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Merge branch 'fix-missing-evaluation' into 'master'
Fix missing evaluation screen at end of GP credits Closes #1261 See merge request KartKrew/Kart!2247
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commit
b8981b46bc
4 changed files with 31 additions and 10 deletions
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@ -1007,12 +1007,10 @@ typedef enum
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#define EVALLEN_PERFECT (18*TICRATE)
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static evaluationtype_t evaluationtype;
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UINT16 finaleemeralds = 0;
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static UINT16 finaleemeralds = 0;
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void F_StartGameEvaluation(void)
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void F_InitGameEvaluation(void)
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{
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S_StopMusicCredit();
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// Credits option in extras menu
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if (
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grandprixinfo.gp == false
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@ -1021,15 +1019,11 @@ void F_StartGameEvaluation(void)
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#endif
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)
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{
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F_StartGameEnd();
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evaluationtype = EVAL_MAX; // skip
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finaleemeralds = 0;
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return;
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}
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G_SetGamestate(GS_EVALUATION);
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// Just in case they're open ... somehow
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M_ClearMenus(true);
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UINT8 difficulty = KARTSPEED_NORMAL;
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if (grandprixinfo.gp == true)
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{
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@ -1054,6 +1048,24 @@ void F_StartGameEvaluation(void)
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evaluationtype = EVAL_SUPER;
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else
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evaluationtype = EVAL_PERFECT;
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}
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void F_StartGameEvaluation(void)
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{
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S_StopMusicCredit();
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// Credits option in extras menu
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// Set by F_InitGameEvaluation
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if (evaluationtype == EVAL_MAX)
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{
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F_StartGameEnd();
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return;
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}
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G_SetGamestate(GS_EVALUATION);
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// Just in case they're open ... somehow
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M_ClearMenus(true);
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timetonext = (evaluationtype == EVAL_PERFECT) ? EVALLEN_PERFECT : EVALLEN_NORMAL;
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@ -2276,7 +2288,10 @@ void F_EndCutScene(void)
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else
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{
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if (cutnum == g_credits_cutscene-1)
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{
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F_InitGameEvaluation(); // FIXME: cutscenes are probably not used, I don't know if it works -jartha
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F_StartGameEvaluation();
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}
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else if (cutnum == introtoplay-1)
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D_StartTitle();
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else
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@ -49,6 +49,7 @@ void F_WaitingPlayersTicker(void);
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void F_WaitingPlayersDrawer(void);
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void F_GameEvaluationDrawer(void);
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void F_InitGameEvaluation(void); // depends on grandprixinfo!
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void F_StartGameEvaluation(void);
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void F_GameEvaluationTicker(void);
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@ -3193,6 +3193,7 @@ void G_FinishExitLevel(void)
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}
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else if (gamestate == GS_CREDITS)
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{
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F_InitGameEvaluation();
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F_StartGameEvaluation();
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}
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}
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@ -4860,6 +4861,7 @@ void G_EndGame(void)
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}
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if (nextmap == NEXTMAP_EVALUATION) // end game with evaluation
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{
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F_InitGameEvaluation();
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F_StartGameEvaluation();
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return;
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}
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@ -391,6 +391,9 @@ void F_ConsiderCreditsMusicUpdate(void)
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void F_StartCredits(void)
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{
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// Prepare evaluation screen at the end
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F_InitGameEvaluation();
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G_SetGamestate(GS_CREDITS);
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// Just in case they're open ... somehow
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