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R_RasterizeFloorSplat: set ds_brightmap to NULL
Previously did not set ds_brightmap, so it could sneak in from a previous span renderer.
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@ -425,6 +425,8 @@ static void R_RasterizeFloorSplat(floorsplat_t *pSplat, vector2_t *verts, visspr
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ds_colormap = vis->colormap;
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ds_fullbright = colormaps;
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ds_brightmap = NULL;
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ds_translation = R_GetSpriteTranslation(vis);
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if (ds_translation == NULL)
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ds_translation = colormaps;
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