WIP: Can bail during painstates

Not balanced/tuned yet
This commit is contained in:
Ashnal 2025-05-09 15:48:39 -04:00
parent 92e4bb5909
commit b8a693be32

View file

@ -13978,6 +13978,16 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
mobj_t *broly = Obj_SpawnBrolyKi(player->mo, player->mo->hitlag);
broly->extravalue2 = 16*mapobjectscale;
if (P_PlayerInPain(player))
{
player->spinouttimer = 0;
player->spinouttype = 0;
player->tumbleBounces = 0;
player->pflags &= ~PF_TUMBLELASTBOUNCE;
player->mo->rollangle = 0;
P_ResetPitchRoll(player->mo);
}
INT32 fls = K_GetEffectiveFollowerSkin(player);
if (player->follower && fls >= 0 && fls < numfollowers)
{