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Bumper inflate: remove debug print
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1 changed files with 1 additions and 1 deletions
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@ -4177,9 +4177,9 @@ static void P_BouncePlayerMove(mobj_t *mo, TryMoveResult_t *result)
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P_PlayerHitBounceLine(bestslideline, &result->normal);
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P_PlayerHitBounceLine(bestslideline, &result->normal);
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mo->eflags |= MFE_JUSTBOUNCEDWALL;
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mo->eflags |= MFE_JUSTBOUNCEDWALL;
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// Combo avoidance!
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if (mo->player && P_PlayerInPain(mo->player) && gametyperules & GTR_BUMPERS && mo->health > 1)
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if (mo->player && P_PlayerInPain(mo->player) && gametyperules & GTR_BUMPERS && mo->health > 1)
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{
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{
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CONS_Printf("get me outta here\n");
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P_DamageMobj(mo, NULL, NULL, 1, DMG_STUMBLE);
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P_DamageMobj(mo, NULL, NULL, 1, DMG_STUMBLE);
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}
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}
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