Expose K_PlayerEBrake to Lua

This commit is contained in:
JugadorXEI 2025-08-21 10:00:32 +02:00
parent a7ad308565
commit b8b36eea68

View file

@ -4616,6 +4616,16 @@ static int lib_kUpdateMobjItemOverlay(lua_State *L)
return 0;
}
static int lib_kPlayerEBrake(lua_State *L)
{
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
INLEVEL
if (!player)
return LUA_ErrInvalid(L, "player_t");
lua_pushboolean(L, player->mo ? K_PlayerEBrake(player) : false);
return 1;
}
static int lib_kGetCollideAngle(lua_State *L)
{
mobj_t *t1 = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
@ -5090,6 +5100,7 @@ static luaL_Reg lib[] = {
{"K_GetOrbinautItemFrame",lib_kGetOrbinautItemFrame},
{"K_UpdateMobjItemOverlay",lib_kUpdateMobjItemOverlay},
{"K_PlayerEBrake",lib_kPlayerEBrake},
{"K_GetCollideAngle",lib_kGetCollideAngle},
{"K_AddHitLag",lib_kAddHitLag},