mirror of
https://github.com/KartKrewDev/RingRacers.git
synced 2025-10-30 08:01:28 +00:00
Yet more misc polish since I can't focus on orbis
- Massive improvements to object steering -- they do it more often and more strongly - Steering towards hurtable players is now weighted on acceleration, and steering away from painful players is weighted on handling - Bots now can get & use Thunder Shield - Bots now know how to detontate Eggman Item explosions early - Top speed gets a buff to make up for them losing lots of speed without drifting, weighted more heavily towards low acceleration characters
This commit is contained in:
parent
ccc7ac8cad
commit
b983031587
4 changed files with 267 additions and 111 deletions
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@ -349,6 +349,7 @@ typedef enum
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k_botitemdelay,
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k_botitemconfirm,
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k_botlastturn,
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NUMKARTSTUFF
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} kartstufftype_t;
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@ -8608,7 +8608,8 @@ static const char *const KARTSTUFF_LIST[] = {
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"WRONGWAY",
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"BOTITEMDELAY",
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"BOTITEMCONFIRM"
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"BOTITEMCONFIRM",
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"BOTLASTTURN"
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};
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#endif
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361
src/k_bot.c
361
src/k_bot.c
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@ -351,9 +351,8 @@ static INT16 K_BotSteerFromWalls(player_t *player, botprediction_t *predict)
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return badsteerglobal;
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}
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static void K_SteerFromObject(mobj_t *bot, mobj_t *thing, boolean towards, fixed_t turnmul)
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static void K_SteerFromObject(mobj_t *bot, mobj_t *thing, boolean towards, INT16 amount)
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{
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INT16 amount = 3*KART_FULLTURN;
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angle_t destangle = R_PointToAngle2(bot->x, bot->y, thing->x, thing->y);
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angle_t angle;
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@ -374,11 +373,6 @@ static void K_SteerFromObject(mobj_t *bot, mobj_t *thing, boolean towards, fixed
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amount = -amount;
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}
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if (turnmul != FRACUNIT)
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{
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amount = FixedMul(amount * FRACUNIT, turnmul) / FRACUNIT;
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}
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angle = (bot->angle - destangle);
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if (angle < ANGLE_180)
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@ -394,6 +388,7 @@ static void K_SteerFromObject(mobj_t *bot, mobj_t *thing, boolean towards, fixed
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static inline boolean K_BotSteerObjects(mobj_t *thing)
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{
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INT16 anglediff;
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fixed_t dist;
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angle_t destangle, angle;
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if (!botmo || P_MobjWasRemoved(botmo) || !botmo->player)
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@ -406,7 +401,23 @@ static inline boolean K_BotSteerObjects(mobj_t *thing)
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return true;
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}
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if (P_AproxDistance(botmo->x - thing->x, botmo->y - thing->y) > distancetocheck)
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if (botmo == thing)
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{
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return true;
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}
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dist = P_AproxDistance(P_AproxDistance(
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botmo->x - thing->x,
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botmo->y - thing->y),
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(botmo->z - thing->z) / 4
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);
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if (dist > distancetocheck)
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{
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return true;
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}
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if (!P_CheckSight(botmo, thing))
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{
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return true;
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}
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@ -440,33 +451,34 @@ static inline boolean K_BotSteerObjects(mobj_t *thing)
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case MT_SSMINE_SHIELD:
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case MT_BALLHOG:
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case MT_SPB:
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K_SteerFromObject(botmo, thing, false, FRACUNIT);
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case MT_BUBBLESHIELDTRAP:
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K_SteerFromObject(botmo, thing, false, 2*KART_FULLTURN);
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break;
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case MT_RANDOMITEM:
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if (anglediff > 25)
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if (anglediff > 90)
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{
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break;
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}
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if (P_CanPickupItem(botmo->player, 1))
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{
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K_SteerFromObject(botmo, thing, true, FRACUNIT);
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K_SteerFromObject(botmo, thing, true, 2*KART_FULLTURN);
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}
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break;
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case MT_FLOATINGITEM:
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if (anglediff > 25)
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if (anglediff > 90)
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{
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break;
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}
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if (P_CanPickupItem(botmo->player, 3))
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{
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K_SteerFromObject(botmo, thing, true, FRACUNIT);
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K_SteerFromObject(botmo, thing, true, 2*KART_FULLTURN);
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}
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break;
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case MT_RING:
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case MT_FLINGRING:
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if (anglediff > 25)
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if (anglediff > 90)
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{
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break;
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}
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@ -475,7 +487,7 @@ static inline boolean K_BotSteerObjects(mobj_t *thing)
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&& P_CanPickupItem(botmo->player, 0))
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&& (!thing->extravalue1))
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{
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K_SteerFromObject(botmo, thing, true, FRACUNIT/3);
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K_SteerFromObject(botmo, thing, true, (RINGTOTAL(botmo->player) <= 0 ? 2*KART_FULLTURN : KART_FULLTURN));
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}
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break;
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case MT_PLAYER:
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@ -483,68 +495,104 @@ static inline boolean K_BotSteerObjects(mobj_t *thing)
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&& !thing->player->kartstuff[k_hyudorotimer]
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&& !botmo->player->kartstuff[k_hyudorotimer])
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{
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INT16 attack = ((9 - botmo->player->kartspeed) * KART_FULLTURN) / 8; // Acceleration chars are more aggressive
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INT16 dodge = ((9 - botmo->player->kartweight) * KART_FULLTURN) / 8; // Handling chars dodge better
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// Squish
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if (botmo->scale > thing->scale + (mapobjectscale/8))
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{
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K_SteerFromObject(botmo, thing, true, FRACUNIT);
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K_SteerFromObject(botmo, thing, true, KART_FULLTURN + attack);
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}
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else if (thing->scale > botmo->scale + (mapobjectscale/8))
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{
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K_SteerFromObject(botmo, thing, false, FRACUNIT);
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K_SteerFromObject(botmo, thing, false, KART_FULLTURN + dodge);
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}
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// Invincibility
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else if (botmo->player->kartstuff[k_invincibilitytimer] && !thing->player->kartstuff[k_invincibilitytimer])
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{
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K_SteerFromObject(botmo, thing, true, FRACUNIT);
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K_SteerFromObject(botmo, thing, true, KART_FULLTURN + attack);
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}
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else if (thing->player->kartstuff[k_invincibilitytimer] && !botmo->player->kartstuff[k_invincibilitytimer])
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{
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K_SteerFromObject(botmo, thing, false, FRACUNIT);
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K_SteerFromObject(botmo, thing, false, KART_FULLTURN + dodge);
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}
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// Thunder Shield
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else if (botmo->player->kartstuff[k_itemtype] == KITEM_THUNDERSHIELD
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&& thing->player->kartstuff[k_itemtype] != KITEM_THUNDERSHIELD)
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{
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K_SteerFromObject(botmo, thing, true, KART_FULLTURN + attack);
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}
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else if (thing->player->kartstuff[k_itemtype] == KITEM_THUNDERSHIELD
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&& botmo->player->kartstuff[k_itemtype] != KITEM_THUNDERSHIELD)
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{
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K_SteerFromObject(botmo, thing, false, KART_FULLTURN + dodge);
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}
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// Bubble Shield
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else if (botmo->player->kartstuff[k_itemtype] == KITEM_BUBBLESHIELD
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&& thing->player->kartstuff[k_itemtype] != KITEM_BUBBLESHIELD)
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{
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K_SteerFromObject(botmo, thing, true, KART_FULLTURN + attack);
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}
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else if (thing->player->kartstuff[k_itemtype] == KITEM_BUBBLESHIELD
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&& botmo->player->kartstuff[k_itemtype] != KITEM_BUBBLESHIELD)
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{
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K_SteerFromObject(botmo, thing, false, KART_FULLTURN + dodge);
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}
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// Flame Shield
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// Not a check for Flame Shield && flame dash, because they could potentially flame dash at any time!
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else if (botmo->player->kartstuff[k_itemtype] == KITEM_FLAMESHIELD
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&& thing->player->kartstuff[k_itemtype] != KITEM_FLAMESHIELD)
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{
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K_SteerFromObject(botmo, thing, true, FRACUNIT);
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K_SteerFromObject(botmo, thing, true, KART_FULLTURN + attack);
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}
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else if (thing->player->kartstuff[k_itemtype] == KITEM_FLAMESHIELD
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&& botmo->player->kartstuff[k_itemtype] != KITEM_FLAMESHIELD)
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{
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K_SteerFromObject(botmo, thing, false, FRACUNIT);
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K_SteerFromObject(botmo, thing, false, KART_FULLTURN + dodge);
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}
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// Has shield item
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else if (botmo->player->kartstuff[k_itemheld] && !thing->player->kartstuff[k_itemheld])
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{
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K_SteerFromObject(botmo, thing, true, FRACUNIT);
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K_SteerFromObject(botmo, thing, true, KART_FULLTURN + attack);
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}
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else if (thing->player->kartstuff[k_itemheld] && !botmo->player->kartstuff[k_itemheld])
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{
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K_SteerFromObject(botmo, thing, false, FRACUNIT);
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K_SteerFromObject(botmo, thing, false, KART_FULLTURN + dodge);
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}
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// Ring Sting
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else if ((thing->player->kartstuff[k_rings] <= 0)
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&& !(botmo->player->kartstuff[k_rings] <= 0))
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{
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K_SteerFromObject(botmo, thing, true, FRACUNIT);
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K_SteerFromObject(botmo, thing, true, KART_FULLTURN + attack);
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}
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else if ((botmo->player->kartstuff[k_rings] <= 0)
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&& !(thing->player->kartstuff[k_rings] <= 0))
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{
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K_SteerFromObject(botmo, thing, false, FRACUNIT);
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K_SteerFromObject(botmo, thing, false, KART_FULLTURN + dodge);
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}
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else
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{
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// After ALL of that, we can do standard bumping
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fixed_t weightdiff = K_GetMobjWeight(botmo, thing) - K_GetMobjWeight(thing, botmo);
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const fixed_t ourweight = K_GetMobjWeight(botmo, thing);
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const fixed_t theirweight = K_GetMobjWeight(thing, botmo);
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fixed_t weightdiff = 0;
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if (weightdiff > mapobjectscale)
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if (anglediff > 90)
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{
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K_SteerFromObject(botmo, thing, true, FRACUNIT);
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weightdiff = theirweight - ourweight;
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}
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else
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{
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K_SteerFromObject(botmo, thing, false, FRACUNIT);
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weightdiff = ourweight - theirweight;
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}
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if (weightdiff > mapobjectscale)
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{
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K_SteerFromObject(botmo, thing, true, (KART_FULLTURN + attack) / 2);
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}
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else
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{
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K_SteerFromObject(botmo, thing, false, (KART_FULLTURN + dodge) * 2);
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}
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}
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}
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@ -552,7 +600,7 @@ static inline boolean K_BotSteerObjects(mobj_t *thing)
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default:
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if (thing->flags & (MF_SOLID|MF_ENEMY|MF_BOSS|MF_PAIN|MF_MISSILE|MF_FIRE))
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{
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K_SteerFromObject(botmo, thing, false, FRACUNIT);
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K_SteerFromObject(botmo, thing, false, 2*KART_FULLTURN);
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}
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break;
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}
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@ -567,7 +615,7 @@ static INT16 K_BotFindObjects(player_t *player)
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badsteerglobal = 0;
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botmo = player->mo;
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distancetocheck = (player->mo->radius * 8) + (player->speed * 2);
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distancetocheck = (player->mo->radius * 16) + (player->speed * 4);
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xl = (unsigned)(botmo->x - distancetocheck - bmaporgx)>>MAPBLOCKSHIFT;
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xh = (unsigned)(botmo->x + distancetocheck - bmaporgx)>>MAPBLOCKSHIFT;
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@ -587,6 +635,50 @@ static INT16 K_BotFindObjects(player_t *player)
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return badsteerglobal;
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}
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static boolean K_BotUseItemNearPlayer(player_t *player, ticcmd_t *cmd, fixed_t radius)
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{
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UINT8 i;
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if (player->pflags & PF_ATTACKDOWN)
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{
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return false;
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}
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for (i = 0; i < MAXPLAYERS; i++)
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{
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player_t *target = NULL;
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fixed_t dist = INT32_MAX;
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if (!playeringame[i])
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{
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continue;
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}
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target = &players[i];
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if (target->mo == NULL || P_MobjWasRemoved(target->mo)
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|| player == target || target->spectator
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|| target->powers[pw_flashing])
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{
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continue;
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}
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dist = P_AproxDistance(P_AproxDistance(
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player->mo->x - target->mo->x,
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player->mo->y - target->mo->y),
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player->mo->z - target->mo->z
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);
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if (dist <= radius)
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{
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cmd->buttons |= BT_ATTACK;
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return true;
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}
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}
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return false;
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}
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void K_BuildBotTiccmd(player_t *player, ticcmd_t *cmd)
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{
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botprediction_t *predict = NULL;
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@ -615,7 +707,7 @@ void K_BuildBotTiccmd(player_t *player, ticcmd_t *cmd)
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// Start boost handler
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if (leveltime <= starttime)
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{
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if (leveltime >= starttime-40)
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if (leveltime >= starttime-35)
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cmd->buttons |= BT_ACCELERATE;
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return;
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}
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@ -656,6 +748,7 @@ void K_BuildBotTiccmd(player_t *player, ticcmd_t *cmd)
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else
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{
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INT16 wallsteer = K_BotSteerFromWalls(player, predict);
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INT16 objectsteer = 0;
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fixed_t rad = predict->radius - (player->mo->radius*4);
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fixed_t dirdist = K_DistanceOfLineFromPoint(
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player->mo->x, player->mo->y,
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@ -681,11 +774,18 @@ void K_BuildBotTiccmd(player_t *player, ticcmd_t *cmd)
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// Full speed ahead!
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cmd->forwardmove = 50;
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if (wallsteer != 0)
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if (anglediff > 60)
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{
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turnamt = wallsteer;
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// Actually, don't go too fast...
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cmd->forwardmove /= 2;
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cmd->buttons |= BT_BRAKE;
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}
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else if (dirdist <= rad)
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else if (anglediff <= 15 || dirdist <= rad)
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{
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objectsteer = K_BotFindObjects(player);
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}
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if (dirdist <= rad)
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{
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fixed_t speedmul = FixedMul(player->speed, K_GetKartSpeed(player, false));
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fixed_t speedrad = rad/4;
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@ -698,11 +798,16 @@ void K_BuildBotTiccmd(player_t *player, ticcmd_t *cmd)
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// Increase radius with speed
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// At low speed, the CPU will try to be more accurate
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// At high speed, they're more likely to lawnmower
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speedrad += FixedMul(speedmul, rad/2);
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speedrad += FixedMul(speedmul, (3*rad/4) - speedrad);
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if (speedrad < 2*player->mo->radius)
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{
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speedrad = 2*player->mo->radius;
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}
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if (dirdist <= speedrad)
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{
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// Don't need to turn!
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// Don't turn at all
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turnamt = 0;
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}
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else
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@ -710,35 +815,20 @@ void K_BuildBotTiccmd(player_t *player, ticcmd_t *cmd)
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// Make minor adjustments
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turnamt /= 4;
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}
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// Steer towards or away from nearby objects!
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turnamt += K_BotFindObjects(player);
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}
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if (anglediff > 60)
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if (wallsteer != 0)
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{
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// Actually, don't go too fast...
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cmd->forwardmove /= 2;
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cmd->buttons |= BT_BRAKE;
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turnamt += wallsteer;
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}
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if (objectsteer != 0)
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{
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turnamt += objectsteer;
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}
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}
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}
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if (turnamt != 0)
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{
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if (turnamt > KART_FULLTURN)
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{
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turnamt = KART_FULLTURN;
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}
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else if (turnamt < -KART_FULLTURN)
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{
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turnamt = -KART_FULLTURN;
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}
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cmd->driftturn = turnamt;
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cmd->angleturn += turnamt;
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}
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if (player->kartstuff[k_userings] == 1)
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{
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if (!player->exiting)
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@ -763,66 +853,117 @@ void K_BuildBotTiccmd(player_t *player, ticcmd_t *cmd)
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{
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player->kartstuff[k_botitemdelay]--;
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player->kartstuff[k_botitemconfirm] = 0;
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return;
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}
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if (player->kartstuff[k_rocketsneakertimer] > 0)
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else if (player->kartstuff[k_stealingtimer] == 0 && player->kartstuff[k_stolentimer] == 0)
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{
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if (player->kartstuff[k_botitemconfirm] > TICRATE)
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if (player->kartstuff[k_eggmanexplode])
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{
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if (!player->kartstuff[k_sneakertimer] && !(player->pflags & PF_ATTACKDOWN))
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K_BotUseItemNearPlayer(player, cmd, 128*player->mo->scale);
|
||||
}
|
||||
else if (player->kartstuff[k_rocketsneakertimer] > 0)
|
||||
{
|
||||
if (player->kartstuff[k_botitemconfirm] > TICRATE)
|
||||
{
|
||||
cmd->buttons |= BT_ATTACK;
|
||||
player->kartstuff[k_botitemconfirm] = 0;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
player->kartstuff[k_botitemconfirm]++;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
switch (player->kartstuff[k_itemtype])
|
||||
{
|
||||
case KITEM_SNEAKER:
|
||||
if ((player->kartstuff[k_offroad] && K_ApplyOffroad(player)) // Stuck in offroad, use it NOW
|
||||
|| K_GetWaypointIsShortcut(player->nextwaypoint) == true // Going toward a shortcut!
|
||||
|| player->speed < K_GetKartSpeed(player, false)/2 // Being slowed down too much
|
||||
|| player->kartstuff[k_speedboost] > (FRACUNIT/8) // Have another type of boost (tethering)
|
||||
|| player->kartstuff[k_botitemconfirm] > 4*TICRATE) // Held onto it for too long
|
||||
{
|
||||
if (!player->kartstuff[k_sneakertimer] && !(player->pflags & PF_ATTACKDOWN))
|
||||
{
|
||||
cmd->buttons |= BT_ATTACK;
|
||||
player->kartstuff[k_botitemconfirm] = 2*TICRATE;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
player->kartstuff[k_botitemconfirm]++;
|
||||
}
|
||||
break;
|
||||
case KITEM_ROCKETSNEAKER:
|
||||
if (player->kartstuff[k_rocketsneakertimer] <= 0)
|
||||
if (!player->kartstuff[k_sneakertimer] && !(player->pflags & PF_ATTACKDOWN))
|
||||
{
|
||||
cmd->buttons |= BT_ATTACK;
|
||||
player->kartstuff[k_botitemconfirm] = 0;
|
||||
}
|
||||
break;
|
||||
case KITEM_INVINCIBILITY:
|
||||
case KITEM_SPB:
|
||||
case KITEM_GROW:
|
||||
case KITEM_SHRINK:
|
||||
case KITEM_HYUDORO:
|
||||
case KITEM_SUPERRING:
|
||||
cmd->buttons |= BT_ATTACK;
|
||||
player->kartstuff[k_botitemconfirm] = 0;
|
||||
break;
|
||||
default:
|
||||
player->kartstuff[k_botitemconfirm] = 0;
|
||||
break;
|
||||
}
|
||||
else
|
||||
{
|
||||
player->kartstuff[k_botitemconfirm]++;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
switch (player->kartstuff[k_itemtype])
|
||||
{
|
||||
case KITEM_INVINCIBILITY:
|
||||
case KITEM_SPB:
|
||||
case KITEM_GROW:
|
||||
case KITEM_SHRINK:
|
||||
case KITEM_HYUDORO:
|
||||
case KITEM_SUPERRING:
|
||||
cmd->buttons |= BT_ATTACK;
|
||||
player->kartstuff[k_botitemconfirm] = 0;
|
||||
break;
|
||||
case KITEM_SNEAKER:
|
||||
if ((player->kartstuff[k_offroad] && K_ApplyOffroad(player)) // Stuck in offroad, use it NOW
|
||||
|| K_GetWaypointIsShortcut(player->nextwaypoint) == true // Going toward a shortcut!
|
||||
|| player->speed < K_GetKartSpeed(player, false)/2 // Being slowed down too much
|
||||
|| player->kartstuff[k_speedboost] > (FRACUNIT/8) // Have another type of boost (tethering)
|
||||
|| player->kartstuff[k_botitemconfirm] > 4*TICRATE) // Held onto it for too long
|
||||
{
|
||||
if (!player->kartstuff[k_sneakertimer] && !(player->pflags & PF_ATTACKDOWN))
|
||||
{
|
||||
cmd->buttons |= BT_ATTACK;
|
||||
player->kartstuff[k_botitemconfirm] = 2*TICRATE;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
player->kartstuff[k_botitemconfirm]++;
|
||||
}
|
||||
break;
|
||||
case KITEM_ROCKETSNEAKER:
|
||||
if (player->kartstuff[k_rocketsneakertimer] <= 0)
|
||||
{
|
||||
cmd->buttons |= BT_ATTACK;
|
||||
player->kartstuff[k_botitemconfirm] = 0;
|
||||
}
|
||||
break;
|
||||
case KITEM_THUNDERSHIELD:
|
||||
if (!K_BotUseItemNearPlayer(player, cmd, 192*player->mo->scale))
|
||||
{
|
||||
if (player->kartstuff[k_botitemconfirm] > 10*TICRATE)
|
||||
{
|
||||
cmd->buttons |= BT_ATTACK;
|
||||
player->kartstuff[k_botitemconfirm] = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
player->kartstuff[k_botitemconfirm]++;
|
||||
}
|
||||
}
|
||||
break;
|
||||
default:
|
||||
player->kartstuff[k_botitemconfirm] = 0;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (turnamt != 0)
|
||||
{
|
||||
if (turnamt > KART_FULLTURN)
|
||||
{
|
||||
turnamt = KART_FULLTURN;
|
||||
}
|
||||
else if (turnamt < -KART_FULLTURN)
|
||||
{
|
||||
turnamt = -KART_FULLTURN;
|
||||
}
|
||||
|
||||
if ((turnamt > 0 && player->kartstuff[k_botlastturn] >= 0)
|
||||
|| (turnamt < 0 && player->kartstuff[k_botlastturn] <= 0))
|
||||
{
|
||||
if (turnamt > 0)
|
||||
{
|
||||
player->kartstuff[k_botlastturn] = 1;
|
||||
}
|
||||
else if (turnamt < 0)
|
||||
{
|
||||
player->kartstuff[k_botlastturn] = -1;
|
||||
}
|
||||
|
||||
cmd->driftturn = turnamt;
|
||||
cmd->angleturn += turnamt;
|
||||
}
|
||||
else
|
||||
{
|
||||
player->kartstuff[k_botlastturn] = 0;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
13
src/k_kart.c
13
src/k_kart.c
|
|
@ -953,6 +953,7 @@ static INT32 K_KartGetItemOdds(UINT8 pos, SINT8 item, fixed_t mashed, boolean sp
|
|||
case KITEM_SHRINK:
|
||||
case KITEM_HYUDORO:
|
||||
case KITEM_SUPERRING:
|
||||
case KITEM_THUNDERSHIELD:
|
||||
case KRITEM_TRIPLESNEAKER:
|
||||
break;
|
||||
default:
|
||||
|
|
@ -2680,6 +2681,18 @@ fixed_t K_GetKartSpeed(player_t *player, boolean doboostpower)
|
|||
|
||||
finalspeed = K_GetKartSpeedFromStat(kartspeed);
|
||||
|
||||
if (K_PlayerUsesBotMovement(player))
|
||||
{
|
||||
fixed_t speedmul = FRACUNIT;
|
||||
|
||||
// Give top speed a buff for bots, since it's a fairly weak stat without drifting
|
||||
speedmul += ((kartspeed-1) * FRACUNIT / 8) / 10; // +10% for speed 9
|
||||
|
||||
// TODO: Rubberbanding goes here. Do it for accel too!
|
||||
|
||||
finalspeed = FixedMul(finalspeed, speedmul);
|
||||
}
|
||||
|
||||
if (player->mo && !P_MobjWasRemoved(player->mo))
|
||||
finalspeed = FixedMul(finalspeed, player->mo->scale);
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue