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Un-HWRENDER shader lump names
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1 changed files with 2 additions and 5 deletions
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@ -1890,11 +1890,8 @@ int W_VerifyNMUSlumps(const char *filename)
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{"YB_", 3}, // Intermission graphics, goes with the above
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{"M_", 2}, // As does menu stuff
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{"MUSICDEF", 8}, // Song definitions (thanks kart)
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#ifdef HWRENDER
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{"SHADERS", 7},
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{"SH_", 3},
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#endif
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{"SHADERS", 7}, // Shader definitions
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{"SH_", 3}, // GLSL shader
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{NULL, 0},
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};
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