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Power-up HUD: use player color as colormap
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1 changed files with 3 additions and 1 deletions
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@ -124,7 +124,9 @@ void K_drawKartPowerUps(void)
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for (const Icon& ico : get_powerup_list(i.dir == -1))
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for (const Icon& ico : get_powerup_list(i.dir == -1))
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{
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{
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i.row.xy(i.spr_x, i.spr_y).patch(fmt::format("{0}{1:c}L{1:c}R", i.sprite, ico.letter()).c_str());
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i.row.xy(i.spr_x, i.spr_y)
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.colormap(static_cast<skincolornum_t>(stplyr->skincolor))
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.patch(fmt::format("{0}{1:c}L{1:c}R", i.sprite, ico.letter()).c_str());
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i.row.text("{}", (ico.time + (TICRATE / 2)) / TICRATE);
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i.row.text("{}", (ico.time + (TICRATE / 2)) / TICRATE);
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i.row = i.row.x(i.shift_x);
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i.row = i.row.x(i.shift_x);
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}
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}
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