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https://github.com/KartKrewDev/RingRacers.git
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Spawn electric sparks on first blood
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5e327e09c6
commit
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3 changed files with 7 additions and 1 deletions
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@ -3650,7 +3650,7 @@ static void K_SpawnDriftElectricity(player_t *player)
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}
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}
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}
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static void K_SpawnDriftElectricSparks(player_t *player)
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void K_SpawnDriftElectricSparks(player_t *player)
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{
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{
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SINT8 hdir, vdir, i;
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SINT8 hdir, vdir, i;
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@ -3665,6 +3665,10 @@ static void K_SpawnDriftElectricSparks(player_t *player)
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fixed_t sparkradius = 2 * mobjinfo[MT_DRIFTELECTRICSPARK].radius;
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fixed_t sparkradius = 2 * mobjinfo[MT_DRIFTELECTRICSPARK].radius;
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UINT16 color = K_DriftSparkColor(player, player->driftcharge);
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UINT16 color = K_DriftSparkColor(player, player->driftcharge);
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// if the sparks are spawned from first blood rather than drift boost, color will be SKINCOLOR_NONE. ew!
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if (color == SKINCOLOR_NONE)
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color = SKINCOLOR_SILVER;
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for (hdir = -1; hdir <= 1; hdir += 2)
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for (hdir = -1; hdir <= 1; hdir += 2)
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{
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{
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for (vdir = -1; vdir <= 1; vdir += 2)
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for (vdir = -1; vdir <= 1; vdir += 2)
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@ -87,6 +87,7 @@ INT16 K_GetKartTurnValue(player_t *player, INT16 turnvalue);
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INT32 K_GetKartDriftSparkValue(player_t *player);
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INT32 K_GetKartDriftSparkValue(player_t *player);
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INT32 K_GetKartDriftSparkValueForStage(player_t *player, UINT8 stage);
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INT32 K_GetKartDriftSparkValueForStage(player_t *player, UINT8 stage);
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void K_SpawnDriftBoostExplosion(player_t *player, int stage);
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void K_SpawnDriftBoostExplosion(player_t *player, int stage);
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void K_SpawnDriftElectricSparks(player_t *player);
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void K_KartUpdatePosition(player_t *player);
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void K_KartUpdatePosition(player_t *player);
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mobj_t *K_CreatePaperItem(fixed_t x, fixed_t y, fixed_t z, angle_t angle, SINT8 flip, UINT8 type, UINT8 amount);
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mobj_t *K_CreatePaperItem(fixed_t x, fixed_t y, fixed_t z, angle_t angle, SINT8 flip, UINT8 type, UINT8 amount);
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void K_DropItems(player_t *player);
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void K_DropItems(player_t *player);
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@ -1897,6 +1897,7 @@ static void K_HandleLapIncrement(player_t *player)
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S_StartSound(player->mo, sfx_s23c);
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S_StartSound(player->mo, sfx_s23c);
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player->startboost = 125;
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player->startboost = 125;
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K_SpawnDriftBoostExplosion(player, 4);
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K_SpawnDriftBoostExplosion(player, 4);
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K_SpawnDriftElectricSparks(player);
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rainbowstartavailable = false;
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rainbowstartavailable = false;
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}
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}
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