTRAP, -1, 0, 0);
K_PlayAttackTaunt(player->mo);
player->bubbleblowup = 0;
player->bubblecool = 0;
@ -10291,7 +10310,7 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
}
else if (ATTACK_IS_DOWN && HOLDING_ITEM && (player->pflags & PF_ITEMOUT)) // Sink thrown
{
K_ThrowKartItem(player, false, MT_SINK, 1, 2);
K_ThrowKartItem(player, false, MT_SINK, 1, 2, 0);
K_PlayAttackTaunt(player->mo);
player->itemamount--;
player->pflags &= ~PF_ITEMOUT;

View file

@ -90,7 +90,7 @@ void K_SpawnWipeoutTrail(mobj_t *mo);
void K_SpawnDraftDust(mobj_t *mo);
void K_DriftDustHandling(mobj_t *spawner);
void K_Squish(mobj_t *mo);
mobj_t *K_ThrowKartItem(player_t *player, boolean missile, mobjtype_t mapthing, INT32 defaultDir, INT32 altthrow);
mobj_t *K_ThrowKartItem(player_t *player, boolean missile, mobjtype_t mapthing, INT32 defaultDir, INT32 altthrow, angle_t angleOffset);
void K_PuntMine(mobj_t *mine, mobj_t *punter);
void K_DoSneaker(player_t *player, INT32 type);
void K_DoPogoSpring(mobj_t *mo, fixed_t vertispeed, UINT8 sound);

View file

@ -871,9 +871,6 @@ menuitem_t OPTIONS_Sound[] =
{IT_STRING | IT_CVAR, "Character Voices", "Set how often to play character voices in game.",
NULL, {.cvar = &cv_kartvoices}, 0, 0},
{IT_STRING | IT_CVAR, "Powerup Warning", "Set how to warn you from other player's powerups such as Invincibility.",
NULL, {.cvar = &cv_kartinvinsfx}, 0, 0},
{IT_SPACE | IT_NOTHING, NULL, NULL,
NULL, {NULL}, 0, 0},

View file

@ -15,6 +15,11 @@ void Obj_ShrinkGunRemoved(mobj_t *gun);
boolean Obj_ShrinkLaserCollide(mobj_t *gun, mobj_t *victim);
void Obj_CreateShrinkPohbees(player_t *owner);
/* Item Debris */
void Obj_SpawnItemDebrisEffects(mobj_t *collectible, mobj_t *collector);
void Obj_ItemDebrisThink(mobj_t *debris);
fixed_t Obj_ItemDebrisBounce(mobj_t *debris, fixed_t momz);
/* SPB */
void Obj_SPBThink(mobj_t *spb);

View file

@ -336,6 +336,8 @@ static int player_get(lua_State *L)
lua_pushinteger(L, plr->flamemeter);
else if (fastcmp(field,"flamelength"))
lua_pushinteger(L, plr->flamelength);
else if (fastcmp(field,"ballhogcharge"))
lua_pushinteger(L, plr->ballhogcharge);
else if (fastcmp(field,"hyudorotimer"))
lua_pushinteger(L, plr->hyudorotimer);
else if (fastcmp(field,"stealingtimer"))
@ -696,6 +698,8 @@ static int player_set(lua_State *L)
plr->flamemeter = luaL_checkinteger(L, 3);
else if (fastcmp(field,"flamelength"))
plr->flamelength = luaL_checkinteger(L, 3);
else if (fastcmp(field,"ballhogcharge"))
plr->ballhogcharge = luaL_checkinteger(L, 3);
else if (fastcmp(field,"hyudorotimer"))
plr->hyudorotimer = luaL_checkinteger(L, 3);
else if (fastcmp(field,"stealingtimer"))

View file

@ -1,3 +1,4 @@
hyudoro.c
shrink.c
item-debris.c
spb.c

237
src/objects/item-debris.c Normal file
View file

@ -0,0 +1,237 @@
#include "../doomdef.h"
#include "../d_player.h"
#include "../m_random.h"
#include "../k_kart.h"
#include "../k_objects.h"
#include "../p_local.h"
#include "../r_main.h"
#include "../s_sound.h"
// TODO: general function
static fixed_t K_GetPlayerSpeedRatio(player_t *player)
{
return FixedDiv(player->speed,
K_GetKartSpeed(player, false, false));
}
#define debris_type(o) ((o)->extravalue1)
#define debris_bouncesleft(o) ((o)->threshold)
enum {
DEBRIS_ALPHA,
DEBRIS_BETA,
NUM_DEBRIS_TYPES
};
struct debris_config {
mobj_t * origin;
angle_t angle;
fixed_t speed;
fixed_t scale;
UINT8 type;
};
static fixed_t
get_speed_ratio (mobj_t *thing)
{
return thing->player ?
K_GetPlayerSpeedRatio(thing->player) : FRACUNIT;
}
static void
spawn_debris
( const struct debris_config * config,
INT32 angle)
{
const fixed_t height_table[NUM_DEBRIS_TYPES] = {
50*FRACUNIT,
35*FRACUNIT,
};
mobj_t *debris = P_SpawnMobjFromMobj(
config->origin, 0, 0, 0, MT_ITEM_DEBRIS);
debris_type(debris) = config->type;
debris_bouncesleft(debris) = 1;
P_InstaThrust(debris,
config->angle + angle,
config->speed);
P_SetObjectMomZ(debris,
FixedMul(config->scale,
height_table[config->type]),
false);
debris->destscale =
FixedMul(config->scale, 3 * debris->scale);
P_SetScale(debris, debris->destscale);
// Pass down color to dust particles
debris->color = config->origin->color;
}
static void
spawn_cloud
( mobj_t * collectible,
mobj_t * collector,
fixed_t base_speed)
{
const fixed_t min_speed = 90 * collectible->scale;
const fixed_t scale = FixedDiv(
max(base_speed, min_speed), min_speed);
const INT16 spacing =
(collectible->radius / 2) / collectible->scale;
INT32 i;
// Most of this code is from p_inter.c, MT_ITEMCAPSULE
// dust effects
for (i = 0; i < 10; i++)
{
mobj_t *puff = P_SpawnMobjFromMobj(
collectible,
P_RandomRange(-spacing, spacing) * FRACUNIT,
P_RandomRange(-spacing, spacing) * FRACUNIT,
P_RandomRange(0, 4 * spacing) * FRACUNIT,
MT_SPINDASHDUST
);
puff->color = collector->color;
puff->colorized = true;
puff->destscale = FixedMul(puff->destscale, scale);
P_SetScale(puff, puff->destscale);
puff->momz = puff->scale * P_MobjFlip(puff);
P_InitAngle(puff, R_PointToAngle2(
collectible->x,
collectible->y,
puff->x,
puff->y));
P_Thrust(puff, puff->angle, 3 * puff->scale);
puff->momx += collector->momx;
puff->momy += collector->momy;
puff->momz += collector->momz;
}
}
static void
rotate3d (mobj_t *debris)
{
const UINT8 steps = 30;
debris->rollangle =
M_RandomKey(steps) * (ANGLE_MAX / steps);
}
void
Obj_SpawnItemDebrisEffects
( mobj_t * collectible,
mobj_t * collector)
{
const fixed_t min_speed = 80 * collectible->scale;
fixed_t base_speed = FixedMul(75 * mapobjectscale,
get_speed_ratio(collector));
struct debris_config config;
// Delayed effect for puffs of smoke that stick to and
// glide off of the player
mobj_t *spawner = P_SpawnMobjFromMobj(collectible,
0, 0, 0, MT_ITEM_DEBRIS_CLOUD_SPAWNER);
P_SetTarget(&spawner->target, collector);
config.origin = collectible;
config.angle = K_MomentumAngle(collector);
config.speed = max(base_speed, min_speed);
config.scale = FixedDiv(config.speed, min_speed);
config.type = DEBRIS_ALPHA;
spawn_debris(&config, ANGLE_11hh);
spawn_debris(&config, -(ANGLE_11hh));
config.type = DEBRIS_BETA;
spawn_debris(&config, 3*ANGLE_22h/2);
spawn_debris(&config, 3*ANGLE_22h/4);
spawn_debris(&config, 0);
spawn_debris(&config, -(3*ANGLE_22h/4));
spawn_debris(&config, -(3*ANGLE_22h/2));
spawn_cloud(collectible, collector, base_speed);
S_StartSound(spawner, sfx_kc2e);
S_StartSound(spawner, sfx_s1c9);
}
void
Obj_ItemDebrisThink (mobj_t *debris)
{
const UINT8 frame = (debris->frame & FF_FRAMEMASK);
if (debris->momz == 0)
{
P_KillMobj(debris, NULL, NULL, DMG_NORMAL);
return;
}
rotate3d(debris);
if (frame % 3 == 1)
{
mobj_t *ghost = P_SpawnGhostMobj(debris);
ghost->fuse = 3;
}
if (debris_type(debris) == DEBRIS_ALPHA)
{
mobj_t *dust = P_SpawnMobjFromMobj(
debris, 0, 0, 0, MT_SPINDASHDUST);
P_SetScale(dust, (dust->destscale /= 3));
dust->color = debris->color;
dust->colorized = true;
dust->momx = debris->momx / 4;
dust->momy = debris->momy / 4;
dust->momz = debris->momz / 4;
}
}
fixed_t
Obj_ItemDebrisBounce
( mobj_t * debris,
fixed_t momz)
{
if (debris_bouncesleft(debris) <= 0)
{
P_KillMobj(debris, NULL, NULL, DMG_NORMAL);
return 0;
}
momz = -(momz);
if (debris_type(debris) == DEBRIS_BETA)
{
momz /= 2;
}
debris_bouncesleft(debris)--;
S_StartSound(debris, sfx_cdfm47);
return momz;
}

View file

@ -34,7 +34,7 @@
// vertical flip
//
#define POHBEE_HOVER (256 << FRACBITS)
#define POHBEE_HOVER (128 << FRACBITS)
#define POHBEE_SPEED (128 << FRACBITS)
#define POHBEE_TIME (30 * TICRATE)
#define POHBEE_DIST (4096 << FRACBITS)
@ -58,6 +58,7 @@ enum
#define pohbee_waypoint_cur(o) ((o)->extravalue1)
#define pohbee_waypoint_dest(o) ((o)->extravalue2)
#define pohbee_height(o) ((o)->movefactor)
#define pohbee_destangle(o) ((o)->movedir)
#define pohbee_owner(o) ((o)->target)
#define pohbee_guns(o) ((o)->hnext)
@ -68,6 +69,7 @@ enum
#define gun_pohbee(o) ((o)->target)
#define gun_laser(o) ((o)->tracer)
#define gun_chains(o) ((o)->hprev)
#define gun_overlay(o) ((o)->itnext)
#define chain_index(o) ((o)->extravalue1)
@ -238,12 +240,13 @@ static void PohbeeSpawn(mobj_t *pohbee)
}
PohbeeMoveTo(pohbee, newX, newY, newZ);
pohbee->angle = K_MomentumAngle(pohbee);
pohbee_destangle(pohbee) = K_MomentumAngle(pohbee);
if (finalize == true)
{
// Move to next state
pohbee_mode(pohbee) = POHBEE_MODE_ACT;
pohbee_destangle(pohbee) += ANGLE_180;
}
if (pathfindsuccess == true)
@ -314,7 +317,7 @@ static void ShrinkLaserThinker(mobj_t *pohbee, mobj_t *gun, mobj_t *laser)
mobj_t *particle = NULL;
laser->renderflags &= ~RF_DONTDRAW;
laser->color = gun->color;
laser->color = ShrinkLaserColor(pohbee);
if (leveltime & 1)
{
@ -343,10 +346,20 @@ static void ShrinkLaserThinker(mobj_t *pohbee, mobj_t *gun, mobj_t *laser)
particle->destscale = 0;
//particle->momz = 2 * particle->scale * P_MobjFlip(particle);
if (S_SoundPlaying(laser, sfx_beam01) == false)
{
S_StartSound(laser, sfx_beam01);
}
}
else
{
laser->renderflags |= RF_DONTDRAW;
if (S_SoundPlaying(laser, sfx_beam01) == true)
{
S_StopSound(laser);
}
}
}
@ -386,6 +399,7 @@ static void DoGunChains(mobj_t *gun, mobj_t *pohbee)
static void ShrinkGunThinker(mobj_t *gun)
{
mobj_t *pohbee = gun_pohbee(gun);
skincolornum_t gunColor = SKINCOLOR_GREY;
if (pohbee == NULL || P_MobjWasRemoved(pohbee) == true)
{
@ -393,8 +407,23 @@ static void ShrinkGunThinker(mobj_t *gun)
return;
}
gun->angle = pohbee->angle;
gun->color = ShrinkLaserColor(pohbee);
if (pohbee_mode(pohbee) == POHBEE_MODE_SPAWN)
{
gun->angle = pohbee->angle;
}
if (pohbee_owner(pohbee) != NULL && P_MobjWasRemoved(pohbee_owner(pohbee)) == false
&& pohbee_owner(pohbee)->player != NULL)
{
gunColor = pohbee_owner(pohbee)->player->skincolor;
}
gun->color = gunColor;
if (gun_overlay(gun) != NULL && P_MobjWasRemoved(gun_overlay(gun)) == false)
{
gun_overlay(gun)->color = ShrinkLaserColor(pohbee);
}
DoGunSwing(gun, pohbee);
@ -411,6 +440,7 @@ void Obj_PohbeeThinker(mobj_t *pohbee)
mobj_t *gun = NULL;
pohbee->momx = pohbee->momy = pohbee->momz = 0;
pohbee->spritexscale = pohbee->spriteyscale = 2*FRACUNIT;
switch (pohbee_mode(pohbee))
{
@ -432,6 +462,8 @@ void Obj_PohbeeThinker(mobj_t *pohbee)
break;
}
pohbee->angle += AngleDeltaSigned(pohbee_destangle(pohbee), pohbee->angle) / 8;
gun = pohbee_guns(pohbee);
while (gun != NULL && P_MobjWasRemoved(gun) == false)
{
@ -530,7 +562,7 @@ boolean Obj_ShrinkLaserCollide(mobj_t *gun, mobj_t *victim)
}
else //used to be "if (P_IsDisplayPlayer(victim->player) == false)"
{
S_StartSound(victim, (cv_kartinvinsfx.value ? sfx_alarmg : sfx_kgrow));
S_StartSound(victim, sfx_alarmg);
}
P_RestoreMusic(victim->player);
@ -654,6 +686,7 @@ static void CreatePohbee(player_t *owner, waypoint_t *start, waypoint_t *end, UI
const UINT8 numSegs = segVal * (i + 1);
mobj_t *gun = P_SpawnMobjFromMobj(pohbee, 0, 0, 0, MT_SHRINK_GUN);
mobj_t *overlay = NULL;
mobj_t *laser = NULL;
mobj_t *prevChain = NULL;
@ -663,6 +696,13 @@ static void CreatePohbee(player_t *owner, waypoint_t *start, waypoint_t *end, UI
gun_numsegs(gun) = numSegs;
gun_offset(gun) = P_RandomKey(GUN_SWINGTIME);
overlay = P_SpawnMobjFromMobj(gun, 0, 0, 0, MT_OVERLAY);
P_SetTarget(&overlay->target, gun);
P_SetTarget(&gun_overlay(gun), overlay);
P_SetMobjState(overlay, S_SHRINK_GUN_OVERLAY);
laser = P_SpawnMobjFromMobj(gun, 0, 0, 0, MT_SHRINK_LASER);
P_SetTarget(&gun_laser(gun), laser);

View file

@ -32,6 +32,7 @@
#include "k_battle.h"
#include "k_respawn.h"
#include "k_collide.h"
#include "k_objects.h"
#ifdef HW3SOUND
#include "hardware/hw3sound.h"
@ -325,6 +326,7 @@ void A_ReaperThinker(mobj_t *actor);
void A_MementosTPParticles(mobj_t *actor);
void A_FlameShieldPaper(mobj_t *actor);
void A_InvincSparkleRotate(mobj_t *actor);
void A_SpawnItemDebrisCloud(mobj_t *actor);
//for p_enemy.c
@ -13165,9 +13167,6 @@ void A_ItemPop(mobj_t *actor)
{
INT32 locvar1 = var1;
mobj_t *remains;
mobjtype_t explode;
if (LUA_CallAction(A_ITEMPOP, actor))
return;
@ -13184,63 +13183,28 @@ void A_ItemPop(mobj_t *actor)
actor->flags |= MF_NOCLIP;
P_SetThingPosition(actor);
// item explosion
explode = mobjinfo[actor->info->damage].mass;
remains = P_SpawnMobj(actor->x, actor->y,
((actor->eflags & MFE_VERTICALFLIP) ? (actor->z + 3*(actor->height/4) - FixedMul(mobjinfo[explode].height, actor->scale)) : (actor->z + actor->height/4)), explode);
if (actor->eflags & MFE_VERTICALFLIP)
{
remains->eflags |= MFE_VERTICALFLIP;
remains->flags2 |= MF2_OBJECTFLIP;
}
remains->destscale = actor->destscale;
P_SetScale(remains, actor->scale);
// RF_DONTDRAW will flicker as the object's fuse gets
// closer to running out (see P_FuseThink)
actor->renderflags |= RF_DONTDRAW|RF_TRANS50;
actor->color = SKINCOLOR_GREY;
actor->colorized = true;
remains = P_SpawnMobj(actor->x, actor->y, actor->z, actor->info->damage);
remains->type = actor->type; // Transfer type information
P_UnsetThingPosition(remains);
if (sector_list)
{
P_DelSeclist(sector_list);
sector_list = NULL;
}
P_SetThingPosition(remains);
remains->destscale = actor->destscale;
P_SetScale(remains, actor->scale);
remains->flags = actor->flags; // Transfer flags
remains->flags2 = actor->flags2; // Transfer flags2
remains->fuse = actor->fuse; // Transfer respawn timer
remains->cvmem = leveltime;
remains->threshold = actor->threshold;
if (remains->threshold != 69 && remains->threshold != 70)
{
remains->threshold = 68;
}
// To insure this information doesn't have to be rediscovered every time you look at this function...
// A threshold of 0 is for a "living", ordinary random item.
// 68 means regular popped random item debris.
// 69 used to mean old Karma Item behaviour (now you can replicate this with MF2_DONTRESPAWN).
// 70 is a powered up Overtime item.
remains->skin = NULL;
remains->spawnpoint = actor->spawnpoint;
P_SetTarget(&tmthing, remains);
if (actor->info->deathsound)
S_StartSound(remains, actor->info->deathsound);
Obj_SpawnItemDebrisEffects(actor, actor->target);
if (locvar1 == 1)
P_GivePlayerSpheres(actor->target->player, actor->extravalue1);
else if (locvar1 == 0)
actor->target->player->itemroulette = 1;
remains->flags2 &= ~MF2_AMBUSH;
// Here at mapload in battle?
if ((gametyperules & GTR_BUMPERS) && (actor->flags2 & MF2_BOSSNOTRAP))
{
numgotboxes++;
P_RemoveMobj(actor);
// do not flicker back in just yet, handled by
// P_RespawnBattleBoxes eventually
P_SetMobjState(actor, S_INVISIBLE);
}
}
void A_JawzChase(mobj_t *actor)
@ -14014,3 +13978,81 @@ void A_InvincSparkleRotate(mobj_t *actor)
ghost->fuse = 4;
}
}
// Function: A_SpawnItemDebrisCloud
//
// Description: Spawns the poofs of an exploded item box. Target is a player to spawn the particles around.
//
// var1 = Copy extravalue2 / var1 fraction of target's momentum.
// var2 = unused
//
void
A_SpawnItemDebrisCloud (mobj_t *actor)
{
INT32 locvar1 = var1;
mobj_t *target = actor->target;
player_t *player;
fixed_t kartspeed;
fixed_t fade;
if (target == NULL || target->player == NULL)
{
return;
}
player = target->player;
kartspeed = K_GetKartSpeed(player, false, false);
// Scale around >50% top speed
fade = FixedMul(locvar1, (FixedDiv(player->speed,
kartspeed) - FRACUNIT/2) * 2);
if (fade < 1)
{
fade = 1;
}
if (actor->extravalue2 > fade)
{
actor->extravalue2 = fade;
}
// MT_ITEM_DEBRIS_CLOUD_SPAWNER
// extravalue2 from A_Repeat
fade = actor->extravalue2 * FRACUNIT / locvar1;
// Most of this code is from p_inter.c, MT_ITEMCAPSULE
// dust effects
{
const INT16 spacing =
(target->radius / 2) / target->scale;
mobj_t *puff = P_SpawnMobjFromMobj(
target,
P_RandomRange(-spacing, spacing) * FRACUNIT,
P_RandomRange(-spacing, spacing) * FRACUNIT,
P_RandomRange(0, 4 * spacing) * FRACUNIT,
MT_SPINDASHDUST
);
puff->color = target->color;
puff->colorized = true;
puff->momz = puff->scale * P_MobjFlip(puff);
P_InitAngle(puff, R_PointToAngle2(
target->x,
target->y,
puff->x,
puff->y));
P_Thrust(puff, puff->angle, 3 * puff->scale);
puff->momx += FixedMul(target->momx, fade);
puff->momy += FixedMul(target->momy, fade);
puff->momz += FixedMul(target->momz, fade);
}
}

View file

@ -275,7 +275,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
special->momx = special->momy = special->momz = 0;
P_SetTarget(&special->target, toucher);
P_KillMobj(special, toucher, toucher, DMG_NORMAL);
break;
return;
case MT_SPHEREBOX:
if (!P_CanPickupItem(player, 0))
return;
@ -283,7 +283,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
special->momx = special->momy = special->momz = 0;
P_SetTarget(&special->target, toucher);
P_KillMobj(special, toucher, toucher, DMG_NORMAL);
break;
return;
case MT_ITEMCAPSULE:
if ((gametyperules & GTR_BUMPERS) && player->bumpers <= 0)
return;
@ -1037,27 +1037,34 @@ void P_KillMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, UINT8 damaget
{
if (target->flags & MF_MONITOR || target->type == MT_RANDOMITEM)
{
UINT8 i;
P_SetTarget(&target->target, source);
for (i = 0; i < MAXPLAYERS; i++)
if (gametyperules & GTR_BUMPERS)
{
if (&players[i] == source->player)
{
continue;
}
if (playeringame[i] && !players[i].spectator && players[i].lives != 0)
{
break;
}
target->fuse = 2;
}
if (i < MAXPLAYERS)
else
{
// Respawn items in multiplayer, don't respawn them when alone
target->fuse = 2*TICRATE + 2;
UINT8 i;
for (i = 0; i < MAXPLAYERS; i++)
{
if (&players[i] == source->player)
{
continue;
}
if (playeringame[i] && !players[i].spectator && players[i].lives != 0)
{
break;
}
}
if (i < MAXPLAYERS)
{
// Respawn items in multiplayer, don't respawn them when alone
target->fuse = 2*TICRATE + 2;
}
}
}
}
@ -1416,7 +1423,7 @@ void P_KillMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, UINT8 damaget
// special behavior for SPB capsules
if (target->threshold == KITEM_SPB)
{
K_ThrowKartItem(player, true, MT_SPB, 1, 0);
K_ThrowKartItem(player, true, MT_SPB, 1, 0, 0);
break;
}

View file

@ -1209,6 +1209,9 @@ fixed_t P_GetMobjGravity(mobj_t *mo)
case MT_KARMAFIREWORK:
gravityadd /= 3;
break;
case MT_ITEM_DEBRIS:
gravityadd *= 6;
break;
default:
break;
}
@ -1563,7 +1566,10 @@ void P_XYMovement(mobj_t *mo)
{
mo->health--;
if (mo->health == 0)
{
mo->scalespeed = mo->scale/12;
mo->destscale = 0;
}
}
}
//}
@ -2339,6 +2345,15 @@ boolean P_ZMovement(mobj_t *mo)
mom.z = P_MobjFlip(mo)*FixedMul(5*FRACUNIT, mo->scale);
else if (mo->type == MT_SPINFIRE) // elemental shield fire is another exception here
;
else if (mo->type == MT_ITEM_DEBRIS)
{
mom.z = Obj_ItemDebrisBounce(mo, mom.z);
if (mom.z == 0)
{
return false;
}
}
else if (mo->type == MT_DRIFTCLIP)
{
mom.z = -mom.z/2;
@ -7847,6 +7862,11 @@ static boolean P_MobjRegularThink(mobj_t *mobj)
Obj_PohbeeThinker(mobj);
break;
}
case MT_ITEM_DEBRIS:
{
Obj_ItemDebrisThink(mobj);
break;
}
case MT_ROCKETSNEAKER:
if (!mobj->target || !mobj->target->health)
{
@ -9214,7 +9234,7 @@ static boolean P_FuseThink(mobj_t *mobj)
{
;
}
else if ((gametyperules & GTR_BUMPERS) && (mobj->threshold != 70))
else if ((gametyperules & GTR_BUMPERS) && (mobj->state == &states[S_INVISIBLE]))
{
break;
}
@ -11057,7 +11077,6 @@ void P_RespawnBattleBoxes(void)
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
{
mobj_t *box;
mobj_t *newmobj;
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
continue;
@ -11066,25 +11085,12 @@ void P_RespawnBattleBoxes(void)
if (box->type != MT_RANDOMITEM
|| (box->flags2 & MF2_DONTRESPAWN)
|| box->threshold != 68
|| box->fuse
|| ((tic_t)box->cvmem+1 >= leveltime))
|| box->health > 0
|| box->fuse)
continue; // only popped items
// Respawn from mapthing if you have one!
if (box->spawnpoint)
{
P_SpawnMapThing(box->spawnpoint);
newmobj = box->spawnpoint->mobj; // this is set to the new mobj in P_SpawnMapThing
}
else
{
newmobj = P_SpawnMobj(box->x, box->y, box->z, box->type);
}
// Transfer flags2 (strongbox, objectflip, bossnotrap)
newmobj->flags2 = box->flags2;
P_RemoveMobj(box); // make sure they disappear
box->fuse = TICRATE; // flicker back in (A_ItemPop preps this effect)
P_SetMobjState(box, box->info->raisestate);
if (numgotboxes > 0)
numgotboxes--; // you've restored a box, remove it from the count
@ -12668,10 +12674,6 @@ static boolean P_SetupSpawnedMapThing(mapthing_t *mthing, mobj_t *mobj, boolean
P_SetThingPosition(mobj);
}
}
else
{
P_SpawnMobj(mobj->x, mobj->y, mobj->z, MT_EXPLODE);
}
break;
}
case MT_ITEMCAPSULE:

View file

@ -320,6 +320,8 @@ static void P_NetArchivePlayers(void)
WRITEUINT16(save_p, players[i].flamemeter);
WRITEUINT8(save_p, players[i].flamelength);
WRITEUINT16(save_p, players[i].ballhogcharge);
WRITEUINT16(save_p, players[i].hyudorotimer);
WRITESINT8(save_p, players[i].stealingtimer);
@ -609,6 +611,8 @@ static void P_NetUnArchivePlayers(void)
players[i].flamemeter = READUINT16(save_p);
players[i].flamelength = READUINT8(save_p);
players[i].ballhogcharge = READUINT16(save_p);
players[i].hyudorotimer = READUINT16(save_p);
players[i].stealingtimer = READSINT8(save_p);

View file

@ -1197,7 +1197,7 @@ mobj_t *P_SpawnGhostMobj(mobj_t *mobj)
ghost->sprite2 = mobj->sprite2;
ghost->frame = mobj->frame;
ghost->tics = -1;
ghost->renderflags |= tr_trans50 << RF_TRANSSHIFT;
ghost->renderflags = (mobj->renderflags & ~RF_TRANSMASK)|RF_TRANS50;
ghost->fuse = ghost->info->damage;
ghost->skin = mobj->skin;
ghost->standingslope = mobj->standingslope;
@ -1207,6 +1207,11 @@ mobj_t *P_SpawnGhostMobj(mobj_t *mobj)
ghost->sprzoff = mobj->sprzoff;
ghost->rollangle = mobj->rollangle;
ghost->spritexscale = mobj->spritexscale;
ghost->spriteyscale = mobj->spriteyscale;
ghost->spritexoffset = mobj->spritexoffset;
ghost->spriteyoffset = mobj->spriteyoffset;
if (mobj->flags2 & MF2_OBJECTFLIP)
ghost->flags |= MF2_OBJECTFLIP;

View file

@ -1788,8 +1788,14 @@ static void R_ProjectSprite(mobj_t *thing)
if (spriterotangle
&& !(splat && !(thing->renderflags & RF_NOSPLATROLLANGLE)))
{
rollangle = R_GetRollAngle(vflip
? InvAngle(spriterotangle) : spriterotangle);
if ((papersprite && ang >= ANGLE_180) != vflip)
{
rollangle = R_GetRollAngle(InvAngle(spriterotangle));
}
else
{
rollangle = R_GetRollAngle(spriterotangle);
}
rotsprite = Patch_GetRotatedSprite(sprframe, (thing->frame & FF_FRAMEMASK), rot, flip, false, sprinfo, rollangle);
if (rotsprite != NULL)

View file

@ -106,8 +106,10 @@ rendermode_t chosenrendermode = render_none; // set by command line arguments
boolean highcolor = false;
static void Impl_SetVsync(void);
// synchronize page flipping with screen refresh
consvar_t cv_vidwait = CVAR_INIT ("vid_wait", "On", CV_SAVE, CV_OnOff, NULL);
consvar_t cv_vidwait = CVAR_INIT ("vid_wait", "On", CV_SAVE|CV_CALL|CV_NOINIT, CV_OnOff, Impl_SetVsync);
static consvar_t cv_stretch = CVAR_INIT ("stretch", "Off", CV_SAVE|CV_NOSHOWHELP, CV_OnOff, NULL);
static consvar_t cv_alwaysgrabmouse = CVAR_INIT ("alwaysgrabmouse", "Off", CV_SAVE, CV_OnOff, NULL);
@ -2002,3 +2004,11 @@ UINT32 I_GetRefreshRate(void)
// trouble querying mode over and over again.
return refresh_rate;
}
static void Impl_SetVsync(void)
{
#if SDL_VERSION_ATLEAST(2,0,18)
if (renderer)
SDL_RenderSetVSync(renderer, cv_vidwait.value);
#endif
}

View file

@ -1054,8 +1054,6 @@ sfxinfo_t S_sfx[NUMSFX] =
{"kpogos", false, 96, 8, -1, NULL, 0, -1, -1, LUMPERROR, ""}, // Pogo Spring use
{"alarmi", false, 255, 8, -1, NULL, 0, -1, -1, LUMPERROR, ""}, // Invincibility alarm
{"alarmg", false, 255, 8, -1, NULL, 0, -1, -1, LUMPERROR, ""}, // Grow alarm
{"kinvnc", false, 255, 8, -1, NULL, 0, -1, -1, LUMPERROR, ""}, // Invincibility music
{"kgrow", false, 255, 8, -1, NULL, 0, -1, -1, LUMPERROR, ""}, // Grow music
{"itrol1", true, 96, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""}, // Roulette spinning
{"itrol2", true, 96, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
{"itrol3", true, 96, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
@ -1115,7 +1113,10 @@ sfxinfo_t S_sfx[NUMSFX] =
{"ffbonc", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
// Shout message sound effect
{"sysmsg", false, 60, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Server notification"},
{"sysmsg", false, 255, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Server notification"},
// Shrink laser beam
{"beam01", false, 32, 64, -1, NULL, 0, -1, -1, LUMPERROR, ""},
// SRB2Kart - Engine sounds
// Engine class A

View file

@ -1118,8 +1118,6 @@ typedef enum
sfx_kpogos,
sfx_alarmi,
sfx_alarmg,
sfx_kinvnc,
sfx_kgrow,
sfx_itrol1,
sfx_itrol2,
sfx_itrol3,
@ -1182,6 +1180,9 @@ typedef enum
// Shout message sound effect
sfx_sysmsg,
// Shrink laser
sfx_beam01,
// Next up: UNIQUE ENGINE SOUNDS! Hoooooo boy...
// Engine class A - Low Speed, Low Weight
sfx_krta00,