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Fix K_PlayerTripwireSpeedThreshold breakage
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2 changed files with 5 additions and 4 deletions
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@ -2982,10 +2982,10 @@ fixed_t K_PlayerTripwireSpeedThreshold(const player_t *player)
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// Make it harder for bots to do this when rubberbanding.
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// This is actually biased really hard against the bot,
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// because the bot rubberbanding speed increase is
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// because the bot rubberbanding speed increase isgit buil
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// decreased with other boosts.
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required_speed = FixedMul(top_speed, player->botvars.rubberband);
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required_speed = FixedMul(required_speed, player->botvars.rubberband);
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}
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return required_speed;
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@ -3001,7 +3001,7 @@ tripwirepass_t K_TripwirePassConditions(const player_t *player)
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if (
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player->flamedash ||
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(player->speed > K_PlayerTripwireSpeedThreshold(player)) && player->tripwireReboundDelay == 0)
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((player->speed > K_PlayerTripwireSpeedThreshold(player)) && player->tripwireReboundDelay == 0)
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)
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return TRIPWIRE_BOOST;
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@ -3075,7 +3075,7 @@ boolean K_WaterRun(mobj_t *mobj)
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return K_IsHoldingDownTop(mobj->player) == false;
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}
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minspeed = K_PlayerTripwireSpeedThreshold(player);
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minspeed = K_PlayerTripwireSpeedThreshold(mobj->player);
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if (mobj->player->speed < minspeed / 5) // 40%
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{
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@ -201,6 +201,7 @@ void K_StripOther(player_t *player);
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void K_MomentumToFacing(player_t *player);
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boolean K_ApplyOffroad(const player_t *player);
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boolean K_SlopeResistance(const player_t *player);
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fixed_t K_PlayerTripwireSpeedThreshold(const player_t *player);
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tripwirepass_t K_TripwirePassConditions(const player_t *player);
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boolean K_TripwirePass(const player_t *player);
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boolean K_MovingHorizontally(mobj_t *mobj);
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