Power-up HUD: use player color as colormap

This commit is contained in:
James R 2023-06-29 21:10:25 -07:00
parent 81dab762ff
commit b91489bec2

View file

@ -124,7 +124,9 @@ void K_drawKartPowerUps(void)
for (const Icon& ico : get_powerup_list(i.dir == -1)) for (const Icon& ico : get_powerup_list(i.dir == -1))
{ {
i.row.xy(i.spr_x, i.spr_y).patch(fmt::format("{0}{1:c}L{1:c}R", i.sprite, ico.letter()).c_str()); i.row.xy(i.spr_x, i.spr_y)
.colormap(static_cast<skincolornum_t>(stplyr->skincolor))
.patch(fmt::format("{0}{1:c}L{1:c}R", i.sprite, ico.letter()).c_str());
i.row.text("{}", (ico.time + (TICRATE / 2)) / TICRATE); i.row.text("{}", (ico.time + (TICRATE / 2)) / TICRATE);
i.row = i.row.x(i.shift_x); i.row = i.row.x(i.shift_x);
} }