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Bot friction amount is based on their speed
Similar to !1814 but it is eased into.
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1 changed files with 7 additions and 5 deletions
12
src/k_kart.c
12
src/k_kart.c
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@ -11758,17 +11758,19 @@ fixed_t K_PlayerBaseFriction(const player_t *player, fixed_t original)
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}
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}
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else if (K_PlayerUsesBotMovement(player) == true)
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else if (K_PlayerUsesBotMovement(player) == true)
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{
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{
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const fixed_t speedPercent = min(FRACUNIT, FixedDiv(player->speed, K_GetKartSpeed(player, false, false)));
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const fixed_t extraFriction = FixedMul(FixedMul(FRACUNIT >> 5, factor), speedPercent);
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// A bit extra friction to help them without drifting.
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// A bit extra friction to help them without drifting.
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// Remove this line once they can drift.
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// Remove this line once they can drift.
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frict -= FixedMul(FRACUNIT >> 5, factor);
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frict -= extraFriction;
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// Bots gain more traction as they rubberband.
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// Bots gain more traction as they rubberband.
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fixed_t traction_value = FixedMul(player->botvars.rubberband, max(FRACUNIT, K_BotMapModifier()));
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const fixed_t traction_value = FixedMul(player->botvars.rubberband, max(FRACUNIT, K_BotMapModifier()));
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if (traction_value > FRACUNIT)
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if (traction_value > FRACUNIT)
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{
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{
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const fixed_t extraFriction = FixedMul(FRACUNIT >> 5, factor);
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const fixed_t traction_mul = traction_value - FRACUNIT;
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const fixed_t mul = traction_value - FRACUNIT;
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frict -= FixedMul(extraFriction, traction_mul);
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frict -= FixedMul(extraFriction, mul);
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}
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}
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}
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}
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}
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}
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