Swap gc_lookback and gc_brake's default binded keys on controllers. (see the first issue in http://mb.srb2.org/showpost.php?p=802758&postcount=30)

This commit is contained in:
toaster 2018-11-18 19:31:07 +00:00
parent 2174478a88
commit b8f78d30df

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@ -1288,8 +1288,8 @@ void G_Controldefault(void)
gamecontrol[gc_lookback ][0] = KEY_LSHIFT; gamecontrol[gc_lookback ][0] = KEY_LSHIFT;
gamecontrol[gc_accelerate ][1] = KEY_JOY1+0; // A gamecontrol[gc_accelerate ][1] = KEY_JOY1+0; // A
gamecontrol[gc_lookback ][1] = KEY_JOY1+1; // X gamecontrol[gc_lookback ][1] = KEY_JOY1+2; // X
gamecontrol[gc_brake ][1] = KEY_JOY1+2; // B gamecontrol[gc_brake ][1] = KEY_JOY1+1; // B
gamecontrol[gc_fire ][1] = KEY_JOY1+4; // LB gamecontrol[gc_fire ][1] = KEY_JOY1+4; // LB
gamecontrol[gc_drift ][1] = KEY_JOY1+5; // RB gamecontrol[gc_drift ][1] = KEY_JOY1+5; // RB
@ -1319,22 +1319,22 @@ void G_Controldefault(void)
// Player 2 controls // Player 2 controls
gamecontrolbis[gc_accelerate ][0] = KEY_2JOY1+0; // A gamecontrolbis[gc_accelerate ][0] = KEY_2JOY1+0; // A
gamecontrolbis[gc_lookback ][0] = KEY_2JOY1+1; // X gamecontrolbis[gc_lookback ][0] = KEY_2JOY1+2; // X
gamecontrolbis[gc_brake ][0] = KEY_2JOY1+2; // B gamecontrolbis[gc_brake ][0] = KEY_2JOY1+1; // B
gamecontrolbis[gc_fire ][0] = KEY_2JOY1+4; // LB gamecontrolbis[gc_fire ][0] = KEY_2JOY1+4; // LB
gamecontrolbis[gc_drift ][0] = KEY_2JOY1+5; // RB gamecontrolbis[gc_drift ][0] = KEY_2JOY1+5; // RB
// Player 3 controls // Player 3 controls
gamecontrol3[gc_accelerate ][0] = KEY_3JOY1+0; // A gamecontrol3[gc_accelerate ][0] = KEY_3JOY1+0; // A
gamecontrol3[gc_lookback ][0] = KEY_3JOY1+1; // X gamecontrol3[gc_lookback ][0] = KEY_3JOY1+2; // X
gamecontrol3[gc_brake ][0] = KEY_3JOY1+2; // B gamecontrol3[gc_brake ][0] = KEY_3JOY1+1; // B
gamecontrol3[gc_fire ][0] = KEY_3JOY1+4; // LB gamecontrol3[gc_fire ][0] = KEY_3JOY1+4; // LB
gamecontrol3[gc_drift ][0] = KEY_3JOY1+5; // RB gamecontrol3[gc_drift ][0] = KEY_3JOY1+5; // RB
// Player 4 controls // Player 4 controls
gamecontrol4[gc_accelerate ][0] = KEY_4JOY1+0; // A gamecontrol4[gc_accelerate ][0] = KEY_4JOY1+0; // A
gamecontrol4[gc_lookback ][0] = KEY_4JOY1+1; // X gamecontrol4[gc_lookback ][0] = KEY_4JOY1+2; // X
gamecontrol4[gc_brake ][0] = KEY_4JOY1+2; // B gamecontrol4[gc_brake ][0] = KEY_4JOY1+1; // B
gamecontrol4[gc_fire ][0] = KEY_4JOY1+4; // LB gamecontrol4[gc_fire ][0] = KEY_4JOY1+4; // LB
gamecontrol4[gc_drift ][0] = KEY_4JOY1+5; // RB gamecontrol4[gc_drift ][0] = KEY_4JOY1+5; // RB
} }