Set angleturn from player angle instead of relying on the previous state

This commit is contained in:
James R 2020-04-01 20:11:00 -07:00
parent 0ee1628b51
commit b83ce45941

View file

@ -322,7 +322,7 @@ void K_BuildBotTiccmd(player_t *player, ticcmd_t *cmd)
if (turnamt != 0)
{
cmd->driftturn = turnamt * turnsign;
cmd->angleturn += turnamt * turnsign;
cmd->angleturn = ( player->mo->angle >> 16 ) + turnamt * turnsign;
}
Z_Free(predict);